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Hammerhands HMH-7D
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Ruger
Lyran Alliance
Kommandant-General
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Joined: 04-Feb-2002 00:00
Posts: 2410

PostPosted: 05-Apr-2025 08:12    Post subject: Hammerhands HMH-7D Reply to topic Reply with quote

TRO: Hammerhands HMH-7D
                 BattleMech Technical Readout

Name/Model:         Hammerhands HMH-7D
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         7,616,000 C-Bills
Battle Value:       1,834

Chassis:              Achernar Special Type 7 Endo Steel
Power Plant:          DAV 225 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Rawlings 50 
    Jump Capacity:    90 meters
Armor:                StarGuard III with CASE II
Armament:             
    2 SMA Heavy Ballistics Improved Autocannon/10s (C)
    2 Magna Mk. VI ER Medium Lasers (C)
    1 Holly SideWinder SRM 6 w/ Artemis IV FCS (C)
Manufacturer:         Achernar BattleMechs
    Primary Factory:  New Avalon
Communications:       Achernar Electronics HICK-3
Targeting & Tracking: Federated Gatherer Mk II with Light Active Probe

================================================================================================
Variants:
    The HMH-7D Hammerhands returns to the original configuration of this BattleMech, but makes
    extensive improvements to the design. Beginning with an endosteel frame to free up a large
    amount of tonnage, the designers maximized the armor on the machine. 10 double heat sinks
    also free up a similar amount of tonnage, while increasing heat dissipation at the same
    time. Finally, each of the weapons have been replaced with Clan-tech equivalents. Among
    these are a surprising duo; namely, a pair of improved Type 10 autocannons, which are
    lighter and less massive than the originals. Fed by 3 tons of ammunition each, allowing the
    guns to use multiple types of specialty ammunition. This ammunition is stored in advanced
    CASE-protected ammo bays, as are the two tons of short-range missiles feeding the clan-tech
    missile launcher. This last has also been fitted with an Artemis IV fire control system.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                              10       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Active Probe (C)                                    H                 1          0.50             
Jump Jet                                                  CT                1          1.00             
CASE II                                                   RT                1          1.00             
Improved Autocannon/10 (Ammo 10) (C)                      RT                1          1.00             
Improved Autocannon/10 (Ammo 5) [Armor-Piercing] (C)        RT                1          1.00             
Improved Autocannon/10 (Ammo 5) [Precision] (C)           RT                1          1.00             
SRM 6 w/ Artemis IV FCS (C)                               RT                1          1.50             
SRM 6 (Ammo 15) [Artemis IV] (C)                          RT                1          1.00             
SRM 6 (Ammo 15) [Inferno] (C)                             RT                1          1.00             
CASE II                                                   LT                1          1.00             
Improved Autocannon/10 (Ammo 10) (C)                      LT                1          1.00             
Improved Autocannon/10 (Ammo 5) [Armor-Piercing] (C)        LT                1          1.00             
Improved Autocannon/10 (Ammo 5) [Precision] (C)           LT                1          1.00             
Searchlight, Mounted                                      LT                1          0.50             
ER Medium Laser (C)                                       RA                1          1.00             
Improved Autocannon/10 (C)                                RA                6         11.00             
ER Medium Laser (C)                                       LA                1          1.00             
Improved Autocannon/10 (C)                                LA                6         11.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: AC2/2/-, CASEII, LPRB, RCN
		
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 371

PostPosted: 05-Apr-2025 13:17    Post subject: Hammerhands HMH-7D Reply to topic Reply with quote

Well that kinda feels like it has an excessive amount of ammo.

And yet... I would carry more on some MWO builds.
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2410

PostPosted: 05-Apr-2025 14:37    Post subject: Hammerhands HMH-7D Reply to topic Reply with quote

When you start carrying specialty ammo, many of the types only have half loads by ton, especially the ones I like most: armor-piercing and precision.

As I prefer at least 15 shots per weapon on most designs, I need at least 3 tons of ammo per AC/10.

As to SRM ammo, I like to have options, and I have an Artemis IV connected to it as well. Therefore, I have to have two tons of ammo for the launcher.
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 371

PostPosted: 05-Apr-2025 15:46    Post subject: Hammerhands HMH-7D Reply to topic Reply with quote

Yep. I know what you're doing. Just have that voice going "greater then 10% of this mech is made of explodium."
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