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Marauder (c)
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Karagin
Imperial Karagin Army
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PostPosted: 16-Apr-2002 08:00    Post subject: Marauder (c) Reply to topic Reply with quote

Here is one of the other mechs from that battle that had the UAC 20 version of the T-bolt in it...I have three others, but two of them are actually decent knock offs, ie Rifleman and Archer, and the last one is more like a Clan version of the Arrow IV Catapult the IS has...I can post them if you want...

Anyway here is the next one...

Type/Model: Marauder (c)
Tech: Clan / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Gauss Rifles
2 Streak SRM 6s
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Marauder (c)
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 XL 10 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 231 pts Standard 0 14.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 34
Center Torso (Rear): 12
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 8/8
L/R Arm: 12 24/24
L/R Leg: 16 32/32

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 32 10 16.00
(Ammo Locations: 2 LA, 2 RA)
1 Gauss Rifle LA 1 6 12.00
1 Streak SRM 6 RT 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
1 Streak SRM 6 LT 4 2 3.00
1 Anti-Missile System CT 1 24 2 1.50
(Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS: 11 57 75.00
Crits & Tons Left: 21 .00

Calculated Factors:
Total Cost: 15,907,500 C-Bills
Battle Value: 2,066
Cost per BV: 7,699.66
Weapon Value: 3,151 / 2,724 (Ratio = 1.53 / 1.32)
Damage Factors: SRDmg = 42; MRDmg = 30; LRDmg = 14
BattleForce2: MP: 4, Armor/Structure: 6/4
Damage PB/M/L: 7/5/3, Overheat: 0
Class: MH; Point Value: 21


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
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PostPosted: 16-Apr-2002 15:37    Post subject: Marauder (c) Reply to topic Reply with quote

it seems like they trying to scwees a behemoth into a 75t chassie.

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Karagin
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PostPosted: 16-Apr-2002 15:47    Post subject: Marauder (c) Reply to topic Reply with quote

That is a good comparison. This one sniped most of the battle and really didn't get into the close infighting tell quite late in the battle.

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Karagin
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"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sir Henry
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PostPosted: 17-Apr-2002 07:46    Post subject: Marauder (c) Reply to topic Reply with quote

Too ammo driven. Needs one energy weapon.

Sir Henry

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ICER
Clan Hell's Horses
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PostPosted: 17-Apr-2002 13:04    Post subject: Marauder (c) Reply to topic Reply with quote

I would replace the Gausses with ERPPCs. Two eppers should weight as much as one gauss. Add 6 heatsinks to take care of your heat. And if I did my math right (Which is rare) You should have 4 tons left. Which can be used for jump jets.

Of course if you do that. It would be a Timberwolf variant but with less missles. And alot like the Marauder you are trying to create a variant for. only with missles.

But I like the streak idea. Streaks are excellent companions for the heavy hitting weapons. The bigger weapons fire first. and the streaks hunt for the crits.

All in all. I would have to agree that it is a ammo dependant mech. But you have enough for most trails that the clans love to do. And the design is not bad. not bad at all. But at the same time. it is by no means a Marauder.

Give it a diffrent name. Like Mad Dog, no wait that is already taken. Mad Cat. nope also taken.

OH OH I know. C-KO


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[ This Message was edited by: ICER on 2002-04-17 13:34 ]
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Sir Henry
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PostPosted: 18-Apr-2002 07:51    Post subject: Marauder (c) Reply to topic Reply with quote

How about replacing 1 Gauss with a ERPPC and A few Heatsinks. And Call it the Rabid Dog.....

Sir HEnry

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Sir Henry

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PostPosted: 18-Apr-2002 08:37    Post subject: Marauder (c) Reply to topic Reply with quote

There is an idea.

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pinkfloyd214
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PostPosted: 23-Apr-2002 21:36    Post subject: Marauder (c) Reply to topic Reply with quote

A marauder without ppc's of any kind is not a maruader. go ahead and call it something else

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Karagin
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PostPosted: 23-Apr-2002 22:06    Post subject: Marauder (c) Reply to topic Reply with quote

Seeing how I didn't make this, I am not going to change the name of some one else's work.

If you want to rename it and use it that is up to you.

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Karagin
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Ares
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PostPosted: 24-Apr-2002 15:49    Post subject: Marauder (c) Reply to topic Reply with quote

how about....renegade?

*looks around* is it taken? *crickets chirp*

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ICER
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PostPosted: 24-Apr-2002 15:55    Post subject: Marauder (c) Reply to topic Reply with quote

Renegade? Renegade? Renegade?

I do not think it is.

Excellent name Ares.

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chihawk
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PostPosted: 24-Apr-2002 19:31    Post subject: Marauder (c) Reply to topic Reply with quote

Just as an FYI, this mech was published in a magazine called Future Wars #37

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Ares
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PostPosted: 24-Apr-2002 19:39    Post subject: Marauder (c) Reply to topic Reply with quote

Ty Icer. Chihawk, are you referring to the name or the mech itself?
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chihawk
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PostPosted: 24-Apr-2002 19:44    Post subject: Marauder (c) Reply to topic Reply with quote

The Marauder(c) is in that issue of FW.

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Karagin
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PostPosted: 24-Apr-2002 19:49    Post subject: Marauder (c) Reply to topic Reply with quote

Thank you...I knew Jon was pulling a fast one...and him being the editor and owner of Future Wars.

Nice of him to do that to me...grrr

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Karagin
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"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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