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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 18-Oct-2004 15:57 Post subject: Clan LRM's (unfair advantage?) |
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Something which has annoyed me increasingly over the last few years while playing battletech. Not only do clan LRM's weigh less and take up less criticals. But they also have no minimum range. This gives a mech a massive advantage. For example a clan mech could be equipt with 4 LRM20's, and therefore be able to fight at any range.
I just feel this is one advantage to much. If the Catapault was a clan mech it would be an extremely well rounded mech. As it stands its an amazing fire support mech but struggles when something closes.
I feel that the clan LRM's should have a minimum range of at least 4. From what i heard this was the original plan however the Master rules weapon table was misprinted and by the time anyone had noticed it was to late to change without annoying many players by releasing a new book and changing the rules.
Just my opinion. What you think.
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 18-Oct-2004 17:01 Post subject: RE: Clan LRM's (unfair advantage?) |
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The mins on LRMs for the Inner Sphere are one of the worse things going for the game in my opinion, they tell these are UNGUIDED missiles but need 6 hexes to arm, sounds a lot like the rockets used by Neapolontic era troops. Then you have two ACs with mins that cut into the short range big time.
The Clan weapons are suppose to be advancements of the old standard weapon systems, so seeing the mins go away on the LRMs should be consider and improvement since it truely gives you the chance to use the missiles if things fall into the pot and you are up close and personal.
One thing that would make sense or would have made sense for the IS to do is to have project that cut the min down to say 3 hexes for their LRMs with the finial goal of no min just like the Clan. Thus the whole reverse engineer of tech would be a big part of the story line and would slowly close the gap between Clan Tech and IS Tech.
So I like them were they are.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Moonlapse Vertigo Clan Goliath Scorpion Star Captain
Joined: 02-Mar-2004 00:00 Posts: 207
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Posted: 18-Oct-2004 18:31 Post subject: RE: Clan LRM's (unfair advantage?) |
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Quote:
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On 2004-10-18 15:57, Wanallo wrote:
From what i heard this was the original plan however the Master rules weapon table was misprinted and by the time anyone had noticed it was to late to change without annoying many players by releasing a new book and changing the rules.
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Really? I never heard that...
Thats interesting if true...
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 18-Oct-2004 19:07 Post subject: RE: Clan LRM's (unfair advantage?) |
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I think that the Clan LRM's are fine. its the Inner Sphere ones that aren't.
They should have a lower min range.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 19-Oct-2004 06:39 Post subject: RE: Clan LRM's (unfair advantage?) |
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Clan LRM's are fine. IS LRMs are fine. Minimum ranges are for SRM6s and MLs...
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 19-Oct-2004 11:40 Post subject: RE: Clan LRM's (unfair advantage?) |
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I think both LRMs are fine. Clan tech is supposed to be superior. If Clan LRMs were lighter, had no min, and did more damage or something, that would be a bit much. But they're fine as is. The min range on IS LRMs is a bit long, but I'm not much for changing it; just don't forget the medium lasers.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Moonlapse Vertigo Clan Goliath Scorpion Star Captain
Joined: 02-Mar-2004 00:00 Posts: 207
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Posted: 19-Oct-2004 12:35 Post subject: RE: Clan LRM's (unfair advantage?) |
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Even though they have no minimun range, clan LRMs are not the be all end all of clan weopons. Clan mechs based on LRMS aren't usually overpoweringly good. If you want to complain about clan tech, you can say pulse lasers, especially LPLs, are too powerful.
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 19-Oct-2004 13:48 Post subject: RE: Clan LRM's (unfair advantage?) |
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I'd say a missile boat carrying four LRM-20s is as good as anything out there. Of course it'll run out of ammo eventually, but not before flattening someone. _________________ "The enemy's gate is down."
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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 19-Oct-2004 16:28 Post subject: RE: Clan LRM's (unfair advantage?) |
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good a nice split topic. But i tihnk that wieght is easily a good enough advantage. They are half the wieght of an IS LRM. The problem is that there id no way for an IS mech to outplay a clan LRM launcher besides sheer force.
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 20-Oct-2004 00:50 Post subject: RE: Clan LRM's (unfair advantage?) |
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Quote:
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On 2004-10-19 16:28, Wanallo wrote:
The problem is that there id no way for an IS mech to outplay a clan LRM launcher besides sheer force.
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But that's often the case with clanner stuff in any case. Even light mechs can carry arsenals to make IS heavies worried. Overwhelming numbers and massed fire is the solution.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 20-Oct-2004 02:11 Post subject: RE: Clan LRM's (unfair advantage?) |
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Does lose some of the stratagy element then doesn't it?
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 20-Oct-2004 06:58 Post subject: RE: Clan LRM's (unfair advantage?) |
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Strategy is what you use to achieve local superiority of forces in the first place.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Feral ComStar Sergeant
Joined: 25-Mar-2004 00:00 Posts: 107
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Posted: 22-Oct-2004 14:09 Post subject: RE: Clan LRM's (unfair advantage?) |
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If you're going to bitch about any clan tech being superior (which it all simply is) ... bitch about their pulse lasers. If you really want to twink out a mech make a 50 ton, 7/11/7 clanner version of the wraith with about 5 medium pulse lasers and a targetting computer and make baby jesus cry. _________________ I know nothing.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 23-Oct-2004 03:47 Post subject: RE: Clan LRM's (unfair advantage?) |
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That's an excuse for orbital bombardment.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 21-Nov-2004 23:43 Post subject: RE: Clan LRM's (unfair advantage?) |
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The rules are there to be arbitrary. Kind of like life. The job of the players is to find a way to play the game so that it is still fun.
I seem to recall the clan "honor rules" were supposed to level the playing field a bit, and as the IS got better at the weapons, the need to mass fire gradually went away too. _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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