Mordel's Bar & Grill
Clan LRM's (unfair advantage?)
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Wanallo
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PostPosted: 18-Oct-2004 15:57    Post subject: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Something which has annoyed me increasingly over the last few years while playing battletech. Not only do clan LRM's weigh less and take up less criticals. But they also have no minimum range. This gives a mech a massive advantage. For example a clan mech could be equipt with 4 LRM20's, and therefore be able to fight at any range.

I just feel this is one advantage to much. If the Catapault was a clan mech it would be an extremely well rounded mech. As it stands its an amazing fire support mech but struggles when something closes.

I feel that the clan LRM's should have a minimum range of at least 4. From what i heard this was the original plan however the Master rules weapon table was misprinted and by the time anyone had noticed it was to late to change without annoying many players by releasing a new book and changing the rules.

Just my opinion. What you think.

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Karagin
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PostPosted: 18-Oct-2004 17:01    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

The mins on LRMs for the Inner Sphere are one of the worse things going for the game in my opinion, they tell these are UNGUIDED missiles but need 6 hexes to arm, sounds a lot like the rockets used by Neapolontic era troops. Then you have two ACs with mins that cut into the short range big time.

The Clan weapons are suppose to be advancements of the old standard weapon systems, so seeing the mins go away on the LRMs should be consider and improvement since it truely gives you the chance to use the missiles if things fall into the pot and you are up close and personal.

One thing that would make sense or would have made sense for the IS to do is to have project that cut the min down to say 3 hexes for their LRMs with the finial goal of no min just like the Clan. Thus the whole reverse engineer of tech would be a big part of the story line and would slowly close the gap between Clan Tech and IS Tech.

So I like them were they are.

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Moonlapse Vertigo
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PostPosted: 18-Oct-2004 18:31    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Quote:

On 2004-10-18 15:57, Wanallo wrote:
From what i heard this was the original plan however the Master rules weapon table was misprinted and by the time anyone had noticed it was to late to change without annoying many players by releasing a new book and changing the rules.




Really? I never heard that...

Thats interesting if true...
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Erenon
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PostPosted: 18-Oct-2004 19:07    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

I think that the Clan LRM's are fine. its the Inner Sphere ones that aren't.
They should have a lower min range.

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Sir Henry
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PostPosted: 19-Oct-2004 06:39    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Clan LRM's are fine. IS LRMs are fine. Minimum ranges are for SRM6s and MLs...

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StarRaven
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PostPosted: 19-Oct-2004 11:40    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

I think both LRMs are fine. Clan tech is supposed to be superior. If Clan LRMs were lighter, had no min, and did more damage or something, that would be a bit much. But they're fine as is. The min range on IS LRMs is a bit long, but I'm not much for changing it; just don't forget the medium lasers.

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Moonlapse Vertigo
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PostPosted: 19-Oct-2004 12:35    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Even though they have no minimun range, clan LRMs are not the be all end all of clan weopons. Clan mechs based on LRMS aren't usually overpoweringly good. If you want to complain about clan tech, you can say pulse lasers, especially LPLs, are too powerful.
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mud
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PostPosted: 19-Oct-2004 13:48    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

I'd say a missile boat carrying four LRM-20s is as good as anything out there. Of course it'll run out of ammo eventually, but not before flattening someone.
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Wanallo
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PostPosted: 19-Oct-2004 16:28    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

good a nice split topic. But i tihnk that wieght is easily a good enough advantage. They are half the wieght of an IS LRM. The problem is that there id no way for an IS mech to outplay a clan LRM launcher besides sheer force.


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Nightmare
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PostPosted: 20-Oct-2004 00:50    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Quote:

On 2004-10-19 16:28, Wanallo wrote:
The problem is that there id no way for an IS mech to outplay a clan LRM launcher besides sheer force.




But that's often the case with clanner stuff in any case. Even light mechs can carry arsenals to make IS heavies worried. Overwhelming numbers and massed fire is the solution.

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Wanallo
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PostPosted: 20-Oct-2004 02:11    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Does lose some of the stratagy element then doesn't it?


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Nightmare
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PostPosted: 20-Oct-2004 06:58    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

Strategy is what you use to achieve local superiority of forces in the first place.

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Feral
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PostPosted: 22-Oct-2004 14:09    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

If you're going to bitch about any clan tech being superior (which it all simply is) ... bitch about their pulse lasers. If you really want to twink out a mech make a 50 ton, 7/11/7 clanner version of the wraith with about 5 medium pulse lasers and a targetting computer and make baby jesus cry.
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Nightmare
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PostPosted: 23-Oct-2004 03:47    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

That's an excuse for orbital bombardment.

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SaberDance
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PostPosted: 21-Nov-2004 23:43    Post subject: RE: Clan LRM's (unfair advantage?) Reply to topic Reply with quote

The rules are there to be arbitrary. Kind of like life. The job of the players is to find a way to play the game so that it is still fun.

I seem to recall the clan "honor rules" were supposed to level the playing field a bit, and as the IS got better at the weapons, the need to mass fire gradually went away too.
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