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Killing time, another design with worthless arms.
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Coyot3
Lyran Alliance
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PostPosted: 28-Feb-2005 23:22    Post subject: Killing time, another design with worthless arms. Reply to topic Reply with quote

PTR-1S Panther
3025 Tech

75 tonner
4/6/0
Armour: 12.5 tons
H: 9
CT: 35
CTR: 10
LT/RT: 24
LTR/RTR: 8
LA/RA: 9
LL/RL: 32
16 HS
Weapons:
1 PPC (RT)
1 LRM15 (LT)
2 tons LRM ammo (LL, RL)
4 Med lasers (RT, LT)
1 SRM6 (CT)
1 ton SRM ammo

Managed to fit everything on torsos. Ammo bins for LRMs in legs with a HS. SRM ammo in head. Nothing of 'value' in arms so armour is down to a min. What I like is that this 'compromise' allows me to max armour on other locations. Weapons loadout is decent and with enough HS to offload all weapons at long/short range depending. Of course for those who are into campaigns, just downsize the 15 rack to a 10 rack and u get to protect the arms.
On second thoughts this does look like a cross btwn an Orion and a Zeus
Pls critique.

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Nightmare
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PostPosted: 01-Mar-2005 07:46    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

Why the worthless arms? You can't even threaten someone who gets behind you, and the arms aren't soaking up enough damage before the side torsos get it.

The weapons load is great for that mech size, but I wouldn't use this particular machine unless I had no choice.

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bladewind
Free Rasalhague Republic
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PostPosted: 01-Mar-2005 07:48    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

he can always mount a laser rearward.
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Coyot3
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PostPosted: 01-Mar-2005 11:15    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

Why do u worry abt someone getting into yr rear arc? Push the initiative and make him worry abt his rear.
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Seraph
Blighted Sun Battalion
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PostPosted: 01-Mar-2005 16:19    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

Prolly because your design only goes 4/6/0 so you're bound to get an arse hit.
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bladewind
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PostPosted: 01-Mar-2005 20:29    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

unless he is intending to face units with similar speed, he will get over runned by back biters.
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Coyot3
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PostPosted: 01-Mar-2005 23:26    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

Combined arms combined arms!!!! No heros but unit cohesion.
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Oafman
Draconis Combine
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PostPosted: 02-Mar-2005 10:20    Post subject: RE: Killing time, another design with worthless arms. Reply to topic Reply with quote

Even with combined arms it is possible to get over run. People like me will somtimes use the ultra fast buggers to run past a screening force just to get a one turn back shot every few turns. Have you ever tried to hit a mech that jumps 9 hexes?

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