Mordel's Bar & Grill
Range simplification
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Gangrene
Federated Suns
Leftenant General
Leftenant General


Joined: 04-Feb-2002 00:00
Posts: 939
Location: United States
PostPosted: 29-Apr-2003 21:59    Post subject: Range simplification Reply to topic Reply with quote

Here's one way to simplify Btech for the mass market and newbs: how about grouping the weapons into range categories like what was done in Bspace. Has anyone tried it?

_________________
Gangrene
Back to top View profile Send site message
Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 30-Apr-2003 07:55    Post subject: RE: Range simplification Reply to topic Reply with quote

No, but that's a good idea for streamlining the rules. Tell us how it works out if you test it

It's been ages since my group recruited any newbies for any game, but it has nothing to do with the rules. More with people having too little time to get together these days. Working for a living is necessary, and odd shifts seldom meet.

_________________
A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
Back to top View profile Send site message
Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 30-Apr-2003 15:28    Post subject: RE: Range simplification Reply to topic Reply with quote

Tis true. sounds great. But I know I havent played in over 8 months now. My friends all have saturday off I work. *shrug*



_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5793
Location: United States
PostPosted: 01-May-2003 05:30    Post subject: RE: Range simplification Reply to topic Reply with quote

i suggested this a while back. my version had a couple alterations to it, but it tied into my FCS [fire control system] idea.

basicly it was, the weapon itself is no better or worse at verying ranges. there accurcay was totally based on the FCS Computer.

A Medium Laser still fired 9 hexes, but only counted as a short range FCS bracket. thou i think i added a MAXIMUM range modifier like minimum range. every hex above MAX caused a +1 mod to hit.

ex: Medium Laser- bracket range: short; Range: 9; MAX: 6
ex: PPC- bracket range: medium; range: 18; MIN: 3; MAX: 14

so while at 6 hexes you get +0 on ML, but at 9 a +3. ppc at 9 hexes +0, at 14 +0, at 18 +4. get the idea.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Gangrene
Federated Suns
Leftenant General
Leftenant General


Joined: 04-Feb-2002 00:00
Posts: 939
Location: United States
PostPosted: 01-May-2003 10:58    Post subject: RE: Range simplification Reply to topic Reply with quote

Thats an interesting idea. I am not sure if I like how performance degradation is handled in that, though. I still prefer something a little more linear with range. That idea would make games considerably shorter, though.

_________________
Gangrene
Back to top View profile Send site message
Gangrene
Federated Suns
Leftenant General
Leftenant General


Joined: 04-Feb-2002 00:00
Posts: 939
Location: United States
PostPosted: 01-May-2003 11:06    Post subject: RE: Range simplification Reply to topic Reply with quote

If I get a chance to test it I will.

Here's another thought about range: since we all know that the ranges are completely unrealistic has anyone ever played a game with increase ranges to see what would happen? If all the increases were done linearly it probably wouldn't effect game balance.

_________________
Gangrene
Back to top View profile Send site message
Jade_Dragon
8th Sword of Light
Sho-sho
Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1326
Location: United States
PostPosted: 01-May-2003 11:12    Post subject: RE: Range simplification Reply to topic Reply with quote

Problem with increasing range is that you really need to increase the number of maps to allow the units half a chance to maneuver, and then most people run out of space.

_________________
The JadeDragon
Back to top View profile Send site message
Gangrene
Federated Suns
Leftenant General
Leftenant General


Joined: 04-Feb-2002 00:00
Posts: 939
Location: United States
PostPosted: 01-May-2003 20:10    Post subject: RE: Range simplification Reply to topic Reply with quote

Why don't people just maneuver under fire? Its not that hard. Heck, chances of hitting anything at long range other than assault mechs are practically nil anyways.

_________________
Gangrene
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum