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A question.
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Blackhand
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PostPosted: 29-Oct-2004 19:03    Post subject: A question. Reply to topic Reply with quote

Does anyone know where the item "cowl" which weighs one ton and provides extra armour for your cockpit came from. And/or what source book it came from?
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Motown Scrapper
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PostPosted: 29-Oct-2004 20:49    Post subject: RE: A question. Reply to topic Reply with quote

It comes from Mech Force U.K. aka MFUK basical it is applika' armour mounted around the head.

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mud
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PostPosted: 29-Oct-2004 21:03    Post subject: RE: A question. Reply to topic Reply with quote

Never heard of this before; what does it do.

Sounds like an eminently sensible idea.
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PostPosted: 29-Oct-2004 21:31    Post subject: RE: A question. Reply to topic Reply with quote

Yes, it's from MechForce UK. It weighs one ton and one crit. You put it in the head of a 'Mech, and it increases your head armor. I think it gives you five extra armor on the head, but I don't remember the exact number.

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mud
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PostPosted: 29-Oct-2004 21:42    Post subject: RE: A question. Reply to topic Reply with quote

Five points would be enough to keep you from dying automatically from a Gauss rifle head shot; an AC/20 would still get you, but that's the way it should be.
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PostPosted: 30-Oct-2004 14:15    Post subject: RE: A question. Reply to topic Reply with quote

Quote:

On 2004-10-29 21:42, mud wrote:
Five points would be enough to keep you from dying automatically from a Gauss rifle head shot; an AC/20 would still get you, but that's the way it should be.



There's one thing that everyone's forgetting:

Under the rules, if a mech has a cowl in place ejection is impossible unless IIRC the mech has the capacity to eject the entire head (like the Hatchetman and the Wolfhound).

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PostPosted: 30-Oct-2004 14:31    Post subject: RE: A question. Reply to topic Reply with quote

That's a pretty big problem.
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PostPosted: 30-Oct-2004 23:15    Post subject: RE: A question. Reply to topic Reply with quote

Here are the rules for the Armored Cowl (Props to Rick Raisley for including them with HMP)

Armored Cowl - Designed and used by MechForce UK, adds additional protection from head hits to a 'Mech. An additional 5 armor points are added to the head. The Cowl is hit rather than the head when a shot which would normally hits the head enters the hex from any side except the front. From the other five sides, damage occurs to the Cowl first, then to the 'Mech. Weighs 1 ton and occupies one crit in the head.


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PostPosted: 30-Oct-2004 23:24    Post subject: RE: A question. Reply to topic Reply with quote

And makes your mech's cockpit resemble the head of a Cyclops.

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PostPosted: 31-Oct-2004 12:31    Post subject: RE: A question. Reply to topic Reply with quote

Quote:

On 2004-10-30 23:15, Discord wrote:

Cowl is hit rather than the head when a shot which would normally hits the head enters the hex from any side except the front. From the other five sides



So hits from the front don't do effect it

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PostPosted: 01-Nov-2004 06:18    Post subject: RE: A question. Reply to topic Reply with quote

I usually get hit, in the head, from the front...

I gotta stop leading with my chin....



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PostPosted: 03-Nov-2004 20:11    Post subject: RE: A question. Reply to topic Reply with quote

Hmmm...

Expose the back, get 5 extra armor to the head, lead with the front risk decapitation shot...

Tis a puzzlement.

I think it would be more useful if you were going to be an environment where abush was likely and ejection was suicide (I'm thinking inside a city, here).
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PostPosted: 04-Nov-2004 01:32    Post subject: RE: A question. Reply to topic Reply with quote

Build the Coward battlemech, that has most of it's armor on the back and lots of rear-mounted guns. Flipping arms too.

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PostPosted: 04-Nov-2004 06:31    Post subject: RE: A question. Reply to topic Reply with quote

We called it the Lobster.....



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PostPosted: 04-Nov-2004 16:25    Post subject: RE: A question. Reply to topic Reply with quote

Or the redcoat.
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