Mordel's Bar & Grill
Favorite Vehicle?
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Jade_Dragon
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PostPosted: 01-Apr-2004 14:20    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Striker

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CO_17thRecon
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PostPosted: 01-Apr-2004 23:00    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Demon AFV

"We call these AFVs `Demons`...because they've sent a lot of 'Mechwarriors to hell."

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Wanallo
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PostPosted: 02-Apr-2004 01:09    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

OK got alot of ideas, keep em coming, just need the TRO to find out what some of them are like......Mordel?

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Seraph
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PostPosted: 02-Apr-2004 04:44    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Hey Nightmare try using the Kanga. A hovercraft WITH jumpjets. Save your mechs for other duties then. Imagine a company of them coming at you across a field with a barrier in it. it'd look like an invasion of rodents or rabbits or something.
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PostPosted: 02-Apr-2004 22:50    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

The Kanga doesn't have a turret. That's a bad thing for a vehicle that:
a) relies on speed for protection.
b) has a mix of weapons.

I don't mind fixed weaponry if it's a slugger vehicle with one big AC, for example the Saladin.

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Motown Scrapper
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PostPosted: 02-Apr-2004 23:20    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

The Kanga also lists the missile launchers as being located in the Body that would imply vertical launch systems with a 360 degree firing arc.

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Seraph
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PostPosted: 02-Apr-2004 23:34    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Weapons listed as being in the body can be forward facing. The location just means that it's on top of the vehicle or recessed into the vehicle. It can also be forward facing if it's listed as being on the right or left side. It's just mounted on the vehicle's flank but faces forward.
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PostPosted: 02-Apr-2004 23:53    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Quote:

On 2004-04-02 23:34, Seraph wrote:
Weapons listed as being in the body can be forward facing. The location just means that it\'s on top of the vehicle or recessed into the vehicle. It can also be forward facing if it\'s listed as being on the right or left side. It\'s just mounted on the vehicle\'s flank but faces forward.


       BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Kanga (2750)
Tech:          Inner Sphere / 2750
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          50 tons
Power Plant:   165 VOX I.C.E.
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Durolex Standard
Armament:      
  1 Lonworth Type V Autocannon/5 
  1 General Datatech Vertical Launch LRM 10 
  1 General Datatech Vertical Launch SRM 4 
  1 Tri-Axe Machine Gun 
Manufacturer:  Mitchell Vehicles
  Location:    (Unknown)
Communications System:  Stony AIX
Targeting & Tracking System:  AL2200

------------------------------------------------------------------------------
==Overview:==
    One of the biggest drawbacks of armored vehicles facing BattleMechs has
been their inferior mobility and agility. One of the rare mustangs on the Star
League Regular Army General Staff, General Alvarez \"Bull\" Mitchell, attempted
to overcome this problem with the design of the KGA-2B Kanga Hover/Jump Tank.
     The Kanga delivers effective firepower with the speed and agility of a
hovercraft, augmented by a set of jump jets on the sides of its keel plating
that allow it to jump over any terrain obstacle. The AL2200 Computer\'s
inertial guidance and gyro system solves the balancing problems inherent in
hover/jump maneuvers.
     At General Mitchell\'s request, Chairman Ramon Mitchell of Mitchell
Vehicles ordered several prototypes built. Extensive trials on Graham IV left
Chairman Mitchell skeptical that the balancing problems could ever be solved.
A frustrated General Mitchell staked his large personal fortune on further
research and then full production, which began in mid-2650.
     The Kanga became one of the most successful vehicles of the Star League\'s
Regular Army. The jump jets did improve the tank\'s abilities, though the
vehicle could not hope to rival any BattleMech.
     In the Kanga\'s first 100 years, 27,000 of these useful vehicles have been
built at Mitchell Vehicles.
     [EDITOR\'S NOTE: Even today, a Kanga occasionally shows up on the
battlefield, but without its jumping ability because components for the
sophisticated AL2200 Computer have been unavailable for at least a century.
Almost all of the 50 or so remaining Kangas are simply hovertanks now. A
handful, however, have lost their ability to hover but have kept their jump
jets operational. These oddities are pure \"jump tanks,\" with that as their
only mobility on the battlefield. Despite the great surprise factor, these
orphans have little value in a pitched battle.]


