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Ammo Type Question
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Kraken
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PostPosted: 03-Sep-2004 23:31    Post subject: Ammo Type Question Reply to topic Reply with quote

In regards to the Armor-Piercing autocannon ammo:

I have a question. According to the rules, if an AC uses the AP ammo, then every hit results in an automatic chance at a critical hit.

What would happen if these rounds were used in space? Would the rounds provide a chance at a critical hit if used in space? If so, would they also provide a chance for a hull breach?

If they do work in space and they do provide a chance at a hull breach, then someone who knows how to use 'em could play havoc with enemy aerospace assets.

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Nightmare
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PostPosted: 04-Sep-2004 01:10    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

AFAIK, they do work in a vacuum. You have to deploy your own favorite mechs in a vacuum too, so it's not really unfair.

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Blackhand
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PostPosted: 04-Sep-2004 03:05    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Secondary Question.

Can someone give me a distance increase the High Velocity AC ammo gives AC 2s and 5s?

I'ev got the price guide but I'm lacking the ability to figure out exactly the ranges.

Probably due to temporary blindness or something.
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chihawk
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PostPosted: 04-Sep-2004 06:25    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-04 03:05, Blackhand wrote:
Secondary Question.

Can someone give me a distance increase the High Velocity AC ammo gives AC 2s and 5s?

I'ev got the price guide but I'm lacking the ability to figure out exactly the ranges.

Probably due to temporary blindness or something.



Ranges are unchanged using the ammos...

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chihawk
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PostPosted: 04-Sep-2004 06:27    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-03 23:31, Kraken wrote:
In regards to the Armor-Piercing autocannon ammo:

I have a question. According to the rules, if an AC uses the AP ammo, then every hit results in an automatic chance at a critical hit.

What would happen if these rounds were used in space? Would the rounds provide a chance at a critical hit if used in space? If so, would they also provide a chance for a hull breach?

If they do work in space and they do provide a chance at a hull breach, then someone who knows how to use 'em could play havoc with enemy aerospace assets.



Every hit in a vacuum (or under water) results in a possible hull breach [10+]. Getting a crit in that matter (or rolling a 2 on the hit location chart) doesn't give you a second chance to breach.

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Kraken
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PostPosted: 04-Sep-2004 07:09    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-04 01:10, Nightmare wrote:
AFAIK, they do work in a vacuum. You have to deploy your own favorite mechs in a vacuum too, so it's not really unfair.



I've actually noticed that not a lot of Aerospace fighters make use of ACs. The way I was thinking, if you got together a group of fighter craft that had ACs and the armor-piercing ammo they could do a lot of damage to incoming dropships.

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Kraken
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PostPosted: 04-Sep-2004 07:09    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-04 06:27, chihawk wrote:
Quote:

On 2004-09-03 23:31, Kraken wrote:
In regards to the Armor-Piercing autocannon ammo:

I have a question. According to the rules, if an AC uses the AP ammo, then every hit results in an automatic chance at a critical hit.

What would happen if these rounds were used in space? Would the rounds provide a chance at a critical hit if used in space? If so, would they also provide a chance for a hull breach?

If they do work in space and they do provide a chance at a hull breach, then someone who knows how to use 'em could play havoc with enemy aerospace assets.



Every hit in a vacuum (or under water) results in a possible hull breach [10+]. Getting a crit in that matter (or rolling a 2 on the hit location chart) doesn't give you a second chance to breach.



Thanks.

[evil thoughts]

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bandit
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PostPosted: 04-Sep-2004 09:45    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

I was reading some fluff in tro 25 and was
written about the stingray asf,that they
got problem with ac while shooting (lost
of control ecc...).
Than I presume that in space as in atmosphere,x asf is better fit energy
weapon
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bandit
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PostPosted: 04-Sep-2004 09:48    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

...I forgot to say that was a recoil problem
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chihawk
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PostPosted: 04-Sep-2004 09:50    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-04 09:45, bandit wrote:
I was reading some fluff in tro 25 and was
written about the stingray asf,that they
got problem with ac while shooting (lost
of control ecc...).
Than I presume that in space as in atmosphere,x asf is better fit energy
weapon



The fluff text isn't part of the level 2 rules.

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bandit
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PostPosted: 04-Sep-2004 10:18    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

what does mean that?
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DarkAdder
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PostPosted: 04-Sep-2004 14:01    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Besides the fact that Chi is part rules lawyer?
Its just a background story, that it doesnt really impact on game play in any way, shpae, or form. Though I do recall that the original 3025 Javelin entry had a modifier for traveling through rough terrain, due to its weapon and ammo placement in the mech.
Im not sure if that survived the revisions and such. Damn revisionists........

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chihawk
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PostPosted: 04-Sep-2004 14:40    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-04 14:01, DarkAdder wrote:
Besides the fact that Chi is part rules lawyer?



Knowing and using the rules doesn't make you a rules laywer...hiding your knowledge of certain rules and using them to your advantage does.

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Blackhand
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PostPosted: 04-Sep-2004 21:18    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Can someone remind what the heck High Velocity Rounds do then.

DarkAdder mentioned I should look into them but failed to ever explain why.

He seems to think I've got every manual memorised.
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PostPosted: 04-Sep-2004 21:52    Post subject: RE: Ammo Type Question Reply to topic Reply with quote

Quote:

On 2004-09-04 21:18, Blackhand wrote:
Can someone remind what the heck High Velocity Rounds do then.

DarkAdder mentioned I should look into them but failed to ever explain why.

He seems to think I've got every manual memorised.



There are no HV rounds in any Battletech rule/sourcebook that I know of...and as I have them all....

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