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CWZ-A4 Clausewitz
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Slythis
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PostPosted: 03-Sep-2003 19:40    Post subject: CWZ-A4 Clausewitz Reply to topic Reply with quote

Clausewitz

Chassis: Standard
Power Plant: GM 300
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 PPCs
7 Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Exeter Longscan 200
Targeting and Tracking System: Federated Hunter

Overview:
Named for the Prussian General Karl von Clausewitz this battlemech in it's time had Savaging firepower but also the heat troubles that plauge the Stalker.

Capabilities:
The Clausewitz requires it's pilot to keep a close tab on his heat but in a cold environment can bring to bare the kind of firepower that few mechs of it's day could match. Jump Jets make up for this mech's slower movement rate, combined with it's hatchet it can kill most unsuspecting mechs with a single blast. Though it's high heat makes an Alpha strike impossible in all but the coldest places the Clausewitz is a thinking man's mech. Two PPCs give the Clausewitz it's ranged bite while seven medium lasers combine for a withering close range barrage.

Deployment:
Designed with the express purpose of Invading Tharkad if a civil war were to ever break out the was never deployed and only a few were ever produced and all of them fell into the hands of the Hyperion Legion Mercinares as payment for a raid into Liao space. When the Hyperion Legion was disbanded all of mechs in their possesion were transfered to Xun's Raiders. Sadly only three of these mechs survived to see the Civil War that they were designed for, and only one of the three saw action on the Steiner Capital world.

Battle History:
The Clausewitz saw only limited action in any major conflicts and were mothballed for most of the 3050s and 60s with the introduction of the Scipio.

Known Variants:
there are no known varients


Clausewitz

Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 10
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 22 12
Gyro: 3
Cockpit: 3
Armor Factor: 303 19

Internal Armor
Structure Value
Head 3 9
Center Torso 31 47
Center Torso(rear) 15
R/L Torso 21 32
R/L Torso(rear) 10
R/L Arm 17 34
R/L Leg 21 40

Weapons and Ammo Location Critical Tonnage
Medium Laser LT 1 1
Medium Laser LT 1 1
Medium Laser LT 1 1
PPC LT 3 7
Jump Jet LL 1 2
Jump Jet RL 1 2
Medium Laser RT 1 1
Medium Laser RT 1 1
Medium Laser RT 1 1
PPC RT 3 7
Hatchet RA 0 7
Jump Jet CT 1 2
Medium Laser H 1 1


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[ This Message was edited by: Slythis on 2003-09-03 19:45 ]
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chihawk
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PostPosted: 03-Sep-2003 19:47    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

Better put one of those PPCs in the LA or you got no way to protect your 6...and at 3-5-3 you're gunna have lots heading there

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Vagabond
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PostPosted: 03-Sep-2003 20:52    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

i designed this just because i'm tired of 100t designs. there boring.

               BattleMech Technical Readout

Type/Model:    Cluasewitz 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          95 tons
Chassis:       Standard
Power Plant:   285 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Standard
Armament:      
  2 PPCs
  2 Small Lasers
  6 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Cluasewitz 
Mass:          95 tons

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Standard              0      9.50
Engine:        285                  6     16.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     22 Single                   11     12.00
 (Heat Sink Loc: 1 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  272 pts Standard              0     17.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           20      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  16      30/30      
   L/R Leg:                  20      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 PPCs                   LA     20           6     14.00
2 Small Lasers           LA      2           2      1.00
3 Medium Lasers          RT      9           3      3.00
3 Medium Lasers          LT      9           3      3.00
1 Hatchet                RH                  7      7.00
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         40          66     95.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        8,864,115 C-Bills
Battle Value:      1,600
Cost per BV:       5,540.07
Weapon Value:      1,819 / 1,819 (Ratio = 1.14 / 1.14)
Damage Factors:    SRDmg = 25;  MRDmg = 13;  LRDmg = 5
BattleForce2:      MP: 3J,  Armor/Structure: 7/7
                   Damage PB/M/L: 5/3/1,  Overheat: 4
                   Class: MA;  Point Value: 16



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[ This Message was edited by: Vagabond on 2003-09-03 20:53 ]
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Slythis
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PostPosted: 03-Sep-2003 21:15    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

I built in design flaws, I didn't want a "perfect" mech. I'm currently using this design in the 3025 campain we have going and it's proved to be verry effective, more so with the house rules on amubushes.

oh and Vagabond, I'll keep that in mind next time I post a design and get it tested. I make a lot of 50 tonners but most aren't up to par.

