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OKS Reaper
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 300

PostPosted: 01-Apr-2025 06:31    Post subject: OKS Reaper Reply to topic Reply with quote

TRO: OKS Reaper
                 BattleMech Technical Readout

Name/Model:         OKS Reaper
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,142,000 C-Bills
Battle Value:       2,954

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    5 Large Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Another old design.  Its big.  It has many Large Pulse Lasers.  It has a targeting computer.
    It was eventually replaced in my TO&E by lightning vines as a cheaper alternative.  And a
    bunch of Large Pulse Lasers is still a favored strategy.  Even while playing stock.
    Rifleman IIC, Savage Coyote W, Tomahawk (I & II) C.  But adding a 5th laser and a targeting
    computer does add to the monotonous bloodymindedness.

Deployment:
    In one of those rare cases of something memorable happening in a game.  Playing megamek,
    using this mech.  Facing off against another assault mech or two.  And because its megamek,
    fire and smoke are turned on.  So my opponent and I are facing off across a clearing.  His
    woods are better then mine so I'm at a slight disadvantage in cover.  So I light them on
    fire.  Winds coming in my dirrection so the smoke blows towards me.  Seeking an opertunity
    to get closer while maintaining the cover of the smoke, he advances.  At which point I clear
    the woods (different rule set then.)  The smoke disapates and he is now standing in the
    middle of the clearing without any cover.

Variants:
    This one is the basis of one of the Obsidian Idol configurations.   Only 3 LPL, but the Tcom
    is kept and 2 Gauss rifles show up.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         26 [52]                  16.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              15       
    R/L Torso:                         21             29       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             32       
    R/L Leg:                           21             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Pulse Laser                                         CT                2          6.00             
Large Pulse Laser                                         RT                2          6.00             
Targeting Computer                                        RT                6          6.00             
Large Pulse Laser                                         LT                2          6.00             
Large Pulse Laser                                         RA                2          6.00             
Large Pulse Laser                                         LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: ENE
		
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