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Gunner GNN-3E-DC
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Kirbanzo
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Joined: 17-Apr-2025 16:17
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PostPosted: 24-Apr-2025 14:19    Post subject: Gunner GNN-3E-DC Reply to topic Reply with quote

TRO: Gunner GNN-3E-DC
                 BattleMech Technical Readout

Name/Model:         Gunner GNN-3E-DC
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,237,110 C-Bills
Battle Value:       1,481

Chassis:              StarFrame 9 
Power Plant:          Nissan 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            McCloud Specials 
    Jump Capacity:    60 meters
Armor:                StarGuard 3056 Ferro-Fibrous with CASE
Armament:             
    1 Defiance 1001 ER PPC
    2 ChisComp 4000-X ER Medium Lasers
    1 Coventry Five-Tube LRM 5 w/ Artemis IV FCS
Manufacturer:         Achernar BattleMechs, J.B. BattleMechs Inc.
    Primary Factory:  Achernar (ABM), Storfors (JBBMI)
Communications:       Achernar Electronics HICS-11
Targeting & Tracking: GME HiTrak-2

================================================================================================
Overview:
    The GNN-3E-DC is a command variant of the 3E, meant to command both an immediate C3 Network
    as well as a wider force. While the modifications made to accomplish this weakens its
    offensive power somewhat, it provides a comprehensive suite for force leaders to coordinate
    a battle using.
    
    The DC variant was designed concurrently with the 3E itself, and thus would also see its
    first major action fighting the Word of Blake for both the Lyrans and the Feds.

Capabilities:
    The 3E-DC strips the Pulse Lasers and the LRM-15 to fit a C3 Master Computer in the right
    torso and a Command Console in the head, while keeping some long-range missiles via a center
    torso-installed, Artemis IV-equipped LRM-5 which has one ton of CASE-protected missiles in
    the left torso. The cockpit is also returned to being a standard variant due to not needing
    to fit dual Small Pulse Lasers anymore.
    
    DESIGN QUIRKS: Easy to Maintain, Hyper-Extending Actuators, Difficult Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             28       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Command Console                                           H                 1          3.00             
LRM 5 w/ Artemis IV FCS                                   CT                1          2.00             
C3 Computer (Master)                                      RT                5          5.00             
Jump Jet                                                  RT                1          1.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
ER PPC                                                    RA                3          7.00             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/4"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: C3M, CASE, IF0*, JMPW2, MHQ6, TAG
		
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