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The PPC
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Alexander
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PostPosted: 16-Feb-2002 15:05    Post subject: The PPC Reply to topic Reply with quote

I've been reading some of my BTech books again, and have a question about the PPC. It's a huge charge of electricity isn't it? Well, wouldn't getting hit by it cause all sorts of trouble to the target Mech's internal systems? Like causing computer shorts, and making the myomer muscles flex and stuff like that.

I realize that most of the systems would have a non-conductive shielding, but,if itgets damaged before the PPC blast, wouldn't that be bad?

Alexander (Falling out of the loop!)
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PostPosted: 16-Feb-2002 15:39    Post subject: The PPC Reply to topic Reply with quote

Re-read the fluff for the Burke from the 2750. It was the Burke's tripple PPC combo that first alerted commanders as to what PPCs could do to machines. As a result, all military equipment (and some civillian units as well) have been re-designed so that they can handle the electic side-effects from being hit by one. (The representation of PPC damage in the MW4 game is, therefore, eroneous. Whenever the player's mech took PPC fire, it would temporarily scramble the HUD.)

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Alexander
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PostPosted: 16-Feb-2002 16:22    Post subject: The PPC Reply to topic Reply with quote

Fair enough. I don't have that tech readout, but, I'll take your word for it! Thanks.

Alexander (It ain't easy being green - Kermit the Frog and many soldiers theworld over )
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PostPosted: 16-Feb-2002 17:19    Post subject: The PPC Reply to topic Reply with quote

actually, the particle cannon, or ppc uses some type of subatomic particle that is usually forced into an altered state. then projected as a beam, or pulse at near light speed. where apon the particles colide with the atomic structure of the targets make up. disrupting the molcular cohision causing an subatomic faliure. this results in a quick release of highly active subatomic particles in the form of an energy release [usually an explosion].

the cannon, particle weapon usually results in a kind of micro-nucular explosion from within the target. while displayed for balance, 90 percent of particle weapons are infact uneffected by armor plating. the particles pass thru the first couple layers, then degrade inside the target. resulting in massive internal damage.

side effects of this degridation of particles are heat and radioactivity. these cause further damage as the heat melt delecate wiring and componets. and the release of radioactivity can cause problems from emp pulses to the contamination and destruction of certain componets.

so while the ppc in bt is great for the game and baLANCE. IT IS DRASTICLY Under powered. an while they may have shielded componets against the ppc's effects. sensors n fire control would be hampared. as they cannot be 100 percent shielded.



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PostPosted: 18-Feb-2002 09:20    Post subject: The PPC Reply to topic Reply with quote

Here it is, page 112, TRO 2750, second paragraph, third column:

"When all three PPCs hit at the same instant, they can overload a 'Mech's computer or cause enough electronic noise to jam communications or targeting data temporarily. Most Star League BattleMechs carry dampers to channel out such power bursts, but many in service to the member-states do not."

Yes, they can do that type of interference, but the Star League mechs all had dampers built in. And as a result, the Clans most likely have that as well. Those same dampers should now be back out (assuming that they were ever lost) thanks to the Grey Death Memory Core.

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PostPosted: 18-Feb-2002 09:25    Post subject: The PPC Reply to topic Reply with quote

I think the key phrase there is "When all three PPCs hit"...to me that means at least 3 need to hit to cause anything to happen.

Plus the fluff text out of the TROs is just that--fluff. They were not meant to be used in the actual playing of the game--or at least not when they were originally written

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PostPosted: 18-Feb-2002 15:52    Post subject: The PPC Reply to topic Reply with quote

Quote:

Plus the fluff text out of the TROs is just that--fluff. They were not meant to be used in the actual playing of the game--or at least not when they were originally written




If that's the case, then how come FASA (before they died) stated that, as a correction to some erratta, that the fluff on the Quickdraw and Dragon Fire needed to be altered? (The Quickdraw no longer has the arm flip ability from its fluff nor does the Dragon Fire have hand actuators anymore.)

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PostPosted: 18-Feb-2002 16:27    Post subject: The PPC Reply to topic Reply with quote

Don't know. Don't care.

It has been said over and over again by the PTB at FASA (and now at WizKids) that the fluff text in the TROs is not "official" and not meant to be used.

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PostPosted: 19-Feb-2002 06:57    Post subject: The PPC Reply to topic Reply with quote

PPC stand for Phased Particle Cannon. The PPC is a particle accelerator, it can accelerate Electrons protons and Neutrons at a target (a mix I would say). Electricity is the flow of electrons in a circuit. The Charged particles from a particle cannon can disrupt the circuit.

It is that simple. Circuits can be designed to resist these effects whith good results. The Particle effect is much the same as Neuclear EMP and the nilitary designs its electronics to survive this effect routinely. Most mechs would have this as part of their design specs., therefore the most a mech would get from this would be a flash of the screens or something just as minor.



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PostPosted: 19-Feb-2002 08:39    Post subject: The PPC Reply to topic Reply with quote

Rarich wrote:

PPC stand for Phased Particle Cannon.



I always thought it stood for Particle Projection Cannon. Or at least that's what I've always refered to it as for the past 11 years!
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PostPosted: 19-Feb-2002 12:25    Post subject: The PPC Reply to topic Reply with quote

Quote:

On 2002-02-19 08:39, Mordel wrote:
Rarich wrote:

PPC stand for Phased Particle Cannon.



I always thought it stood for Particle Projection Cannon. Or at least that's what I've always refered to it as for the past 11 years!



Same here...well, I haven't been playing that long, so the year count is off, but the rest is the same...

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PostPosted: 19-Feb-2002 19:00    Post subject: The PPC Reply to topic Reply with quote

Neutrons don't have enough electric Potential or positive/Negative Charges to accelerated.

-Sir Henry

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PostPosted: 19-Feb-2002 22:23    Post subject: The PPC Reply to topic Reply with quote

Quote:

On 2002-02-19 19:00, Sir Henry wrote:
Neutrons don't have enough electric Potential or positive/Negative Charges to accelerated.

-Sir Henry




um, i disagree. neutrons, while considered neutral carry an magnetic signiture. which is great enough to be accelerated to potential damaging speed. thou this requires a certain level of particle alteration, exact prosses i do not know. but it can be done.
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PostPosted: 20-Feb-2002 13:24    Post subject: The PPC Reply to topic Reply with quote

Quote:

On 2002-02-16 15:05, Alexander wrote:
I've been reading some of my BTech books again, and have a question about the PPC. It's a huge charge of electricity isn't it? Well, wouldn't getting hit by it cause all sorts of trouble to the target Mech's internal systems? Like causing computer shorts, and making the myomer muscles flex and stuff like that.



"A PPC consists of a magnetic accelerator firing high-energy proton or ion bolts that cause damage through both impact and high temperature. PPCs are among the most effective weapons available to BattleMechs." (p. 147, Revised BMR).

And PPC stands for "Particle Projector Cannon" And has been that one from day one.

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[ This Message was edited by: Warner on 2002-02-20 17:16 ]
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PostPosted: 20-Feb-2002 14:20    Post subject: The PPC Reply to topic Reply with quote

Okay! Okay! shesh. Particle Projector Cannon. The background still holds. Neutrons would get tossed as part of an Ion. An electron gets stripped, and you get a chatge on and Ion, out goes the neucleus with the protons and neutrons. Free neutrons would probably not be affected, so Sir Henry is right. The rest of it still works.

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