==Capabilities:==
    The KGA-2B Kanga would be an efficient hover tank even without its unique
jumping abilities. The Janzen Internal Combustion Engine offers simplicity and
ease of repair and replacement, though Mitchell Vehicles had to design special
jump jets so that the Janzen engine could recharge their thrust bottles. These
Mitchell JBs perform well, but are vulnerable because of the skimpiness of the
side armor protecting the thrust bottles. Many Kangas have exploded
prematurely when a chance shot penetrated the fuel tanks.
     The Kanga carries the Lonworth Type V Autocannon, which makes it a threat
at long range. It also mounts an LRM/SRM vertical launch system imbedded in
the central portion of the body. With no turret, the Kanga has a low
silhouette. Finally, one Tri-Axe Machine Gun fits into a cupola in the
commander\'s position.
     The Durolex armor is adequate in most respects, but weakness on the sides
of the main body are the Kanga\'s biggest drawback. Several design changes to
eliminate the problem failed, all because the thrust bottles occupy too much
room.
     The AL2200 Computer is part of the sophisticated so-called Artificial
Intelligence series developed by Nirasaki Computers Collective on Caph. It
automatically handles all routine functions, including gyro-stability during
jumps and hover maneuver. The AL2200 can operate the vehicle independently on
a preprogrammed mission.
     The Kanga\'s targeting and tracking system is second to none. Manual CDC
components are slaved to the AL2200 Computer, allowing the simultaneous
targeting of up to four enemy vehicles or installations, even during
complicated jump maneuvers or evasive tactics.
     The Kanga appears in units throughout the Star League. Usually deployed
in squadrons of four vehicles, Kanga often remain in reserve for either
reconnaissance or assault missions in difficult terrain. Kangas also sometimes
support \'Mech lances, being one of the few vehicles that can match a \'Mech\'s
mobility. Some shortsighted commanders ignore the potential of the Kanga and
use it as a normal hovertank.
     Tactical doctrine for using Kanga units is similar to that for light
\'Mechs. The jump maneuver helps the Kanga target a weak spot in the enemy
vehicle, usually the rear. This tactic worked well initially, but defending
commanders soon learned to deploy in depth so that a second line could attack
Kangas that jumped over the vanguard. This ploy limited the Kanga\'s tactical
advantage, but the vehicle\'s mobility still makes it a favorite in the Star
League Defense Forces. [EDITOR\'S NOTE: This vehicle also saw extensive service
during the First and Second Succession Wars.]


--------------------------------------------------------
Type/Model:    Kanga (2750)
Mass:          50 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      5.00
Engine:        165 I.C.E.                    0     12.00
    Cruise MP:   8
     Flank MP:  12
      Jump MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Armor Factor:   56 pts Standard              0      3.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         20 
   Left / Right Sides:        5      12/12 
   Rear:                      5         12 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Front    0   20     2      9.00
1 LRM 10                 Body     0   12     2      6.00
1 SRM 4                  Body     0   25     2      3.00
1 Machine Gun            Body     0  100     2      1.00
6 Standard Jump Jets                         1      3.00
--------------------------------------------------------
TOTALS:                           0          9     50.00
Items & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        2,119,000 C-Bills
Battle Value:      680
Cost per BV:       3,116.18
Weapon Value:      209 / 209 (Ratio = .31 / .31)
Damage Factors:    SRDmg = 12;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 8H,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/2/1,  Overheat: 0
                   Class: GM;  Point Value: 7
The impression I get is that it has a 360 degree firing arc since the fluff states that the missile launchers are mounted centraly and makes a referance to having a lower profile than a turret


[ This Message was edited by: Motown Scrapper on 2004-04-02 23:55 ]
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Seraph
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PostPosted: 03-Apr-2004 00:08    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Are there any special rules covering vertical launch missle systems? I know that it pretty much ignores any terrain modifiers except in the target's hex.
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bandit
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PostPosted: 03-Apr-2004 08:01    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

I read in the fluff that is rare to see
kanga still operating with JJ,especially
in present time.
About vertical missile sturmfeur,and
mars also deploy such lunchers,but
if they ignore obstacle in los
as a kind of "mech mortar"where you
get +3 to hit
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Seraph
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PostPosted: 03-Apr-2004 08:54    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Harder to hit a target with a lob as opposed to straight shooting? Try it with a ball. Set up a target and throw the ball at it. then try to toss the ball up and have it come down on the target. Which was harder to hit the target with? Probably the direct throw was easier.
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js
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PostPosted: 04-Apr-2004 07:32    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

True, but is that analogy applicable? The missiles supposedly contain guidance systems and home themselves in on the target. Perhaps a more applicable analogy would be: which can see and capture the mouse in the field better? the cat or the hawk? (Then again, I may be pushing that analogy a bit.)
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CSSHerod
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PostPosted: 07-Apr-2004 21:38    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Late to the thread but my fav vehicles:

AC2 Carrier (LBX) - great range and often ignored till they start dinging a cockpit.

Plainsman Hover - Great vehicle killer with infernos. (J. Edgar Hover as well.)

Minion Advanced Tactical vehicle - low low BV and med pulses make it a tough hover for peanuts.

H
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Bullfrog
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PostPosted: 08-Apr-2004 07:07    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Yellow Jacket (a high speed gauss rifle? What more do you want?)

Pinto (Fantastic in the CCG, dunno about CBT yet)

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PostPosted: 08-Apr-2004 18:26    Post subject: RE: Favorite Vehicle? Reply to topic Reply with quote

Quote:

On 2004-04-08 07:07, Bullfrog wrote:
Yellow Jacket (a high speed gauss rifle? What more do you want?)



Not quite sure how anyone can consider 6/9 on a VTOL "high speed"...

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