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Ticonderoga CG-54
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Vagabond
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PostPosted: 16-Jul-2002 03:47    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Ticonderoga  CG-54
Tech:          Inner Sphere / 3067
Config:        Surface Ship
Rules:         Level 2, Standard design

Mass:          165 tons
Power Plant:   300 Vlar Fusion
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    StarGuard CIV Ferro-Fibrous
Armament:      
  1 Mydron Excel Sniper Artillery 
  2 Luxor 3R LRM 10s w/ Artemis IV
  2 Holly SR Torpedo 4s
  2 Valiant Catapult Arrow IV Systems
  4 MainFire Point Defense Anti-Missile Systems
  1 Wunderland Beagle Beagle Active Probe 
  1 Garret/Guardian Interface Guardian ECM 
  1 Kallon Sure-Shot C3-SU C³ Slave Unit 
Manufacturer:  Kallon Industries
  Location:    Talon
Communications System:  Achernar Electronics HICS-12
Targeting & Tracking System:  Federated Hunter

==Overview:==
     Designed as part of a network of surface defence ships, deployed to 
protect the costal and underwater headquarters of various planets. While mo
nations have decreased or even eliminated there surface ship navies. The 
Federated Sun has seen the advantage of defending the coasts of there more 
liquid covered worlds. 

==Capabilities:==
     The primary purpose of the Ticonderoga is to provide fire support to 
smaller faster units. Equiped with a battery of short, long, and underwater
weapons able to handel most threats. Long range support is made of the Main
a Naval Sniper Cannon variant and two side mounted Arrow IV guided missile 
launchers mounting only the Laser Guided Missile. Also equiped with thick 
armor, defensive electronics, and a battery of anti-missile cannons. The la
thing that makes this vessel truely leathel is the C3 computer, that allows
this vessel to tie into information network, and bring its weapons to perfe
effect.

--------------------------------------------------------
Type/Model:    Ticonderoga  CG-54
Mass:          165 tons

Equipment:                                 Items    Mass
Int. Struct.:  85 pts Standard               0     16.50
Engine:        300 Fusion                    0     19.00
Shielding & Transmission Equipment:          0      9.50
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      8.50
Crew: 11 Members                             0       .00
Turret Equipment:                            0      2.00
Armor Factor:  251 pts Ferro-Fibrous         2     14.00

                          Internal    Armor
                          Structure   Value
   Front:                    17         70 
   Left / Right Sides:       17      60/60 
   Rear:                     17         40 
   Turret:                   17         21 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Sniper Artillery       Turret   0   40     2     24.00
1 LRM 10 w/ Artemis IV   Front    0   48     2     10.00
1 LRM 10 w/ Artemis IV   Rear     0   48     1     10.00
2 SR Torpedo 4s          Front    0   25     3      5.00
1 Arrow IV System        Left     0    5     2     16.00
1 Arrow IV System        Right    0    5     1     16.00
1 Anti-Missile System    Front    0   24     2      2.50
1 Anti-Missile System    Rear     0   24     1      2.50
1 Anti-Missile System    Left     0   24     1      2.50
1 Anti-Missile System    Right    0   24     1      2.50
1 Beagle Active Probe    Body     0          1      1.50
1 Guardian ECM           Body     0          1      1.50
1 C³ Slave Unit          Body     0          1      1.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0         22    165.00
Items & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        13,189,275 C-Bills
Battle Value:      981  (+256 for C³)
Cost per BV:       13,444.72
Weapon Value:      1,499 / 1,438 (Ratio = 1.53 / 1.47)
Damage Factors:    SRDmg = 46;  MRDmg = 41;  LRDmg = 35
BattleForce2:      MP: 2N,  Armor/Structure: 0 / 11
                   Damage PB/M/L: 6/7/6,  Overheat: 0
                   Class: NS;  Point Value: 10
                   Specials: ecm, c3s, prb, artA



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Jade_Dragon
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PostPosted: 16-Jul-2002 09:46    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

I would drop one of the Arrow IVs and add more armor and ammo. I would also recommend placing the remaining Arrow IV in the turret with the main gun.

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PostPosted: 16-Jul-2002 10:12    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

My only comment would be the addition of a platoon of infantry. Why?

Cause they could be dropped on shore to carry TAG units to target for the big guns! I am a golden god.

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PostPosted: 16-Jul-2002 11:58    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

Why not a helo pad for a Sprint VTOL then?

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Vagabond
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PostPosted: 16-Jul-2002 18:52    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

actually, if i could have put the helo pad on, i would hacve.

and the arrow IV stays, sorry. i designed this around a real cruiser..... which mounts a single 4 shot harpoon launcher on each side. hell, i had to get ride of the rear mounted cannon.

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chihawk
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PostPosted: 16-Jul-2002 18:54    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

Dumb question...

Why can't you put a VTOL platform on it?

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Vagabond
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PostPosted: 16-Jul-2002 18:58    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

because theres no rule for it, and the closest adaptation is a vehicle bay from battlespace..... 50tons.

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chihawk
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PostPosted: 16-Jul-2002 19:00    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

Well my friend...make one up. You've created technology before, so why not now?

No logical reason why there shouldn't be some sort of VTOL pad on that thing.

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PostPosted: 16-Jul-2002 20:22    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

How about just claiming that the helo & the pad were external cargo. Just add on maybe 5-10% of the max weight for the vehicles that can be carried. Rounded to the nearest half ton. i.e. 25 ton max = 1.25 tons extra (rounded to 1.5). This extra weight will represent equipment needed to hold the VTOL in place.

Of course, you would have to worry about the chance of hitting the craft. In this case, choose a location (front or back, since sides have to balanced, IIRC) for the pad. If the location is hit roll 1D6. On a rool of six the VTOL is hit.

As for having an internal raising platform, like on an aircraft carrier, add an extra 5 tons to represent the platform and the doors covering the VTOL inside the ship. If a critical hit is made against the location roll 1D6, and on a roll of six, the doors/platform are wrecked and the platform id locked in position. A second critical like that will apply half the weapon's damage to the front of the VTOL.

Cost: External Pad- 500 c-bills
Internal Platform- 50,000 c-bills


What does everyone think? Good? Bad? Needs Work?

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ICER
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PostPosted: 17-Jul-2002 00:09    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

That's not bad, Not bad at all.

Simple, quick, reasonable, and pretty much hit's the mark on what FASA might have done.

Good job Phoenix


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Jade_Dragon
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PostPosted: 17-Jul-2002 10:05    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

Seems a little light to me off hand, I need to re-read the external cargo rules before I get too picky though. Nevertheless it is a workable rule.

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PostPosted: 17-Jul-2002 11:10    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

I have noticed a really strange pattern. Anything I create that takes a few days of messing around with, usually ends up annoying everyone. But if I think of it off the top of my head and just type it down, it seems to get a better review. That is just weird.

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Vagabond
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PostPosted: 17-Jul-2002 21:41    Post subject: Ticonderoga CG-54 Reply to topic Reply with quote

i like it...... an considering that the landing platform itself is just a specilized deck.... theres really no weight increase. that comes from recovery equipment and storage supplies [ie: fuel n munitions.]

as for its effect on the ship as external cargo..... eh. skip it.... its a ship. there slow anyway, lol.

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