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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 01-Feb-2005 20:56 Post subject: RE: New vehicle construction program. |
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Sorry guys for being alittle slow of late. Keep the comments coming
i will msg cain shortly over this niggles.
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Executive_Outcomes Federated Suns Private
Joined: 02-Feb-2005 00:00 Posts: 21
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Posted: 02-Feb-2005 07:07 Post subject: RE: New vehicle construction program. |
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Hi All,
i'm Cain from Solaris7.
StarRaven,
I wasn't aware of the problem with hovercrafts. is it for a clan and XL or any type.
I know there is an issue with Clan XL engines weighing as light engines. (I've got that fixed).
Also, the damage for lrms and srms i've put at the base damage. i wasn't sure how people wanted the damage, so i took a punt and went for the base amount.
Also as for the lock-up, not to sure about that one. Does it happen at any point or when adding weapons??
Blackhand,
to get a turret you need to check the turret box, otherwise its not listed. as for ammo, yep gets placed into the body automaticaly.
i'll try and sort out the hovercraft and add it to the patch i'm about to release.
i've also got a BA program if anyone is intrested
Thanks for the feedback, keep it coming.
[ This Message was edited by: Executive_Outcomes on 2005-02-02 07:14 ]
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 02-Feb-2005 11:29 Post subject: RE: New vehicle construction program. |
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The hovercraft problem is for Inner Sphere fusion powered ones, as far as I know. I haven't really made any ICE or Clan vehicles. I'll have to check to see if it happens to Clan stuff.
I think I'm also having a similar weight problem with a VTOL design (IS fusion powered). I'll have to check it again; I'll get to that later today.
"Base damage" meaning the number of missiles likely to hit, right? I can see listing it like that, although I'm accustomed to seeing max possible listed. But this is 2 damage listed for Streak SRM 2s - and Streaks don't miss.
The lockup happens when loading a file. It comes up with the thing saying "Loading File," and freezes there. I haven't noticed any specific circumstances under which it freezes - it'll freeze when loading a file, and then open the same file without trouble after I restart the program.
Do you want me to mail/post files or anything for the multi-weighted hovercraft?
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 02-Feb-2005 11:34 Post subject: RE: New vehicle construction program. |
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I'd like a link to that Battle Armor program! _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 02-Feb-2005 11:35 Post subject: RE: New vehicle construction program. |
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Wait...Vehicle Construction Forge...
Is that program Battle Armor Forge? I have that (and like it). _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 02-Feb-2005 12:06 Post subject: RE: New vehicle construction program. |
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I doubt it. Battle Armor Forge uses the American spelling of "armor." Cain is Austrailian, so in VCF, it's spelled "armour."
But I'd also be interested in the battle armor program.
[ This Message was edited by: StarRaven on 2005-02-02 12:09 ] _________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Blasty McNasty Free Worlds League Corporal
Joined: 06-Jan-2004 00:00 Posts: 65
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Posted: 02-Feb-2005 14:12 Post subject: RE: New vehicle construction program. |
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His BA program is Battle Armor Construction, IIRC.
_________________ "And Blasty said: A well regulated militia, being necessary to the security of a free state, the right of the people to keep and bear arms, shall not be infringed. And all rejoiced." - The Word of Blasty, verse 22:2
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Executive_Outcomes Federated Suns Private
Joined: 02-Feb-2005 00:00 Posts: 21
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Posted: 02-Feb-2005 17:30 Post subject: RE: New vehicle construction program. |
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Warhammer,
the battle armor forge uses a non-offical rule set. or so i have been told many times. I've tried to write a program with the rules from the companion(sp).
StarRaven,
i'll double check whats going on, however if you could email a design i can have a look.
Blasty, yep Battle Armour Construction is the one, i've changed the name to Battle Armour Factory just to keep people guessing
EDIT:
ok, i've found the problem, it looks like i forgot to export the lift control weight to the html file.
[ This Message was edited by: Executive_Outcomes on 2005-02-02 17:44 ]
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 02-Feb-2005 19:37 Post subject: RE: New vehicle construction program. |
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All right then. Do you still want me to mail you the files anyways?
And a question: Is the weight of engine shielding included in the weight of the fusion engine? I just added up an IS fusion-powered tracked 100 tonner, and got 104.5 tons. Engine shileding is 4.5, but the engine itself weighs 13 - 4.5 more than a BattleMech's 200 rate engine.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 02-Feb-2005 20:21 Post subject: RE: New vehicle construction program. |
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hey cain, when is the warship proggie getting ready ? ;P
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Executive_Outcomes Federated Suns Private
Joined: 02-Feb-2005 00:00 Posts: 21
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Posted: 02-Feb-2005 21:02 Post subject: RE: New vehicle construction program. |
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StarRaven,
yeah i noticed that and have fixed it as well.
As for the warship editor, thats a good question, might have to see if i can get AT2r to make sure all is ok with the program.
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Executive_Outcomes Federated Suns Private
Joined: 02-Feb-2005 00:00 Posts: 21
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 28-Feb-2005 19:55 Post subject: RE: New vehicle construction program. |
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Repost of those who might have miss it.
Keep it up mondred.
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Executive_Outcomes Federated Suns Private
Joined: 02-Feb-2005 00:00 Posts: 21
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Posted: 02-Mar-2005 21:13 Post subject: RE: New vehicle construction program. |
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thanks, i'm getting there
i've almost got conventional airframes all sorted. quads are now in the ba program and lots more besides.
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 03-Mar-2005 13:55 Post subject: RE: New vehicle construction program. |
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I am afriad that I have a problem here when I try to open this program I get an error report :
VCF.exe has generated errors and will be closed by windows.
I have tried reloading the program and it did not solve the problem. I have Windows 2000 professional in my computer
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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