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[ This Message was edited by: Slythis on 2003-09-03 21:18 ]
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chihawk
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PostPosted: 03-Sep-2003 21:20    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

Quote:

On 2003-09-03 21:15, Slythis wrote:
I built in design flaws, I didn't want a "perfect" mech. I'm currently using this design in the 3025 campain we have going and it's proved to be verry effective, more so with the house rules on amubushes.



Against a competent opponent this mech would be easy pickings, even in a level 1 game.

If that mech had been tested prior to it's being built the PPC would have been moved to the arm.

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Slythis
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PostPosted: 03-Sep-2003 21:49    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

it was tested, like I said, I left it with a weakness... mostly because I know they some of them will be salvaged by my opponents and this way I know how to take it down.

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chihawk
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PostPosted: 03-Sep-2003 22:00    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

Quote:

On 2003-09-03 21:49, Slythis wrote:
it was tested, like I said, I left it with a weakness... mostly because I know they some of them will be salvaged by my opponents and this way I know how to take it down.





You do realize that if an opponent salvages them their going to rip the parts off and put that stuff on good mechs?

And even if they would keep them intact and use them what does that say to the pilots of the machines? Great for morale knowing their fighting in a machine that isn't supposed to win.

Underestimating the inteligence of your enemy gets you killed very quicky.

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Slythis
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PostPosted: 03-Sep-2003 22:18    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

thats the sad part, I'm not underestimating these guys. every last one of them is a "stand and deliver" player. They have no tactical prowess what-so-ever. The guys that player as Lyrans fit the part VERY well though.

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[ This Message was edited by: Slythis on 2003-09-03 22:19 ]
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CO_17thRecon
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PostPosted: 03-Sep-2003 22:18    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

I agree with Chihawk, every 'Mech will have flaws, no need to build them in...

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chihawk
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PostPosted: 03-Sep-2003 22:34    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

Quote:

On 2003-09-03 22:18, CO_17thRecon wrote:
I agree with Chihawk, every 'Mech will have flaws, no need to build them in...




And this mech has a lot of issues...moving the PPC to the LA only solves about 1/3rd of them.

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Slythis
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PostPosted: 03-Sep-2003 23:01    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

just out of curiosity, other than heat what are the other 2/3rds?

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Motown Scrapper
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PostPosted: 04-Sep-2003 00:30    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

I wonder about people whe put intentional flaws in their designs

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Vagabond
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PostPosted: 04-Sep-2003 01:10    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

some designs could use them. others a fun to purposly build that way. while other just don't know.

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Nightmare
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PostPosted: 04-Sep-2003 06:27    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

Quote:

On 2003-09-04 00:30, Motown Scrapper wrote:
I wonder about people whe put intentional flaws in their designs




It's a role-playing thing, I'd suspect. And some people like to test their skills by fighting in a less-than-perfect mech. Makes it more of a challenge when fighting new players, for example.

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chihawk
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PostPosted: 04-Sep-2003 07:54    Post subject: RE: CWZ-A4 Clausewitz Reply to topic Reply with quote

Quote:

On 2003-09-04 06:27, Nightmare wrote:
Quote:

On 2003-09-04 00:30, Motown Scrapper wrote:
I wonder about people whe put intentional flaws in their designs




It's a role-playing thing, I'd suspect. And some people like to test their skills by fighting in a less-than-perfect mech. Makes it more of a challenge when fighting new players, for example.




FASA/Fanpro has more than enough bad mechs that there's no need to create any .

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