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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 02-Jan-2003 17:49 Post subject: Dragon Upgrades |
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BattleMech Technical Readout
Type/Model: Dragon DRG-6N
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: Alshain Type 56-60H Endo Steel
Power Plant: 300 Vlar Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Starshield Ferro-Fibrous
Armament:
1 Rotary AC/5
1 ER Medium Laser
1 LRM 10
Manufacturer: Luthien Armor Works
Location: Luthien
Communications System: Sipher CommSys 3
Targeting & Tracking System: Eagle Eye SY10-10
---------------------------------------------------------------------------
==Overview:==
--------------------------------------------------------
Type/Model: Dragon DRG-6N
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 300 Fusion 6 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 179 pts Ferro-Fibrous 14 10.00
(Armor Crit Loc: 4 LA, 1 RA, 5 LT, 4 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 26
Center Torso (Rear): 8
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 RA 1 60 9 13.00
(Ammo Locations: 3 RT)
1 ER Medium Laser LA 5 1 1.00
1 LRM 10 CT 4 24 4 7.00
(Ammo Locations: 2 LT)
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 15 74 60.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 5,762,880 C-Bills
Battle Value: 1,250
Cost per BV: 4,610.3
Weapon Value: 958 / 958 (Ratio = .77 / .77)
Damage Factors: SRDmg = 16; MRDmg = 14; LRDmg = 4
BattleForce2: MP: 5, Armor/Structure: 4/5
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MH; Point Value: 13
Specials: if
BattleMech Technical Readout
Type/Model: Dragon DRG-1V
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER Large Laser
3 ER Medium Lasers
1 ER Small Laser
1 Streak SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Dragon DRG-1V
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 5 RT)
Engine: 360 Light Fusion 10 25.00
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 188 pts Ferro-Fibrous 14 10.50
(Armor Crit Loc: 1 HD, 3 LA, 3 RA, 3 LT, 2 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 20 30
Center Torso (Rear): 10
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 14 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Medium Laser LA 5 1 1.00
2 ER Medium Lasers RT 10 2 2.00
1 ER Small Laser LT(R) 2 1 .50
1 Streak SRM 6 CT 4 15 3 5.50
(Ammo Locations: 1 LT)
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 33 78 60.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,729,680 C-Bills
Battle Value: 1,303
Cost per BV: 9,769.52
Weapon Value: 1,520 / 1,405 (Ratio = 1.17 / 1.08)
Damage Factors: SRDmg = 21; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 6, Armor/Structure: 5/4
Damage PB/M/L: 3/2/1, Overheat: 2
Class: MH; Point Value: 13
BattleMech Technical Readout
Type/Model: Dragon DRG-6C
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 60 tons
Chassis: Alshain Type 56-60H Endo Steel
Power Plant: 300 Vlar Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Starshield Ferro-Fibrous
Armament:
1 Rotary AC/2
2 ER Medium Lasers
1 LRM 10
1 ER Small Laser
Manufacturer: Luthien Armor Works
Location: Luthien
Communications System: Sipher CommSys 3
Targeting & Tracking System: Eagle Eye SY10-10
---------------------------------------------------------------------------
==Overview:==
--------------------------------------------------------
Type/Model: Dragon DRG-6C
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 2 RA, 2 LT, 3 RT, 2 LL, 2 RL)
Engine: 300 Fusion 6 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 200 pts Ferro-Fibrous 14 11.50
(Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 11
L/R Side Torso: 14 18/18
L/R Side Torso (Rear): 10/10
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/2 RA 1 90 5 10.00
(Ammo Locations: 2 RT)
1 ER Medium Laser LA 5 1 1.00
1 ER Medium Laser LT(R) 5 1 1.00
1 LRM 10 CT 4 24 4 7.00
(Ammo Locations: 2 LT)
1 ER Small Laser HD 2 1 .50
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 22 72 60.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 5,844,880 C-Bills
Battle Value: 1,298
Cost per BV: 4,502.99
Weapon Value: 1,205 / 1,205 (Ratio = .93 / .93)
Damage Factors: SRDmg = 17; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MH; Point Value: 13
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 02-Jan-2003 18:42 Post subject: RE: Dragon Upgrades |
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I like the RAC/5 version the best. I don't really like AC/2's in any form, so the RAC/2 variant is my lest favorite.
_________________ Gangrene
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 03-Jan-2003 09:10 Post subject: RE: Dragon Upgrades |
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You need more than one RAC/2 on the same mech to be really effective, but one is enough to make people sweat a bit. The RAC/5 variant is likely the deadliest, but I`d like to test it a few times against the others.
Personally I wouldn`t spend money on upgrading a disappointment like the Dragon at all
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Raven! Clan Snow Raven Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 03-Jan-2003 10:09 Post subject: RE: Dragon Upgrades |
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DISAPPOINTMENT?!! Are you feeling ok?! CHIHAWK! CALL A DOCTOR! WE MIGHT HAVE A CASE OF PLAGUE! *Raven runs over and quickly checks under the neck for bubonic plague. Then he grabs his wrist and checks the pulse.*
Raven, wondering who in hell could consider the Dragon a disapointment!
