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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 14-Jul-2002 01:49 Post subject: Kraken 4 (Bane) |
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Ok gang, If you don't mind. I would like to try a new idea on you. instaed of designing the mech then posting it with what is supposed to do. I would like to inform you of the play testing results of the design.
I got this design idea last weekend when I was chasing 2 Timberwolfs. an Crossbow, Jenner IIC, and a Dashi. with only two Bane 3. I thought that if 8 LRM 15 are this nasty. what about 8 ATMs?
Below is the result.
BattleMech Technical Readout
Type/Model: Kraken (Bane) 4
Tech: Clan / 3064
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
8 Adv. Tact. Msl. 6s
2 ER Medium Lasers
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Type/Model: Bane (Kraken) 4XP
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 17 Double [34] 10 7.00
(Heat Sink Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 Adv. Tact. Msl. 6s RA 12 80 17 18.50
(Ammo Locations: 4 LT, 4 RT)
3 Adv. Tact. Msl. 6s LA 12 9 10.50
1 Adv. Tact. Msl. 6 RT 4 3 3.50
1 ER Medium Laser RT 5 1 1.00
1 Adv. Tact. Msl. 6 LT 4 3 3.50
1 ER Medium Laser LT 5 1 1.00
1 Light Active Probe HD 0 1 .50
--------------------------------------------------------
TOTALS: 42 72 100.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 11,974,000 C-Bills
Battle Value: 2,197
Cost per BV: 5,450.16
OK, here is the results of the play testing.
open terran/single map against any weight class: OK. She defeated most weight class and mechs fielded against her. But took heavy damage from them all. if not for the standard engine. she would have fallen
Open terran/two maps: against any weight class, She didn't fair to well here. was taken down by medium and heavy. The assault and light met a horrorable defeat. her lack of movement was the decideing factor in these types of battles
Canyon terran/single or double maps: any weight class, completely useless. use defeated in every battle. again her lack of movement was the decided factor
City terran/single and double and even triple maps.against any weight class. WOW!!! she suprised everyone here. her lack of movement actually helped in the city. She won every battle pitted against her.
well, there you go. what do you think?
_________________
There is but one absolute in this universe. Sooner or later. Everything turns to ice.
[ This Message was edited by: ICER on 2002-07-14 01:50 ]
[ This Message was edited by: ICER on 2002-07-14 01:55 ] _________________
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CommieM Clan Nova Cat Point Commander
Joined: 13-Jul-2002 00:00 Posts: 23 Location: United States
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Posted: 14-Jul-2002 09:07 Post subject: Kraken 4 (Bane) |
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I would say an overall good design if you ignore the ammo issue.
Assign the mech to an Urban Operations theater or perhaps best as a Garrison unit for bases located on Open Terrains.
That is my analysis.
CommieM Kotare
Head, Special Projects Division
Clan Smoke Jaguar
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Black_Phoenix Clan Nova Cat Star Colonel
Joined: 23-Jun-2002 00:00 Posts: 382
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Posted: 14-Jul-2002 09:48 Post subject: Kraken 4 (Bane) |
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Nice design. Dangerous at every range. I would hate to be the newbie that underestimated this mech.
The downside: too ammo dependant. I hate ammo weapons and missiles are worse, random damage. I would rip out one of the arm ATM's and the active probe. That will give you space to mount a large laser in the head.
_________________ History is much like an endless waltz. The three beats of war, peace and revolution continue on forever.
-Gundam Wing: Endless Waltz
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 14-Jul-2002 09:54 Post subject: Kraken 4 (Bane) |
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At first I thought the ammo would be a issue, But as it turns out. It wasn't.
There is enought ammo for 10 rounds of firing. During testing, The longest game went 12 rounds. And we still had ammo to spare. But still, It could be an issue. so we are working on a back up mech that would team up with it. (In fact, we are play testing that one today, I'll let you know how it works out)
But we came to the same conclusion. Since it is not an omni. A garrison unit is the best you could hope for.
_________________
There is but one absolute in this universe. Sooner or later. Everything turns to ice.
[ This Message was edited by: ICER on 2002-07-14 09:57 ] _________________
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Black_Phoenix Clan Nova Cat Star Colonel
Joined: 23-Jun-2002 00:00 Posts: 382
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Posted: 14-Jul-2002 09:59 Post subject: Kraken 4 (Bane) |
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My problem with ammo weapons is twofold. My first problem is that I always waste it in a game. The second part is that if I do not waste it, it is the first thing to get hit by a crit. shot. (D*mn bad luck)
I like the design. It looks like it would be murder to a lot of mechs. The only part I dislike is the ammo. And that is a personal reason. In the game missile weapons can quite effective.
_________________ History is much like an endless waltz. The three beats of war, peace and revolution continue on forever.
-Gundam Wing: Endless Waltz
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 14-Jul-2002 10:01 Post subject: Kraken 4 (Bane) |
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Quote:
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On 2002-07-14 09:48, Black_Phoenix wrote:
Nice design. Dangerous at every range.
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Actually, It was a joke at long range, Average damage at that range was 25 to 30 points. Not much since it is spread in five point clusters.
_________________
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 14-Jul-2002 10:05 Post subject: Kraken 4 (Bane) |
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Quote:
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On 2002-07-14 09:59, Black_Phoenix wrote:
My problem with ammo weapons is twofold. My first problem is that I always waste it in a game. The second part is that if I do not waste it, it is the first thing to get hit by a crit. shot. (D*mn bad luck)
I like the design. It looks like it would be murder to a lot of mechs. The only part I dislike is the ammo. And that is a personal reason. In the game missile weapons can quite effective.
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I understand your reasoning, Which is why she is a standard engine mech(Unlike the rest of the Krakens, who have XL's). Even after an ammo hit by a floater, She is still combat effective without an heat issue.
_________________
There is but one absolute in this universe. Sooner or later. Everything turns to ice.
[ This Message was edited by: ICER on 2002-07-14 10:28 ] _________________
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 14-Jul-2002 10:12 Post subject: Kraken 4 (Bane) |
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I've played both Bane's, the AC-2 and the LRM 15 versions, and I've never had an ammo problem....
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Black_Phoenix Clan Nova Cat Star Colonel
Joined: 23-Jun-2002 00:00 Posts: 382
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Posted: 14-Jul-2002 16:24 Post subject: Kraken 4 (Bane) |
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Quote:
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On 2002-07-14 10:01, ICER wrote:
Actually, It was a joke at long range, Average damage at that range was 25 to 30 points. Not much since it is spread in five point clusters.
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25-30 points is still dangerous. If your opponent rolls, for the 20+ damage piloting roll, badly you will have an advantage in the next round. It can cost MP that he/she may need to avoid getting into range of the standard, and more deadly, ammo.
_________________ History is much like an endless waltz. The three beats of war, peace and revolution continue on forever.
-Gundam Wing: Endless Waltz
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 15-Jul-2002 10:37 Post subject: Kraken 4 (Bane) |
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The average clan pilot does not fear much from piloting rolls. Veterans and elites laugh at them.
_________________ The JadeDragon
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