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Level One Fast Strike 'Mechs
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PostPosted: 24-Feb-2005 16:36    Post subject: Level One Fast Strike 'Mechs Reply to topic Reply with quote

I've listed every 'mech in the 3025 book with a ground speed of at least 7/11 here. This is the class of 'mechs I generally think of as the light cavalry of my force. In battle, they are either reconnaissance, or in a stand-up fight I try and send them around my enemy's flank and disrupt their main force. With a speed rivaling a hovercraft's and probably at least twice a hovercraft's survivability and manuverability even one or two of these 'mechs can bring down a heavy with a bit of luck and good timing, especially if your target is also engaged to it's front.

Of the class my personal favorites are the Locust and the Assassin, but there are a lot of stand-out designs in this class; the Jenner and Spider also old favorites, but the Assassin's LRMs sets it above them in terms of flexibility. They do have a big downside though; they're not very reliable machines, and their cockpit are notoriously cramped, and get very hot during battle. The Locust is light, cheap, and I've killed heavy 'mechs with them


[ This Message was edited by: mud on 2005-02-24 16:38 ]
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PostPosted: 24-Feb-2005 16:44    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

I'd have to go with a JR7-F Jenner. If it hits with all four Medium Lasers, most 'mechs are going to have a VERY bad day. Especially if the lasers hit in the rear arc.
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PostPosted: 24-Feb-2005 16:50    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Jenner's are nice...I particularly like how you can wind up it's heat curve if you have to. I've definitely had rounds while I ran my Jenner and fired with all four medium lasers and the SRM-4. It's a risk, but if you're lucky you can use your speed and jump jets to get out of trouble if that doesn't kill your opponent.

It's major weakness is it's very light armor; a PPC or AC/10 can shear an arm right off. I've seen lots of Jenners get torn apart.

Just thought up this idea for a Jenner...let me know what you think.

BattleMech Technical Readout

Type/Model: Jenner JR7-L
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Modified design

Mass: 35 tons
Chassis: Diplan Scout-A Standard
Power Plant: 245 Magna Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 5 Smithson Lifters Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield Standard
Armament:
4 Medium Lasers
1 LRM 5
Manufacturer: Diplan Mechyards
Location: Ozawa
Communications System: Dawson III
Targeting & Tracking System: Bk-309

------------------------------------------------------------------------------
==Overview:==
The Jenner is a relatively modern design, first constructed in 2784 by
Diplan Mechyards on Ozawa, under contract to House Kurita. It was designed as
a fast, hit-and-run guerilla fighter. With a maximum speed of 118.8
kilometers per hour and a jump capacity of 150 meters, it was hoped that this
'Mech would form the foundation for a new, highly mobile lance.
The original Jenners mounted two Agra 27C medium lasers and a Diplan HD
large laser on a central turret, but this configuration could easily be
disarmed by a direct hit to the turret. The medium lasers' targeting system
was also plagued with problems. However, because the chassis and mobility
sub-systems performed well in trials, designers decided to refit the weapons
systems instead of scrapping the whole design. The standard ten heat sinks
allowed the 'Mech to move swiftly and fire without overheating.
The Jenner was then modified to its current configuration, mounting four
Argra 3L medium lasers, two per side, on directionally variable mountings.
The Argra 3L replaced the older 27C because it had a better spectral purity
and a more rugged focal system.
The Thunderstroke SRM-4 was installed after additional testing showed the
need for increased short-range firepower. The resulting 'Mech was the pride
of Kurita forces. Designed and built at home, it was the optimum mix of
speed, jump capacity, and firepower.

==Capabilities:==
Among the fastest 'Mechs around, the Jenner packs good firepower at close
range. Its optimum range is 30 to 90 meters, and its speed and jump
capability make it hard to hit. The Jenner can move in quickly, make its
attack, and retreat before it can be seriously damaged.
Because the Argra 3L medium lasers are the Jenner's main armament, the
'Mech can operate for long periods without running out of ammunition. During
long engagements or on deep raids, the 25 reloads available to the
Thunderstroke SRM-4 could run out, and so this missile launcher is mostly used
for the coup de grace or to add extra hitting power in a difficult moment.
Although the Jenner was designed as a close-range fighter, it lacks arms
for punching and other physical attacks. The Jenner's designers felt that
because of the 'Mech's low tonnage, it would not be able to make efficient
physical attacks. The Jenner has done well without them, except in
grab-and-run raids made on enemy supply depots. During these, it lays down
covering fire to allow 'Mechs with hands to gather what they can.

