Posted: 20-Feb-2004 12:25 Post subject: Airship Review
I created a airship using dropship rules. It can operate for 72 hours before needing to refuel at 3/5 and 2 level elevation but it has been so long I can only remember that the weapons where like 20 Gauss Rifle with 3 tons of ammo each, 16 UAC/20 with 25 reloads each, 48 LRM/20 with Art with 10 tons on each and 6 Arrow IV launchers with 3 tons each
Armor was pretty stout by Battlemech standard, some like 300 per arc.
It's a siege weapon meant to have jump-cap mech riding in into battle
Logistically it is almost impossible to make BT legal due to the size of such a platform. It would fill a hex and most of each adjacent hex.
If anyone has some input on a Lvl 3 way of utilizing such a weapon please help me.
And as a note, yes it is expensive but my goverment in this campanion has enough built up to warrant such spendures. _________________ I've got a lovely bunch of coconuts
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