Mordel's Bar & Grill
New vehicle construction program.
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bladewind
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PostPosted: 01-Feb-2005 20:56    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

Sorry guys for being alittle slow of late. Keep the comments coming



i will msg cain shortly over this niggles.
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Executive_Outcomes
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PostPosted: 02-Feb-2005 07:07    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

Hi All,

i'm Cain from Solaris7.

StarRaven,
I wasn't aware of the problem with hovercrafts. is it for a clan and XL or any type.

I know there is an issue with Clan XL engines weighing as light engines. (I've got that fixed).

Also, the damage for lrms and srms i've put at the base damage. i wasn't sure how people wanted the damage, so i took a punt and went for the base amount.

Also as for the lock-up, not to sure about that one. Does it happen at any point or when adding weapons??

Blackhand,
to get a turret you need to check the turret box, otherwise its not listed. as for ammo, yep gets placed into the body automaticaly.

i'll try and sort out the hovercraft and add it to the patch i'm about to release.

i've also got a BA program if anyone is intrested

Thanks for the feedback, keep it coming.

[ This Message was edited by: Executive_Outcomes on 2005-02-02 07:14 ]
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StarRaven
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PostPosted: 02-Feb-2005 11:29    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

The hovercraft problem is for Inner Sphere fusion powered ones, as far as I know. I haven't really made any ICE or Clan vehicles. I'll have to check to see if it happens to Clan stuff.

I think I'm also having a similar weight problem with a VTOL design (IS fusion powered). I'll have to check it again; I'll get to that later today.

"Base damage" meaning the number of missiles likely to hit, right? I can see listing it like that, although I'm accustomed to seeing max possible listed. But this is 2 damage listed for Streak SRM 2s - and Streaks don't miss.

The lockup happens when loading a file. It comes up with the thing saying "Loading File," and freezes there. I haven't noticed any specific circumstances under which it freezes - it'll freeze when loading a file, and then open the same file without trouble after I restart the program.

Do you want me to mail/post files or anything for the multi-weighted hovercraft?

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PostPosted: 02-Feb-2005 11:34    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

I'd like a link to that Battle Armor program!
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PostPosted: 02-Feb-2005 11:35    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

Wait...Vehicle Construction Forge...

Is that program Battle Armor Forge? I have that (and like it).
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StarRaven
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PostPosted: 02-Feb-2005 12:06    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

I doubt it. Battle Armor Forge uses the American spelling of "armor." Cain is Austrailian, so in VCF, it's spelled "armour."

But I'd also be interested in the battle armor program.


[ This Message was edited by: StarRaven on 2005-02-02 12:09 ]
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Blasty McNasty
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PostPosted: 02-Feb-2005 14:12    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

His BA program is Battle Armor Construction, IIRC.

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PostPosted: 02-Feb-2005 17:30    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

Warhammer,

the battle armor forge uses a non-offical rule set. or so i have been told many times. I've tried to write a program with the rules from the companion(sp).

StarRaven,
i'll double check whats going on, however if you could email a design i can have a look.

Blasty, yep Battle Armour Construction is the one, i've changed the name to Battle Armour Factory just to keep people guessing

EDIT:
ok, i've found the problem, it looks like i forgot to export the lift control weight to the html file.

[ This Message was edited by: Executive_Outcomes on 2005-02-02 17:44 ]
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StarRaven
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PostPosted: 02-Feb-2005 19:37    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

All right then. Do you still want me to mail you the files anyways?

And a question: Is the weight of engine shielding included in the weight of the fusion engine? I just added up an IS fusion-powered tracked 100 tonner, and got 104.5 tons. Engine shileding is 4.5, but the engine itself weighs 13 - 4.5 more than a BattleMech's 200 rate engine.

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bladewind
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PostPosted: 02-Feb-2005 20:21    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

hey cain, when is the warship proggie getting ready ? ;P
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PostPosted: 02-Feb-2005 21:02    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

StarRaven,

yeah i noticed that and have fixed it as well.

As for the warship editor, thats a good question, might have to see if i can get AT2r to make sure all is ok with the program.
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PostPosted: 04-Feb-2005 03:43    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

Hi All,

hopefully i've got things fixed.

so

http://users.bigpond.net.au/executive-outcomes/vcf.exe - new users

http://users.bigpond.net.au/executive-outcomes/vcfpatch.exe - current users


[ This Message was edited by: Executive_Outcomes on 2005-02-04 03:44 ]
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bladewind
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PostPosted: 28-Feb-2005 19:55    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

Repost of those who might have miss it.

Keep it up mondred.
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PostPosted: 02-Mar-2005 21:13    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote


thanks, i'm getting there

i've almost got conventional airframes all sorted. quads are now in the ba program and lots more besides.
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Motown Scrapper
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PostPosted: 03-Mar-2005 13:55    Post subject: RE: New vehicle construction program. Reply to topic Reply with quote

I am afriad that I have a problem here when I try to open this program I get an error report :
VCF.exe has generated errors and will be closed by windows.

I have tried reloading the program and it did not solve the problem. I have Windows 2000 professional in my computer

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