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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2410
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Posted: 05-Apr-2025 08:12 Post subject: Hammerhands HMH-7D |
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TRO: Hammerhands HMH-7D | BattleMech Technical Readout
Name/Model: Hammerhands HMH-7D
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 7,616,000 C-Bills
Battle Value: 1,834
Chassis: Achernar Special Type 7 Endo Steel
Power Plant: DAV 225
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Rawlings 50
Jump Capacity: 90 meters
Armor: StarGuard III with CASE II
Armament:
2 SMA Heavy Ballistics Improved Autocannon/10s (C)
2 Magna Mk. VI ER Medium Lasers (C)
1 Holly SideWinder SRM 6 w/ Artemis IV FCS (C)
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications: Achernar Electronics HICK-3
Targeting & Tracking: Federated Gatherer Mk II with Light Active Probe
================================================================================================
Variants:
The HMH-7D Hammerhands returns to the original configuration of this BattleMech, but makes
extensive improvements to the design. Beginning with an endosteel frame to free up a large
amount of tonnage, the designers maximized the armor on the machine. 10 double heat sinks
also free up a similar amount of tonnage, while increasing heat dissipation at the same
time. Finally, each of the weapons have been replaced with Clan-tech equivalents. Among
these are a surprising duo; namely, a pair of improved Type 10 autocannons, which are
lighter and less massive than the originals. Fed by 3 tons of ammunition each, allowing the
guns to use multiple types of specialty ammunition. This ammunition is stored in advanced
CASE-protected ammo bays, as are the two tons of short-range missiles feeding the clan-tech
missile launcher. This last has also been fitted with an Artemis IV fire control system.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 225 Fusion 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Active Probe (C) H 1 0.50
Jump Jet CT 1 1.00
CASE II RT 1 1.00
Improved Autocannon/10 (Ammo 10) (C) RT 1 1.00
Improved Autocannon/10 (Ammo 5) [Armor-Piercing] (C) RT 1 1.00
Improved Autocannon/10 (Ammo 5) [Precision] (C) RT 1 1.00
SRM 6 w/ Artemis IV FCS (C) RT 1 1.50
SRM 6 (Ammo 15) [Artemis IV] (C) RT 1 1.00
SRM 6 (Ammo 15) [Inferno] (C) RT 1 1.00
CASE II LT 1 1.00
Improved Autocannon/10 (Ammo 10) (C) LT 1 1.00
Improved Autocannon/10 (Ammo 5) [Armor-Piercing] (C) LT 1 1.00
Improved Autocannon/10 (Ammo 5) [Precision] (C) LT 1 1.00
Searchlight, Mounted LT 1 0.50
ER Medium Laser (C) RA 1 1.00
Improved Autocannon/10 (C) RA 6 11.00
ER Medium Laser (C) LA 1 1.00
Improved Autocannon/10 (C) LA 6 11.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 3, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 0, OV: 0
Armor (A): 8, Structure (S): 6
Specials: AC2/2/-, CASEII, LPRB, RCN
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 371
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Posted: 05-Apr-2025 13:17 Post subject: Hammerhands HMH-7D |
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Well that kinda feels like it has an excessive amount of ammo.
And yet... I would carry more on some MWO builds.
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2410
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Posted: 05-Apr-2025 14:37 Post subject: Hammerhands HMH-7D |
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When you start carrying specialty ammo, many of the types only have half loads by ton, especially the ones I like most: armor-piercing and precision.
As I prefer at least 15 shots per weapon on most designs, I need at least 3 tons of ammo per AC/10.
As to SRM ammo, I like to have options, and I have an Artemis IV connected to it as well. Therefore, I have to have two tons of ammo for the launcher.
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 371
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Posted: 05-Apr-2025 15:46 Post subject: Hammerhands HMH-7D |
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Yep. I know what you're doing. Just have that voice going "greater then 10% of this mech is made of explodium."
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