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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 27-Sep-2003 03:54 Post subject: Vulture Class Jumpship |
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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: DESS Vulture Class Jumpship
Tech: Inner Sphere / 3067
Vessel Type: JumpShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 300,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
12 ER PPC
12 Gauss Rifle
12 ER Large Laser
12 Laser AMS
------------------------------------------------------------------------------
==Overview:==
+ The Vulture class jumpship was developed to give DESS recovery team space
craft some defensive capability when operating in new systems
==Capabilities:==
The Vulture class jumpships carry a fighter squadron and pack a fair amount of
defensive weapons.IT carrys two shuttles and two dropships
==Deployment==
There is one vulture for each of the 9 DESS RTs.In addition th ODF has about a
dozen
------------------------------------------------------------------------------
Class/Model/Name: DESS Vulture Class Jumpship
Mass: 300,000 tons
Equipment: Mass
Power Plant, Drive & Control: 3,600.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 6) 285,000.00
Jump Sail: (Integrity = 4) 70.00
Structural Integrity: 1 2,000.00
Total Heat Sinks: 240 Single 111.00
Fuel & Fuel Pumps: .00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: .00
Food & Water: (61 days supply) 21.75
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (167 total armor pts) 167.00
Capital Scale Armor Pts
Location: L / R
Fore: 35
Fore-Left/Right: 27/27
Aft-Left/Right: 27/27
Aft: 24
Cargo:
Bay 1: Fighters (16) 2,400.00
Small Craft (2) 400.00
Cargo (1) 500.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Life Boats: 12 (7 tons each) 84.00
Crew and Passengers:
5 Officers (5 minimum) 50.00
16 Crew (16 minimum) 112.00
8 Gunners (8 minimum) 56.00
42 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 Laser AMS Nose -- -- -- -- 24 3.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Laser AMS FL/R -- -- -- -- 48 6.00
2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Laser AMS AL/R -- -- -- -- 48 6.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Aft 3(30) 3(30) 3(30) -- 2 33.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 Laser AMS Aft -- -- -- -- 24 3.00
1 Lot Spare Parts (0.75%) 2,250.00
------------------------------------------------------------------------------
TOTALS: Heat: 480 299,981.80
Tons Left: 18.25
Calculated Factors:
Total Cost: 1,672,726,250 C-Bills
Battle Value: 5,889
Cost per BV: 284,042.49
Weapon Value: 8,098 (Ratio = 1.38)
Damage Factors: SRV = 220; MRV = 143; LRV = 55; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 46,406
(12,622 Structure, 24,400 Life Support, 9,384 Weapons)
Support Points (SP) = 33,537 (72% of MPV)
BattleForce2: Not applicable
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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js Federated Suns Sergeant-Major
Joined: 25-Feb-2002 00:00 Posts: 125
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Posted: 27-Sep-2003 07:48 Post subject: RE: Vulture Class Jumpship |
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Motown, you goofed and forgot to put any fuel in the tanks... no wait, you forgot to put in the fuel tanks...
Otherwise it looks fine. Did you do a cost anaylsis to see how much extra the LFC armor adds to the total cost? I've never put anything tougher than FC armor on a *mere* JumpShip (even the military ones).
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 27-Sep-2003 23:15 Post subject: RE: Vulture Class Jumpship |
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Quote:
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On 2003-09-27 07:48, js wrote:
Motown, you goofed and forgot to put any fuel in the tanks... no wait, you forgot to put in the fuel tanks...
Otherwise it looks fine. Did you do a cost anaylsis to see how much extra the LFC armor adds to the total cost? I've never put anything tougher than FC armor on a *mere* JumpShip (even the military ones).
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| OOPS
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: DESS Vulture Class Jumpship
Tech: Inner Sphere / 3067
Vessel Type: JumpShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 300,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
12 ER PPC
12 Gauss Rifle
12 ER Large Laser
12 Laser AMS
------------------------------------------------------------------------------
==Overview:==
+ The Vulture class jumpship was developed to give DESS recovery team space
craft some defensive capability when operating in new systems
==Capabilities:==
The Vulture class jumpships carry a fighter squadron and pack a fair amount of
defensive weapons.IT carrys two shuttles and two dropships
==Deployment==
There is one vulture for each of the 9 DESS RTs.In addition th ODF has about a
dozen
------------------------------------------------------------------------------
Class/Model/Name: DESS Vulture Class Jumpship
Mass: 300,000 tons
Equipment: Mass
Power Plant, Drive & Control: 3,600.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 6) 285,000.00
Jump Sail: (Integrity = 4) 70.00
Structural Integrity: 1 2,000.00
Total Heat Sinks: 240 Single 111.00
Fuel & Fuel Pumps: 204.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: .00
Food & Water: (61 days supply) 21.75
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (167 total armor pts) 167.00
Capital Scale Armor Pts
Location: L / R
Fore: 35
Fore-Left/Right: 27/27
Aft-Left/Right: 27/27
Aft: 24
Cargo:
Bay 1: Fighters (16) 2,400.00
Small Craft (2) 400.00
Cargo (1) 300.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Life Boats: 12 (7 tons each) 84.00
Crew and Passengers:
5 Officers (5 minimum) 50.00
16 Crew (16 minimum) 112.00
8 Gunners (8 minimum) 56.00
42 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 Laser AMS Nose -- -- -- -- 24 3.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Laser AMS FL/R -- -- -- -- 48 6.00
2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Laser AMS AL/R -- -- -- -- 48 6.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Aft 3(30) 3(30) 3(30) -- 2 33.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 Laser AMS Aft -- -- -- -- 24 3.00
1 Lot Spare Parts (0.75%) 2,250.00
------------------------------------------------------------------------------
TOTALS: Heat: 480 299,985.80
Tons Left: 14.25
Calculated Factors:
Total Cost: 1,672,777,250 C-Bills
Battle Value: 6,047
Cost per BV: 276,629.28
Weapon Value: 8,098 (Ratio = 1.34)
Damage Factors: SRV = 220; MRV = 143; LRV = 55; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 46,404
(12,620 Structure, 24,400 Life Support, 9,384 Weapons)
Support Points (SP) = 33,537 (72% of MPV)
BattleForce2: Not applicable
That better?
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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js Federated Suns Sergeant-Major
Joined: 25-Feb-2002 00:00 Posts: 125
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Posted: 29-Sep-2003 07:54 Post subject: RE: Vulture Class Jumpship |
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Yep, that looks better. I still think it makes little sense to pack fighters in a JumpShip when you can just use a DropShip and a docking collar, but plenty of folks seem to disagree with me there.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 29-Sep-2003 14:05 Post subject: RE: Vulture Class Jumpship |
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Well I see the dropship and docking collare as being marginally better. There are gothat you are traveling with out a dropship. And when that happens the fighters will be very handy.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 29-Sep-2003 19:11 Post subject: RE: Vulture Class Jumpship |
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The Vulture class jump ships are used by the Department of Exploration Survey and Salvage to transport Survey and Salvage teams to systems that are being explored by the DESS and as a result the jump ship carries sufficant defensive equipments to protect itself from pirates or other hostiles
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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