==Battle History:==
When Diplan Mechyards was completing the first Jenners in September 2784,
tensions were running high. War seemed inevitable, more a question of when
than of if. Minoru Kurita took a personal interest in the Jenner, calling it
the "first in a new line", and he ordered further design and development on
heavier 'Mechs with the Jenner's mobility.
It was only fitting that Minoru Kurita's favored 'Mech should avenge his
assassination. Waves of Jenners and other fast 'Mechs entered the cities to
carry out Jinjiro Kurita's directive to "bathe accursed Kentares in blood".
The Jenner earned itself a place as the standard light warhorse of the
Draconis Combine.
Despite the outbreak of the First Succession War, construction continued
at Diplan until 2815, when a shortage of raw materials brought the assembly
lines to a halt. However, Diplan continued to produce its 'Mech chassis.
In 2832, production of Jenners resumed on Ozawa, and some 3,000 chassis
where shipped to a Diplan subsidiary on Luthien for final fittings and
assembly. Although heavily damage by naval bombardment, the Diplan Luthien
Corporation retooled its remaining plants for Jenner assembly. By 2830,
Diplan of Ozawa and Diplan Luthien had a combined annual output of 1350
Jenners.
Throughout the Second Succession War, the Jenner continues the infamous
tradition begun during the Kentares Massacre. Used singly or in groups, the
Jenner is often sent behind enemy lines to create confusion and havoc. It was
during these terror raids that the other Houses first captured Jenners.
By 2840, the Federated Suns and the Lyran Commonwealth both had a number
of operational Jenners. By 2845, the Jenner was used by all the Successor
States, although it continues to be primarily a Kurita 'Mech.
In 2847, elements of the Davion Heavy Guards, supplied with Jenners
painted in Draconis Combine colors, led a lightning strike against Ozawa,
gutting the Diplan Mechyards. One year later, an unexplained explosion
destroyed the remaining assembly plant on Luthien, and Jenner production
ceased.
Realizing that manufacture of the Jenner was now impossible and yet
critically short of 'Mechs, Jinjiro Kurita ordered the Jenners to replace
light 'Mechs lost in battle. The Jenner's infamy faded as its individuality
was absorbed among the various lancemates.
Despite its fall in status, the Jenner is still a favorite 'Mech of the
Combine forces, and it is the most popular 'Mech in Kurita recon and light
attack lances. Occasionally, it is still used as a raider, though this is
becoming more and more rare.

==Variants:==
None of the original prototype Jenners remains, but some without the
Thunderstroke SRM-4 still survive. These are identical to the standard
Jenner, but are more heavily armored.

==Notable 'Mechs & MechWarriors:==
Sergeant James Green
Green was famous as the man who led the death squads into the capitol of
Kentares. Little is known about him except that he was fanatically loyal to
Kurita. In memory of the Kentares Massacre, he painted his Jenner black and
red. His 'Mech is still in service today, piloted by his direct descendant,
Hugo Green.

MechWarrior Karl Trochenski
Karl captured the first operational Jenner for the Federated Suns in 2837.
The duel left Trochenski's Ostsol a smoldering wreck, and he claimed the
less-damaged Jenner as a war prize. Both he and his new 'Mech were lost soon
after in a skirmish on Benet III.

MechWarrior Grace Shiro
A member of the Rasalhague Regulars, Grace is the youngest of five
siblings in the service of House Kurita. She is known as a daring and skilled
Mechwarrior, fond of hunting larger 'Mechs. Both she and her 'Mech have been
seriously wounded several times, but miraculously both have survived. This
has earned her the nickname "Cat", though few would bet on how many lives she
has left.

--------------------------------------------------------
Type/Model: Jenner JR7-L
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 245 Fusion 6 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 5
Heat Sinks: 10 Single 1 .00
(Heat Sink Loc: 1 HD)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 64 pts Standard 0 4.00

Internal Armor
Structure Value
Head: 3 7
Center Torso: 11 10
Center Torso (Rear): 3
L/R Side Torso: 8 8/8
L/R Side Torso (Rear): 4/4
L/R Arm: 6 4/4
L/R Leg: 8 6/6

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
1 LRM 5 CT 2 24 2 3.00
(Ammo Locations: 1 RT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 14 39 35.00
Crits & Tons Left: 39 .00

