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Small Vehicle Rules
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Storm
Draconis Combine
Chu-i
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PostPosted: 21-Aug-2003 22:29    Post subject: Small Vehicle Rules Reply to topic Reply with quote

I like Battletech's construction rules, but in truth, they bite when it comes to creating small vehicles: Motorcycles, Hoverbikes, and Four-Wheelers. So here is my proposal:

Keep in mind, it hasn't been playtested yet.

  • Treat small vehicles like those mentioned above as battlearmor, weighing up to 1 ton. This is based on the idea that some larger bikes weigh around 900 pounds, I know Battletech is in metric, but bear with me.
  • Rather than having armor in specific locations, each unit receives a certain number of armor points, never more than 10. (I mean, how much protection can you get from a Kawasaki? Granted a Harley is a different story )
  • The rider counts as 1 more point. Heavy infantry count as 2 points.
  • Weapons can be any infantry-mounted weapons (rifles, smgs, lasers, man-pack PPCs, AGRs, or SRM/LRM launchers)
  • movement is treated like regular vehicles. Skidding, turns, etc are all treated as normal, as well as terrain modifiers. (granted, there has to be a reality factor here. A motorcycle can do 100 or so on a paved road, but how often will it do that in combat? So I generally make my 'cycles move about 9/14 or so, with hovercraft within the range of usual hovercraft, etc. Incidentally, there are conversions available on the market now to convert 4-wheelers to tracked vehicles.)
  • Damage is taken like battlearmor. When only 1 point is left, that is the driver, and he has to make a piloting skill roll to see if he wrecks or not. Well, he wrecks automatically. the roll is to see if he lives.

What do y'all think? Like I said, they haven't been tested yet, just pondered while I'm at work.

Storm



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CO_17thRecon
Kell Hounds
Major
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PostPosted: 21-Aug-2003 23:08    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

That's a good idea I think.

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Stinger
The Knights of Chaos
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PostPosted: 22-Aug-2003 02:17    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

I like it. reminds me of some rules i wrote up for givien 10 ton Mechs Heavy infantry weapons to make them more effective, I think I created one that moved 4/6 and have 4 Manpac ppc's and special generators for the ppc's, It wasnt much of a threat to mechs but to infantry it was pretty nasty.

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Frederick LeBeau
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PostPosted: 12-Sep-2003 18:20    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

Boilerman over at Heavy Metal had a full rules set for this idea. basically it works on the same premise as these...
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Gangrene
Federated Suns
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PostPosted: 12-Sep-2003 22:13    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

They sound like a good set of rules, Storm. But, not having the BA construction rules, I will forgo designing any small vehicles for the near future.

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Motown Scrapper
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Galaxy Commander
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PostPosted: 12-Sep-2003 22:28    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

As Hunter mentioned Biolerman has a full and I mean full set of rules on HMPand I believe that the are also avalable at NSS as well several pages worth

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Frederick LeBeau
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PostPosted: 12-Sep-2003 22:57    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

http://www.starshiptracker.com/forum/misc/small_vehicleV3.doc

here they are
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Rarich
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PostPosted: 13-Sep-2003 13:27    Post subject: RE: Small Vehicle Rules Reply to topic Reply with quote

I thought that was a link to the page, not and automatic download!

I like to look at things first you know.

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