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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 401
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Posted: 23-Apr-2025 09:23 Post subject: Mortar Carrier IIC Mrk IV |
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TRO: Mortar Carrier IIC Mrk IV | Combat Vehicle Technical Readout
Name/Model: Mortar Carrier IIC Mrk IV
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 60
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,684,800 C-Bills
Battle Value: 528
Movement Type: Tracked
Power Plant: 120 Fuel Cell
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ferro-Lamellor
Armament:
5 'Mech Mortar/8s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The 60 ton weapons carrier is quintessential. So it comes as no suprise that the Clans have
a Mech Mortar carrier. Traditionally a rare weapon system, in the hands of an experienced
commander the addition of even a few mortar systems can be a great force multiplier.
Capabilities:
The latest iteration of the Mech Mortar Carrier carries 5 launchers. This seems like fewer
launchers then could be expected, but the salvo per ton ratio is so poor that additional
ammo capacity replaces the expected 6th launcher. The engine is kept cheap and light, using
a fuel cell to get the carrier upto technically mobile speeds. This is not considered a
problem normally since the inaccuracy of mortars needs to be compensated for with the
stability of stationary firing positions. A Mortar carrier is happiest when its out of
sight. TAG is included for cases where the Mortar Carrier has dirrect line of sight to its
target, and it needs accurate targeting information. Otherwise the Mortar Carrier prefers
to rely on good spotting data, or if all else fails holographic sensors to track its
target's position.
Deployment:
Ferro-lamellor armor is the bane of Mortar Carriers. It simply shrugs off the prefered air
burst rounds. The fact that it even exists forces Mortar Carriers to divert some of their
limited ammo capacity to the much less effective shaped charge style of warhead.
When Ferro-lamellor armor isnt a factor, a single Mortar Carrier is usually capable of
engaging several other vehicles with good effect. There was one instance where a single
Heavy Mortar Carrier disabled an entire Lance of heavy tanks in a single salvo. In more
recent history, a single Mortar Carrier destroyed three SRM Carriers in less then a minute,
preventing an advance from being stalled by excessivly dangerous zones of fire.
Variants:
Carriers come in wide varieties. The basic concept of many guns go on vehicle is so
fundamental that everyone comes up with their own version. In the case of this branch of
the Carrier family, the previous iteration mounted a turret. The cost was fewer reserve
salvos and no TAG. Inclusion of those features is what prompted the latest update.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 120 Fuel Cell 5.00
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 1 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 70 5.00
Type: Ferro-Lamellor
Armor
Value
Front: 20
R/L Side: 20
Rear: 10
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
5 'Mech Mortar/8s Front 25.00
TAG Front 1.00
'Mech Mortar/8 (Ammo 60) [Airburst] Body 15.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: CV, SZ: 3, TMM: 0, MV: 4"t
Damage: (S) 3 / (M) 5 / (L) 5
Armor (A): 3, Structure (S): 3
Specials: CASE, CR, FC, IF4, SRCH, TAG
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