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Karagin Imperial Karagin Army Imperial General
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Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 11-Apr-2002 08:52 Post subject: Should weapons have... |
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a splash like effect for damage? (Hit more then one loctaion when they hit)
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Cadet ComStar Lieutenant, SG
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Joined: 17-Mar-2002 00:00 Posts: 495
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Posted: 11-Apr-2002 10:58 Post subject: Should weapons have... |
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Maybe with Autocannons and pulse weapons, but with lasers and PPCs, we're talking about a relatively thin beam of energy.
_________________ I'm not family friendly. That's why I don't post here.
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Mordel Mordel.Net Administrator
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Joined: 03-Feb-2002 00:00 Posts: 6075 Location: United States
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Posted: 11-Apr-2002 11:00 Post subject: Should weapons have... |
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Are we trying to omplicate the game even further? In theory, any wepon could have a splash-like effect depending on where it hits. Even a laser could hit near a shoulder joint, and with the 'mech moving, it could spray between the arm and the torso. _________________ Mordel Blacknight - Site Administrator
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Karagin Imperial Karagin Army Imperial General
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Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 11-Apr-2002 11:50 Post subject: Should weapons have... |
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Just asking a question...trying to see what folks like, and don't like about certain ideas...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Clutch Capellan Confederation San-ben-bing
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Joined: 24-Mar-2002 00:00 Posts: 38
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Posted: 11-Apr-2002 12:08 Post subject: Should weapons have... |
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I could see splash, but it would have to be Level 3.
Clutch _________________ "Treat me good, I'll treat you better. Treat me bad, I'll treat you worse."
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Karagin Imperial Karagin Army Imperial General
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Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 11-Apr-2002 13:27 Post subject: Should weapons have... |
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Quote:
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On 2002-04-11 12:08, Clutch wrote:
I could see splash, but it would have to be Level 3.
Clutch
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Okay how would you suggest it be handled if it was allowed into the game as a level 3 rule per say...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Gangrene Federated Suns Leftenant General
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Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 11-Apr-2002 14:54 Post subject: Should weapons have... |
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Hmm, let's see. How about the damage is broke into 5 pt groups (or fractions thereof), and rolled for on the hit location table. That's the way it is done for artillery, charging, DFA, and bombs.
_________________ Gangrene
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chihawk Clan Blood Spirit Master Bartender
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Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 11-Apr-2002 15:49 Post subject: Should weapons have... |
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The problem there might lead to a PPC hitting the left arm and right leg, which last I checked weren't connected
Didn't someone on Sarna post a system for this a while back? I just tried a search but didn't get any hits that seemed to fit.
_________________ www.210sportsblog.com
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pinkfloyd214 ComStar Sergeant
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Joined: 14-Feb-2002 00:00 Posts: 141
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Posted: 13-Apr-2002 19:37 Post subject: Should weapons have... |
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it's best to leave this one alone. i can see it now that we pervert the rules to make them look like star fleet battles ( you can do this becuase of this rule but cant do that because of the very same rule ect. ect. yakky,yakky, blah,blah.) if i seem opinitionated it's becuase i stopped smoking.
_________________ Click- tech is for sissies
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Alexander Heavy Horse Merc Brigade Commanding Officer
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Joined: 04-Feb-2002 00:00 Posts: 828 Location: Canada
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Posted: 15-Apr-2002 08:34 Post subject: Should weapons have... |
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I think this whole issue would depend on the type of weapon. A Gauss round wouldn't spray all over the place, as it's speed would ensure that it only hit in one location. Autocannons are fairly similar, except there's always minute variations in the trajectory of bullets leading to a bit of a beaten zone on the target, but, still, at the ranges available to fire at in BTech, the beaten zone isn't going to be very large. And for lasers? I always thought that they were just a microsecond pulse, and therefore too quick to spread all over a walking Mech.
Alexander (just my 2cents worth! ) _________________ War is God's way of teaching geography.
*******
Commanding Officer, North West Armoured Cavalry
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AWAD Draconis Combine Chu-sa
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Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 28-Apr-2002 12:12 Post subject: Should weapons have... |
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A 30 meter hex....... no way.
Ever run a city battle and actual care about misses and stray rounds??? Bogs things down in a quick hurry. Does add reaslism and hte likes but takes away from the fun. Computers are much better at this.
AWAD- abstract damage to buildings it better unless they are targeted.
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