BattleMech Technical Readout
Name/Model: Gunner GNN-3E
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,600,410 C-Bills
Battle Value: 1,619
Chassis: StarFrame 9
Power Plant: Nissan 325 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: McCloud Specials
Jump Capacity: 60 meters
Armor: StarGuard 3056 Ferro-Fibrous with CASE
Armament:
1 Defiance 1001 ER PPC
1 Coventry Star Fire LRM 15 w/ Artemis IV FCS
2 ChisComp 4000-X ER Medium Lasers
2 Magna 200P Small Pulse Lasers
Manufacturer: Achernar BattleMechs, J.B. BattleMechs Inc.
Primary Factory: Achernar (ABM), Storfors (JBBMI)
Communications: Achernar Electronics HICS-11
Targeting & Tracking: GME HiTrak-2
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Overview:
Made just before the onset of the Federated Commonwealth Civil War, the Gunner 3E was the
last variant to be made in cooperation between the Federated Suns and Lyran Commonwealth.
Designed to be an advanced line unit, it was only in the experimental phases when Katherine
Steiner-Davion had the Lyran Alliance secede, and thus would not see action in that war
until its last year. What it would find extensive use in would be the Jihad, both the
Steiners and Davions producing many units to counter the Blakists' technological advantage
with its coordination ability.
Capabilities:
The main feature of the 3E is is C3 Slave computer, allowing it to operate in a C3 lance's
network and share targeting data with its comrades. Fitting this alongside the new weapons
suite required the removal of some Jump Jets and using a Small Cockpit.
Said weapons consist of an ER PPC, a LRM-15 with an Artemis IV FCS and two tons of
CASE-protected missiles, two ER Medium Lasers, and two Small Pulse Lasers. This gave it a
variety of tools for many combat situations, all enhanced by the C3 network. It also
resulted in consistent offensive power at all ranges.
DESIGN QUIRKS: Easy to Maintain, Hyper-Extending Actuators, Difficult Ejection
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Equipment Mass
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Internal Structure: Standard 6.50
Engine: 325 XL 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Small 2.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 28
Center Torso (rear): 6
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 27
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Weapons and Ammo Location Critical Tonnage
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2 Small Pulse Lasers H 2 2.00
C3 Slave CT 1 1.00
CASE RT 1 0.50
Jump Jet RT 1 1.00
LRM 15 (Ammo 16) [Artemis IV] RT 2 2.00
Jump Jet LT 1 1.00
LRM 15 w/ Artemis IV FCS LT 3 7.00
ER PPC RA 3 7.00
2 ER Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 3, TMM: 2, MV: 10"/4"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 1
Armor (A): 7, Structure (S): 3
Specials: C3S, CASE, IF1, JMPW2, MHQ1
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