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 03-Jan-2003 13:44 Post subject: RE: Dragon Upgrades |
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Its mechs like the Dragon that need upgrades the most. There's not much you can do with mechs that are already good.
_________________ Gangrene
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 03-Jan-2003 14:15 Post subject: RE: Dragon Upgrades |
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Unfortunately true. Considering how many Dragons the DCMS has they can`t afford to ditch the design, they have to do something with it. Melting it down is too expensive, giving it to the dispossessed mechwarrior you hate the most is much better. Same as Assassins and Clints.
I consider it a disappointment since, well, it`s a fast heavy with too little weaponry. When I want fast I say Medium mech, when I want a Heavy mech I say Thunderbolt.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Mithras Federated Suns Private, First Class
Joined: 03-Jan-2003 00:00 Posts: 30 Location: United States
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Posted: 03-Jan-2003 16:41 Post subject: RE: Dragon Upgrades |
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Interesting view. I take another, however. The dragon was meant as a fast, flanking heavy, not a sit down and slug it out heavy. There's a major difference. I guess the dragon isn't your style. It IS my style. I love the dragon. It's not very often that you find a good heavy design thats fast enough to be worth anything. The RAC variant is nice, but I'd rather keep the 6/9 speed. AND, if you switch the LRM-10 to an MRM-10, you gain 2 tons...or you can mess with the system a little and put in 2 MRM-10s...
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Horhiro Draconis Combine Samurai
Joined: 04-Feb-2002 00:00 Posts: 1625 Location: United States
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Posted: 03-Jan-2003 17:42 Post subject: RE: Dragon Upgrades |
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Are you disrespecting the Dragon?!!??!
That's just not right.
_________________ "I have lived my life trying to be a virtuous man. The Dragon admires tenacity, and the code of the samurai upholds it as well." -Minobu Tetsuhara
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 03-Jan-2003 19:34 Post subject: RE: Dragon Upgrades |
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I agree. If I want something fast then I pick a medium or a light mech. In the absence of XL engines I see no point in having a fast heavy, as its engine size will reduce its weapon load to equal or below that of a medium mech of equal speed. Take the 1N Dragon from 3025. Its weapons and armor are hardly superior to that of the Wolverine, yet the Wolverine can jump 5.
_________________ Gangrene
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 03-Jan-2003 19:44 Post subject: RE: Dragon Upgrades |
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Quote:
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On 2003-01-03 19:34, Gangrene wrote:
Take the 1N Dragon from 3025. Its weapons and armor are hardly superior to that of the Wolverine, yet the Wolverine can jump 5.
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Be that as it may, the 60 tonner can actually carry more stuff moving at just 5/8 than a 55 tonner can...here, make the classes equal with 5/8 speed, 10 heat sinks and 160 pts of armor...
55 tonner: 18 tons of equipment
60 tonner: 19 tons of equipment...the 1N Dragon simply puts 4 tons of its equipment into ammo...it's high speed, decent armor combined with the factits long range weapons makes the Dragon a tough customer...and the Grand Dragon-1G is a decent challenger to the Griffin with the same heat issues and long range firepower, but with more armor and actual close-in weapons...
Ruger
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 03-Jan-2003 20:07 Post subject: RE: Dragon Upgrades |
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I like the RAC/2 variant. I use the Dragon as a knife/crowbar to break enemy formations. They can't combat the Dragon at long range, where it will pick away at them, doing just enough damage that ignoring it is dangerous. So something peels off the main force to go deal with it. At this point, people underestimate what they've done. With heavy armor and decent speed, you can't just KILL a Dragon.
So essentially, I use a Dragon to test the resolve, intelligence and experience of my opponents. At wosrt, the Dragon is an annoyance they can never rid themselves of. At best, the Dragon is the ultimate crowbar for prying apart formations.
One other note, why not a low-tech version with RLs? You can use a standard AC for special munitions. It'd be quite cheap too.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Mithras Federated Suns Private, First Class
Joined: 03-Jan-2003 00:00 Posts: 30 Location: United States
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Posted: 04-Jan-2003 10:59 Post subject: RE: Dragon Upgrades |
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My reply was on the established fact that if you give the dragon an XL engine, it could waste anything fast enough to catch it and would be fast enough to run away from what it couldn't kill. Name a mech that the Dragon couldnt kill or run away from...
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 04-Jan-2003 11:19 Post subject: RE: Dragon Upgrades |
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TR-1 Wraith
_________________ www.210sportsblog.com
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 04-Jan-2003 15:50 Post subject: RE: Dragon Upgrades |
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why does that suppries me chihawk.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mithras Federated Suns Private, First Class
Joined: 03-Jan-2003 00:00 Posts: 30 Location: United States
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Posted: 06-Jan-2003 11:28 Post subject: RE: Dragon Upgrades |
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Actually, I do love the Wraith and have 2 of them in my merc unit. However, The wraith's weaponry would take more than a few turns to penetrate the dragon's armor, and a careful dragon pilot could pump a few shots into the wraith even if it does keep jumping around. I'd say the wraith has a pretty good shot, but don't just write off the dragon...
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