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A fun little Centurian upgrade...
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Slythis
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PostPosted: 09-Sep-2003 00:35    Post subject: A fun little Centurian upgrade... Reply to topic Reply with quote

CN9-D9 Centurian

Chassis: Unknown
Power Plant: Unknown 250
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE
Armament:
2 ER Medium Lasers
1 LRM 10
1 Rotary AC/5
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


CN9-D9 Centurian

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2.5
Engine: 250 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: 3
Armor Factor: 169 - Stealth 11

Internal Armor
Structure Value
Head 3 9
Center Torso 16 24
Center Torso(rear) 8
R/L Torso 12 18
R/L Torso(rear) 6
R/L Arm 8 16
R/L Leg 12 24

Weapons and Ammo Location Critical Tonnage
Rotary AC/5 LA 6 10
LRM 10 Ammo LT 1 1
Rotary AC/5 Ammo LT 2 2
CASE LT 1 0.5
ER Medium Laser RA 1 1
ER Medium Laser RA 1 1
LRM 10 CT 2 5
ER Small Laser H 1 0.5



[ This Message was edited by: Slythis on 2003-09-09 00:36 ]
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Nightmare
Lyran Alliance
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PostPosted: 09-Sep-2003 03:00    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

That's value for my money. I like it a lot more than the stupid XL engine Centurions in TRO 3050.

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Slythis
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PostPosted: 09-Sep-2003 11:18    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

Thanks, I got a chance to play test it this morning and to say the least it is well worth the money. a lance of these took out an entire assult company... not sure how exactly but they did it lol

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Vagabond
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PostPosted: 09-Sep-2003 17:43    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

i still like my centurion mod, named it Petorian.

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Slythis
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PostPosted: 09-Sep-2003 19:12    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

I'm working on a design with the same weapons but with TSM, anyone find this interesting, or should I drop the idea?

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Nightmare
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PostPosted: 10-Sep-2003 00:20    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

I only use TSM on mechs weighing 60 tons or more. 12+ points of damage with every punch once your overheating and in close combat, pure murder!

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Slythis
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PostPosted: 22-Jan-2006 02:11    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

I recently took a look at this design again and I noticed that something is missing... an ECM. So I went back and revised the design to include the ECM.

CN9-D9 Centurian

Chassis: Unknown
Power Plant: Unknown 250 Light
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE
Armament:
2 ER Medium Lasers
1 ER Small Laser
1 Rotary AC/5
1 LRM 10
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown


CN9-D9 Centurian

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2.5
Engine: 250 Light 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: 3
Armor Factor: 168 - Stealth 10.5

Internal Armor
Structure Value
Head 3 9
Center Torso 16 24
Center Torso(rear) 7
R/L Torso 12 18
R/L Torso(rear) 6
R/L Arm 8 16
R/L Leg 12 24

Weapons and Ammo Location Critical Tonnage
Rotary AC/5 LA 6 10
LRM 10 Ammo LT 1 1
Rotary AC/5 Ammo LT 1 1
CASE LT 1 0.5
Guardian ECM Suite RT 2 1.5
ER Medium Laser RA 1 1
ER Medium Laser RA 1 1
LRM 10 CT 2 5
ER Small Laser H 1 0.5


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Sleeping Dragon
Draconis Combine
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PostPosted: 22-Jan-2006 04:26    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

Funny that noone noticed the lack of ECM (and light engine).

Stealth produces a lot of heat, but if you need to use lasers with RAC it can be always turned off. RAC has only one ton of ammo, that's not too much. Maybe breaking the LRMs to two smaller launchers (old trick) or dropping ER small and half ton of armor would help.

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Slythis
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Posts: 712

PostPosted: 23-Jan-2006 10:46    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

my goal was to stick as true to the original design as I could while making it a a mech that could actualy survive combat in the Fed-Com civil war.

and yes, I too am shocked noone noticed the missing ECM, and I added the Light engine to allow me to add the ECM.

