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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 02-Jun-2004 01:08 Post subject: RE: Mech vs vehicle scenario |
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On 2004-06-01 23:43, DarkAdder wrote:
I knew a guy who had a great way for dealing with light hover craft like Savanah Masters. He kept a few mechs back that had heavy weapons, like PPCs and AC 20s. When a hover got too close, he would just target the hex and deal enough damage to it to crater the hex, and watch the hover drop into the hole and explode.
Caught all of us off guard the first time he did it, but we couldnt deny its effectiveness.
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| The problem is that nothing short of NAVAL grade ordinance is capable of making craters large enough to effect the movement of a hovercraft through that hex and If I was playing that vehicle force in no way would I have tolerated such a clear violation of the rules.You cannot make craters that size with standard Battetech weaponry.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 02-Jun-2004 07:17 Post subject: RE: Mech vs vehicle scenario |
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The mighty Combine now owns another world and is closer to the complete control of the universe that it its destiny!!
_________________ Festina Lente!
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 02-Jun-2004 07:23 Post subject: RE: Mech vs vehicle scenario |
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This was an opportunity that we could not pass up. It took us 10 hours to complete this battle. The longest part was moving 16 counters every round. The firing modifiers was a little hard to keep track of as well. With all those hovercraft flying around everywhere it was difficult to figure out what was going on half the time.
I think one of my favorite parts is when the J Edgar went zipping past the ARcher to turn around in a small clearing in the heavy woods. The next round I was able to step the Archer in the way so that it could not escape. Slowly I was able to get some lucky hits and finally get rid of the durn thing.
_________________ Festina Lente!
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DarkAdder Clan Star Adder Star Commander
Joined: 10-Jan-2004 00:00 Posts: 604
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Posted: 02-Jun-2004 12:16 Post subject: RE: Mech vs vehicle scenario |
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I thought there was a rule in one of the books, I want to say Tactical Handbook, that stated if 40 points of damage were dealt to the HEX, then the hex was considered cratered, and became a level -1 hole.
Or somesuch.
I dont have the rules in front of me, I do recall that they are available, and that the were used by agreement of all players present.
_________________ Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup.
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 02-Jun-2004 14:06 Post subject: RE: Mech vs vehicle scenario |
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I seem to remember something about that. The hex turns into a rubble hex which would then cause problems for a hover craft I would think. I do not remember craters, just rubble.
_________________ Festina Lente!
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 02-Jun-2004 16:04 Post subject: RE: Mech vs vehicle scenario |
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On 2004-06-02 12:16, DarkAdder wrote:
I thought there was a rule in one of the books, I want to say Tactical Handbook, that stated if 40 points of damage were dealt to the HEX, then the hex was considered cratered, and became a level -1 hole.
Or somesuch.
I dont have the rules in front of me, I do recall that they are available, and that the were used by agreement of all players present.
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| Owning the Tactical hand Book,Maximum Tech,and the BattleTech Master rules .I have determined that you are Partially correct the Tactical Handbook does say you can do cratering damage to a hex with 40 points of damage .But the only prohibited units are Wheeled and Naval Hovercraft are unaffected other units have to expend one additional movement point.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Helaman Capellan Confederation Shia-ben-bing
Joined: 03-Jun-2004 00:00 Posts: 3
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Posted: 03-Jun-2004 02:56 Post subject: RE: Mech vs vehicle scenario |
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A very nice scenario... if one does not get any re-enforcements it is a better one IMHO
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 03-Jun-2004 07:06 Post subject: RE: Mech vs vehicle scenario |
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That extra movement point could really help slow those suckers down though. 1 less hex can mean the difference between a +3 and a +4 modifier.
_________________ Festina Lente!
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 03-Jun-2004 07:10 Post subject: RE: Mech vs vehicle scenario |
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Without the reinforcements, I would not have had much of a chance of winning this one. By the time they arrived I had lost 2 mechs and the 2 that were left had significant damage. To win this scenario would take a larger tonnage limit for the mech forces. An entrenched vehicle unit is very hard to get rid of without artillery support.
_________________ Festina Lente!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 03-Jun-2004 13:10 Post subject: RE: Mech vs vehicle scenario |
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Vehicles are brutal I ran a couple of mech versus vehicle battles. IS vehicles versus Clan mechs. I ran the vehicles the first time and won then the mech forces the second time and lost.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 03-Jun-2004 14:41 Post subject: RE: Mech vs vehicle scenario |
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They can be even more brutal when playing double blind rules. Much smaller and harder to find. Easier to setup ambushes with them. Fear the Hetzer ambush.
_________________ Festina Lente!
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 03-Jun-2004 15:40 Post subject: RE: Mech vs vehicle scenario |
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On 2004-06-03 14:41, Oafman wrote:
They can be even more brutal when playing double blind rules. Much smaller and harder to find. Easier to setup ambushes with them. Fear the Hetzer ambush.
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I mentioned once in the past that I taught my cousin to play, and he plays exclusively with vehicles. Always hands me my head too. Vehicles look fragile on paper, and are to a certain extent. But they can mount a lot of firepower, in some cases more than 'Mechs, and use it with impunity. Plus the little ones are hard to tag. I hate Savannah Masters.
_________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 03-Jun-2004 21:36 Post subject: RE: Mech vs vehicle scenario |
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On 2004-06-03 14:41, Oafman wrote:
They can be even more brutal when playing double blind rules. Much smaller and harder to find. Easier to setup ambushes with them. Fear the Hetzer ambush.
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Or for that matter the lance of Demolisher IIs ambush, especially when the highest gunnery skill they have is 3 God that hurt. (just happened in a scenario I played last night. They hid behind a level 1 hill, I walked onto the top and got my head handed to me. My brand new Turkina B did not survive
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 04-Jun-2004 07:03 Post subject: RE: Mech vs vehicle scenario |
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Those Demolishers are evil too. I like the Hetzers just for the humilation factor. They are such weak vehicles with a huge gun they get laughed at until you walk into their ambush. Plus they are cheap. Put several in an alley and you can take out a mech in one round of firing. Fun stuff.
_________________ Festina Lente!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 04-Jun-2004 07:42 Post subject: RE: Mech vs vehicle scenario |
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Always my sick and twisted friend
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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