Mordel's Bar & Grill
Heres a question.
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Stinger
The Knights of Chaos
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PostPosted: 04-Sep-2003 17:51    Post subject: Heres a question. Reply to topic Reply with quote

So what does everyone prefer?

Guass

Or

ERPPC

I tend to go to the PPC as I hate running out of ammo. And their sheer size is just to dang big for most designs I think. I do still use them but I generally tend to stay away from them.



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Bo
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PostPosted: 04-Sep-2003 18:02    Post subject: RE: Heres a question. Reply to topic Reply with quote

I lean toward the guass with at least 1.5 tons of ammo per guass. Rare it seems that an engagement will last more than 12 rounds in which I could fire the guass.

Also I play IS Tech Level 2 most so 15 points or the 10 makes it an easy choice.

For fun, try putting 4 guass on an IS mech. See if you can do it.

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Ruger
Lyran Alliance
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PostPosted: 04-Sep-2003 18:42    Post subject: RE: Heres a question. Reply to topic Reply with quote

IS: slight edge with Gauss...

Clan: ER PPC...

But it depends on the heat and other weapons in the design...

Ruger
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ICER
Clan Hell's Horses
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PostPosted: 04-Sep-2003 18:45    Post subject: RE: Heres a question. Reply to topic Reply with quote

I have to agree with Ruger, Clan ERPPC is my weapon of choice.

Although I will use the guass if I want a cool running mech


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Nightmare
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PostPosted: 04-Sep-2003 19:13    Post subject: RE: Heres a question. Reply to topic Reply with quote

If there's room I'll take the Gauss on IS mechs, because the IS ER PPC is just not as good a weapon. Higher heat, lower damage than the Gauss.

The reason I'll take the ER PPC for a clanner design: the same damage and less weight, plus clanner DHS. IMO their Gauss is only useful on the heaviest mechs, such as the Behemoth.

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Stinger
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PostPosted: 04-Sep-2003 20:19    Post subject: RE: Heres a question. Reply to topic Reply with quote

Yeah if its clan I will take the ERPPC everytime hands down. I think its the best weapon around.

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Vagabond
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PostPosted: 04-Sep-2003 20:30    Post subject: RE: Heres a question. Reply to topic Reply with quote

depends on mech, clan or is, mechs mission, weapons load, terrain, and supplies.

if its a mech with SHS. guass.

assulter? depends

rear line skirmisher? ppc

if already carrying more then 30 heat, guass.

as u can see, i'm all about.

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Pinhead
The Bloody Clans




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PostPosted: 04-Sep-2003 20:49    Post subject: RE: Heres a question. Reply to topic Reply with quote

Not a fair comparison..

An ERPPC generates quite a bit of heat, and in a straight up short term fight, you need to include the HS in this comparison.

The Gauss is ammo dependant and you need to include ammo weight.

ERPPC is 7 tons so you can add 8 double HS to wipe out the extra heat and your total weight is under a normal Gauss rifle and ammo

Gauss 15 tons I would put at least 2 tons for a longer term battle.

So the Question now is::

Would you take an ERPPC and 8 Double HS or would you take a Guass Rifle and 2 tons of ammo?

I like the ERPPCs..

Pin

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Sir Henry
Team Bansai
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PostPosted: 05-Sep-2003 07:22    Post subject: RE: Heres a question. Reply to topic Reply with quote

I like the PPC with HS's and 2 ML Rather than the Guass Rifle.... Most of the time...

In short Melee style battles I'll take the GR.



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Kraken
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PostPosted: 05-Sep-2003 08:58    Post subject: RE: Heres a question. Reply to topic Reply with quote

For me, it's really all a matter of the situation.

Guass Rifles have one of the longest ranges in the entire game. In addition, they have almost no heat and only have a one-hex minimum. But they're heavy and take up a good chunk of crit space. If I'm using one on a custom or a scratch-built then it means that I've either got a sniper or a heavy/assault class.

ERPPCs give good range, have no minimum, and do a lot of damage, all with no ammo worries. But the heat is restrictive. Personally, I almost never use them. If I do, then it's for a sniper unit that is going deep behind the lines where ammo may become a concern.

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chihawk
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PostPosted: 05-Sep-2003 09:03    Post subject: RE: Heres a question. Reply to topic Reply with quote

Quote:

On 2003-09-05 08:58, Kraken wrote:
In addition, they have almost no heat and only have a one-hex minimum.



2 hexes is the minimum for both IS and Clan gauss rifles.

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Slythis
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PostPosted: 05-Sep-2003 09:32    Post subject: RE: Heres a question. Reply to topic Reply with quote

ERPPC no ammo concerns when on campain.

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CO_17thRecon
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PostPosted: 05-Sep-2003 10:37    Post subject: RE: Heres a question. Reply to topic Reply with quote

I'll usually take a Gauss, since it's got power, range and low heat.

If ammo is a big concern (it's always a small one), I'll take the ERPPC.

If the 'Mech is likely to end up in close combat, the ERPPC is also a better choice, with no minimum.

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Slythis
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PostPosted: 05-Sep-2003 11:02    Post subject: RE: Heres a question. Reply to topic Reply with quote

My taste in weapons is a responce to the tastes of thoughs around me, I can work with anything given to me, but the people I play with use pretty much nothing but laser boats when on campain, wich makes ammo a real issue.

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Daphne Wilde
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PostPosted: 27-Sep-2003 16:30    Post subject: RE: Heres a question. Reply to topic Reply with quote

Hurm.........

Interesting. to tell the truth I would prob take the PPC. becouse of the tons/crits are less( not including ammo!) for roughly the same dammage/range.( claned up and ER's) the low heat of the gauss is good but you can always dump heat ( IF you know how to drive) but can't reload, stop the durn thing from going boom,, ect with a gauss. ( also factoring the ton diff. you could put other 'toys' in the extra spaces saved. not somthing addressed yet.) so I vote for the PPC.

Heres the another Q.

Gauss ?
or
AC?

PPC?
or
Lg. laser?

SRM
vs.
LRM
vs
MRM

Just for S's & G's I'll take the AC, Lg.Laser and SRM's ( Unless I run Swarms )

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