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Eternal Darkness (Nintendo Gamecube)
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Old Dog
Capellan Confederation
Sang-wei
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PostPosted: 27-Jun-2002 21:21    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

Oh.

My.

God.

I'm so horribly n love with this game. Expect to see me basicly vanish for a week while I lurk in my little gaming cubby and make with the Nintendo.

*drool*

-- Old Dog, New Shoggoth
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Ares
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PostPosted: 27-Jun-2002 22:21    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

explain...
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Old Dog
Capellan Confederation
Sang-wei
Sang-wei


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PostPosted: 29-Jun-2002 11:18    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

Well, it's for the Nintendo Gamecube, but it is *not* a kid game. At all.

You play (Primarily) as Alexandra Roivas, a modern girl and last of her family line whose grandfather just passed away in a gruesome fashion. You go to his house, and try to solve his murder. Early on, you find a freaky book made of human skin and bones, and it starts telling you a story.

From there, you go through the lives of several of your ancestors, living out each part of the story as that character, rather than Alex.

The first character is Pious Andreus, a Roman legionaire who is called to a weird portal and, in short order, finds himself in the temple of the Elder Gods. You pick one of three artefacts, and, whichever one you pick, Pious becomes teh servant of that particular god. It's a rock-paper-scissors thing, where Red beats Green, Green beats Blue, and Blue beats Red.

Red represents physical power and regeneration, green represents sanity and the loss of same, while blue is prett generic 'Magic'.

From there, you just kinda ... go. Each life unveils more magics, more secrets of the mansion, more secrets of the family, and of what's really going on. Planetary alignments, worm-based lifeforms, cities underground, raving madness, ghosts ... it has it all.

The visuals are pretty solid, but the game will scare the BEJESUS out of you. The sound's a big part. The sound is just FREAKISH. I would kill for a Surroundsound setup, so that I could get it in full spook-a-sound, and basicly wet myself.

I don't do horror movies, I should note, and I never have read any Lovecraft stuff, but, by golly, THIS game, I really really like.

It's way buttkicking.

www.eternaldarkness.com

That's the addy for the homepage. Should have some more data on it. Penny arcade (www.penny-arcade.com) also talks much about it.

I'm still playing, now, so, I'm off!

-- Old Dog, Elder Dog!
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Ruger
Lyran Alliance
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PostPosted: 29-Jun-2002 23:59    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

The commercials for it do look and sound good, but it would require that I buy a Game Cube...and I haven't even gotten Final Fantasy X yet, and I also have several anime series to finish first...

Ruger
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Warmonger
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PostPosted: 30-Jun-2002 01:03    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

Elder gods? Really? No BS? Oh, man, now I need to get a Gamecube as well as a PS2! I am too much of a Lovecraft fan for my own good. Could you indulge me, do they happen to name the gods you choose from in the begining? I just need to know for some reason.

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Old Dog
Capellan Confederation
Sang-wei
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PostPosted: 01-Jul-2002 11:41    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

You'll have to forgive me for naming these poorly, as I loaned my game out to a friend, to entice him towards purchase. He's off for two days, so can make better use of it than I, for now. SO, these aren't the real names, just kinda vaguely close.

RED -- Chattur'gha

This is the god of raw, primal power. The war god, the feral god, god of might makes right, he's violent and savage, with a natural power.

GREEN -- Xel'Lotath

The 'Scholar' god, she has dominion over reason and logic, as well as the mirror of insanity. Basicly, she defines what is real and what *isn't* real, and is all about forgotten, or forbidden, lores.

BLUE -- Uliothith

The Magician, he has dominion over, well. Magic. Magic, chaos, creation, growth, all his thing. He's the most random of the bunch, but can still make plans.

PURPLE -- Mantorak

The neutral figure. We don't know much, here, as he's not chosable as the opposition god for the game taht I know of. The other three are in a cycle ... red eats green, green eats blue, blue eats red ... that keeps the power of each in check. Purple tends to step in and whack anyone that gets too far ahead, to keep the balance. Is he the 'Good guy'? Or just worried that, if one of the others fall, the last standing will take him out as well? We dunno.

A keystone for the game is that the elder god that is the enemy for the game catptures purple, somehow, and manages to jail him (In a HUGE temple in Cambodia), and is slowly both starving it to death and draining it's power for his own use.

Enemies include assorted zombies, massive three headed 'Horrors', 'Bonethieves' (They crawl inside humans, to use the bodies as puppets and playtthings), assorted 'Guardians', giant wyrms, and so forth. Even have a Vampire, in one part. Not a modern Gothy type, but an OLD school Nosferatu sort, with a batlike head, ptagia under his arms, and a sort of gargoyle-like build and stance. Runs on all fours, rears up only to attack, and so forth.

Magic operates by scrolls and runes, where you draw icons, and call upon one of the elder gods to grant you power, which you then channel via formula into an effect. When you cats something, the ground shakes, runes flare into life on the ground, and you can hear the godvoice chant each rune's name. If you get hurt while casting, or try to move, you disrupt the spell, sometimes with disasterous results.

Weapons depend on teh era. A Roman Gladius, a blowgun and kukuri, or a torch and mace, on up to modern pistols, WWI era rifles, or Gulf War veteran's machine gun and grenade launcher. All depends on whose story you're in.

Clues are hidden around in hushed secret societies, letters and notes to loved ones that show ongoing insanity, formed into candles, and so forth. Areas that you revisit in different generations alter, sometimes significantly, degrading over the years, sometimes expanding, with little nuances that make a big difference at times.

You even get to set up some events, like dropping a necklace in the sand that isn't found for five hundred years, until your descendants need it.

Oh, did I mention the truly *chillbringing* times when you encounter a character you used to play in a dead form? Gah.

Last note: The combat system is funky-cool. You can aim at body parts, to, for instance, literally disarm a foe, or lop off heads, or what have you. Some have vulnerabl locations, where you can deal with them *much* faster by hitting these spots, while others are invulnerable in some, if not most, areas that you can hit. You have to be *smart*. In addition, walls, tables, even other bodies, will intercept your attacks. Stand near the right hand wall, and swing right, and you'll never hit someone in front of you, as teh wall takes the hits. You have to swing up, or switch to another grip, to swing from the other direction.

Need more?

-- Old Dog, Old God

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Warmonger
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PostPosted: 01-Jul-2002 16:40    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

Eeeee, fun! Can't say I recognize any of the gods' names, but given the way the Cthulhu mythos was set up, that's not suprising. I have to admit, I had a sneaking suspicion that one of the choices would be Azathoth. I should have known better. *sigh* Now I'm feeling nostalgic for all my Lovecraft books, I need to pick them up again.

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Old Dog
Capellan Confederation
Sang-wei
Sang-wei


Joined: 24-May-2002 00:00
Posts: 299

PostPosted: 02-Jul-2002 12:05    Post subject: Eternal Darkness (Nintendo Gamecube) Reply to topic Reply with quote

You gotta get this game. That's all there is to it.

RIght now, I'm running around an ancient city's ruins, where horrors lurk all over, havng long ago eatten the native population, and now are waiting to be unleashed on Earth. There're seven towers that focus *massive* levels of magic power to a central array thing, and I'm trying to use them to overload everything and blow the place up before the multilegged beasties climb out and eat everything.

Now, I just have to wait for the planets to get into the proper alignment...

-- Old DOg, New God
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