That said, hows this look:

CN9-D9B Centurian

Chassis: Unknown
Power Plant: Unknown 250 Light
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE
Armament:
2 ER Medium Lasers
1 Rotary AC/5
2 LRM 5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown


CN9-D9B Centurian

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2.5
Engine: 250 Light 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: 3
Armor Factor: 160 - Stealth 10

Internal Armor
Structure Value
Head 3 9
Center Torso 16 23
Center Torso(rear) 8
R/L Torso 12 17
R/L Torso(rear) 4
R/L Arm 8 16
R/L Leg 12 23



[ This Message was edited by: Slythis on 2006-01-23 10:49 ]
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Vagabond
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PostPosted: 23-Jan-2006 11:41    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

Quote:

On 2006-01-23 10:46, Slythis wrote:
my goal was to stick as true to the original design as I could while making it a a mech that could actualy survive combat in the Fed-Com civil war.

and yes, I too am shocked noone noticed the missing ECM, and I added the Light engine to allow me to add the ECM



If this is for the FedCom War, you shouldn't have three separate systems by three different nations all developed at the same time on this bad boy. I do not remember the distribution of technology dates exactly but it is safe to say that light engines, RACs, and stealth are not readily available to a single builder until after 3067.

My suggestion would be that you bump up up your fluff date to 3067, find a house that has access to all three [because as i remember even in 3067 some houses do not have certain items yet], and say it is a post civil war, pre-jihad rearmament mech built to fill the beleaguered ranks.

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Slythis
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PostPosted: 23-Jan-2006 12:08    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

I said could survive the civil war, not actually be made during the civil war. *If you can't tell I'm telling a half truth, that is what I said, but not what I meant*

Honestly I'm just so darn fond of the Centurian that I had to make a Tech update for the little guy.

Unfortunatly my utter lack of manufacturer knowledge kinda hurts me with fluff, it's still a fun mech though, right?

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Sleeping Dragon
Draconis Combine
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PostPosted: 24-Jan-2006 04:46    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

Quote:

On 2006-01-23 10:46, Slythis wrote:
my goal was to stick as true to the original design as I could while making it a a mech that could actualy survive combat in the Fed-Com civil war.

and yes, I too am shocked noone noticed the missing ECM, and I added the Light engine to allow me to add the ECM.

That said, hows this look:

CN9-D9B Centurian

Chassis: Unknown
Power Plant: Unknown 250 Light
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: Unknown with CASE
Armament:
2 ER Medium Lasers
1 Rotary AC/5
2 LRM 5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Guardian ECM Suite
Targeting and Tracking System: Unknown


CN9-D9B Centurian

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: - EndoSteel 2.5
Engine: 250 Light 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10(20) - Double 0
Gyro: 3
Cockpit: 3
Armor Factor: 160 - Stealth 10

Internal Armor
Structure Value
Head 3 9
Center Torso 16 23
Center Torso(rear) 8
R/L Torso 12 17
R/L Torso(rear) 4
R/L Arm 8 16
R/L Leg 12 23




Actually if you look on engine tonnage in your first post you already had light engine.

ECM looks like it was added instead of one ton of RAC ammo and half ton of armor.

Availability to FS
RACs 3062
Light engine 3066
Stealth Not available! (only CC an FWL have them, ComStar and WoB has limited access to this technology too)

Isn't there something missing in the post above?

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Vagabond
Mercenary
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Posts: 5788
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PostPosted: 24-Jan-2006 11:45    Post subject: RE: A fun little Centurian upgrade... Reply to topic Reply with quote

Quote:

On 2006-01-23 12:08, Slythis wrote:
I said could survive the civil war, not actually be made during the civil war. *If you can't tell I'm telling a half truth, that is what I said, but not what I meant*

Honestly I'm just so darn fond of the Centurian that I had to make a Tech update for the little guy.

Unfortunatly my utter lack of manufacturer knowledge kinda hurts me with fluff, it's still a fun mech though, right?



Did i say anything bad about it or suggest any changes?

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