Calculated Factors:
Total Cost: 3,161,925 C-Bills
Battle Value: 697
Cost per BV: 4,536.48
Weapon Value: 304 / 304 (Ratio = .44 / .44)
Damage Factors: SRDmg = 12; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 7, Armor/Structure: 2/3
Damage PB/M/L: 2/2/-, Overheat: 1
Class: ML; Point Value: 7



[ This Message was edited by: mud on 2005-02-24 16:52 ]
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PostPosted: 24-Feb-2005 17:14    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Tough choice.
I picked the Assassin. Mainly because of it's speed plus damage potential. It's jumping speed is what made me pick it really. I wanted a fast strike mech that could maintain high rates of speed even over bad terrrain. The Jenner's drop off in that catagory made it unsuitable. The Cicada and Locust cannot jump at all and the Spider and Ostscout, to my mind, hasn't the necessary armaments to qualify.
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PostPosted: 24-Feb-2005 17:30    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Quote:

On 2005-02-24 17:14, Seraph wrote:
Tough choice.
I picked the Assassin. Mainly because of it's speed plus damage potential. It's jumping speed is what made me pick it really. I wanted a fast strike mech that could maintain high rates of speed even over bad terrrain. The Jenner's drop off in that catagory made it unsuitable. The Cicada and Locust cannot jump at all and the Spider and Ostscout, to my mind, hasn't the necessary armaments to qualify.



Strange. I think the Assassin lacks the necessary armament to qualify.

Jenners all the way. Or Locusts if I can't get my first choice.

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PostPosted: 24-Feb-2005 17:36    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

A Lyran who likes Jenner's...odd.

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PostPosted: 24-Feb-2005 17:46    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Jenner as well. It requires heat management, but it can hit hard for a light then fade away to cool down.
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PostPosted: 24-Feb-2005 18:03    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

and to lick it's wounds...

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PostPosted: 25-Feb-2005 02:44    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

I voted the Jenner as well. I don't know, I would like to introduce another category: scout 'mechs. Strike 'mech sounds like a different thing to me. Jenner is a strike 'mech. The others are scout 'mechs.

I personally would not fix the strike 'mech role to a speed of 7/11. I'd consider the Javelin a strike 'mech. They should mount JJ (being able to pop up suddenly) and heavier armament than scout 'mechs.

As far as scout 'mechs go, I very much prefer the Assassin, too.

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PostPosted: 25-Feb-2005 03:11    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Quote:

On 2005-02-24 17:36, mud wrote:
A Lyran who likes Jenner's...odd.



What's so odd? If you can't pick anything with armor you pick something with big guns. Or at least many guns.

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PostPosted: 25-Feb-2005 03:42    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Quote:

On 2005-02-25 03:11, Nightmare wrote:
What's so odd? If you can't pick anything with armor you pick something with big guns. Or at least many guns.



He's got a point..
I'll go for the assassin though. It's not quite as potent as the Jenner but it isn't as fragile either.

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PostPosted: 25-Feb-2005 07:26    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

The Assassin can also set up a screen of LRMs; if it runs into something like a Javelin or a Commando, it doesn't even have to close to a range where the enemy can return fire...even though the LRM-5 is a light weapon, with some patience it can kill or disable other lights.

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PostPosted: 25-Feb-2005 08:11    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

Quote:

On 2005-02-25 07:26, mud wrote:
The Assassin can also set up a screen of LRM's; if it runs into something like a Javelin or a Commando, it doesn't even have to close to a range where the enemy can return fire...even though the LRM-5 is a light weapon, with some patience it can kill or disable other lights.



Quite a good point mud, although guerrilla tactics are often disdained upon, unless no other option is available. LRM-5's are good for Scout and Harassment Mech(s) with mediocre pilots; and for Mechs that require a long range deturant.

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PostPosted: 25-Feb-2005 09:09    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

As a long time Combine player I of course have to go with the Jenner. It has the speed to get in close and manuever where the enemy does not want you. Then alpha strike and really burn them up. When I first started playing I started with a Jenner and pretty much kept with it for years.

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PostPosted: 26-Feb-2005 22:43    Post subject: RE: Level One Fast Strike 'Mechs Reply to topic Reply with quote

I went Jenner but I have one caveat with that, you want the F not the D the D is a deathtrap with thin armour and ammo that can be easily torched off ,the F on the other hand is just plain NASTY its biggest weakness is it does tend to run warm

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