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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 16:59 Post subject: Challenge me! |
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Now that I've completed Vagabond's request, I find myself wanting another challenge. Give me your criteria, and I'll make you a design!
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 20-Apr-2005 17:23 Post subject: RE: Challenge me! |
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40 tons. Above average speed and weapon loadout to provide ableness in any job. Good luck. Oh yeah, level 1 tech only.
_________________ If ignorance is bliss, then why are you so miserable?
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 20-Apr-2005 17:36 Post subject: RE: Challenge me! |
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Have a look at the Sabre...it's in the custom TRO here. I rather like it...although the reviews have been less than rave
_________________ "The enemy's gate is down."
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 17:40 Post subject: RE: Challenge me! |
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Type/Model: Kopars
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 40 tons
Chassis: Norse XT-Light Type AE Standard
Power Plant: 280 VOX Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Leopard V Standard
Armament:
1 Olympian Flamer
1 Aberdovey Mk II Medium Laser
1 Larkin SRM 4
1 LongFire Light LRM 5
Manufacturer: New Earth Trading Company
Location: Unknown
Communications System: Garret T-11C
Targeting & Tracking System: Garret A6
--------------------------------------------------------
Type/Model: Kopars
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 280 Fusion 6 16.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 96 pts Standard 0 6.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 11
Center Torso (Rear): 5
L/R Side Torso: 10 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 6 8/8
L/R Leg: 10 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 CT)
1 LRM 5 LT 2 24 2 3.00
(Ammo Locations: 1 CT)
--------------------------------------------------------
TOTALS: 11 36 40.00
Crits & Tons Left: 42 .00
Calculated Factors:
Total Cost: 3,318,514 C-Bills
Battle Value: 617
Cost per BV: 5,378.47
Weapon Value: 352 / 352 (Ratio = .57 / .57)
Damage Factors: SRDmg = 9; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 7, Armor/Structure: 2/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: MM; Point Value: 6
[ This Message was edited by: Warhammer: 3025 on 2005-04-20 18:05 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 20-Apr-2005 19:07 Post subject: RE: Challenge me! |
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hmm..not too bad. Not liking the flamer though. Armor is nice though it may be lightened to increase equipment allowance. What is weight difference if you lowered the speed but made it jump capable?
-edit- How about making it also front line usable.
[ This Message was edited by: Seraph on 2005-04-20 19:08 ] _________________ If ignorance is bliss, then why are you so miserable?
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 19:11 Post subject: RE: Challenge me! |
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Lowering speed to 6/9 and adding full jump leaves 1.5 tons free.
How low do you want the armor to go? 5 tons? 4?
What do you mean by "front line useable"?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 20-Apr-2005 19:15 Post subject: RE: Challenge me! |
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Well as the first one you posted, it is good for supporting front line units but not being in the frontline itself. the weapons are too small for it to slug it out. It can recon, raid, fast strikes, support-long and short, scout, scout hunter, etc...but it cannot perform anywhere near adequately up front against the enemy.
As for armor, 5 tons is good, gives it some survivability for it's speed. keep the armor if you make it go 6/9/6 and allocate more tonnage to weapons.
_________________ If ignorance is bliss, then why are you so miserable?
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 20-Apr-2005 19:17 Post subject: RE: Challenge me! |
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Just looked at it. I like it. Can you ship one to my unit for trials?
_________________ If ignorance is bliss, then why are you so miserable?
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 19:24 Post subject: RE: Challenge me! |
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Here's take two. The SRM-6 is the biggest weapon I could pack on while still maintaining multirole capability and keeping the heat profile manageable.
Type/Model: Kopars
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 40 tons
Chassis: Norse XT-Light Type AE Standard
Power Plant: 240 VOX Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 100AFVTA Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Leopard V Standard
Armament:
1 Jackson Model 12 Small Laser
1 Aberdovey Mk II Medium Laser
1 Shannon SH-60 SRM 6
1 LongFire Light LRM 5
Manufacturer: New Earth Trading Company
Location: Unknown
Communications System: Garret T-11C
Targeting & Tracking System: Garret A6
--------------------------------------------------------
Type/Model: Kopars
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 240 Fusion 6 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12 Single 3 2.00
(Heat Sink Loc: 1 LT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 80 pts Standard 0 5.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 10
Center Torso (Rear): 4
L/R Side Torso: 10 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 6 7/7
L/R Leg: 10 11/11
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Laser RA 1 1 .50
1 Medium Laser LA 3 1 1.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 CT)
1 LRM 5 LT 2 24 2 3.00
(Ammo Locations: 1 CT)
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 2 LT, 2 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 10 46 40.00
Crits & Tons Left: 32 .00
Calculated Factors:
Total Cost: 3,597,230 C-Bills
Battle Value: 659
Cost per BV: 5,458.62
Weapon Value: 343 / 343 (Ratio = .52 / .52)
Damage Factors: SRDmg = 11; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 6J, Armor/Structure: 2/3
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 7
[ This Message was edited by: Warhammer: 3025 on 2005-04-20 19:25 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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WhizzbangThePowerSquig Royal Black Watch Regiment Master Sergeant
Joined: 21-Mar-2005 00:00 Posts: 345 Location: Canada
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Posted: 20-Apr-2005 19:42 Post subject: RE: Challenge me! |
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Seems to me like it's a useful version of the Assassin.
_________________ All fear Squiggy!
"I've never seen anything this beautiful in the entire galaxy - okay, give me the bomb." - Ultra Magnus
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 20-Apr-2005 21:04 Post subject: RE: Challenge me! |
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Quote:
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On 2005-04-20 16:59, Warhammer: 3025 wrote:
Now that I\'ve completed Vagabond\'s request, I find myself wanting another challenge. Give me your criteria, and I\'ll make you a design!
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Awhile back I designed several Battle Armours with the Obsolete Battle Armor Forge program...I would like to see them converted to the currant rules...Right now I do not have the money for HMBA and my computer is having software conflicts that prevent me from loading Battle Armour Factory I posted the designs here and I wonder if you can bring them into compliance with currant rules
Midge
Mite
Shrew
Gecko
The last link has a post at the bottom that leads to the site with the program I used to design these Battle Armours in case you need some of the stats for weapons used.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 20-Apr-2005 21:18 Post subject: RE: Challenge me! |
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/hits music player until mission impossible theme plays for Mowtown
I like those designs...
That design program looks good until I can aquire HMBA myself, too.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 20-Apr-2005 21:27 Post subject: RE: Challenge me! |
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Here ya go, Motown. I tried my best to keep them within the specs from the first generation, but some things just had to be changed.
Type/Model: Shrew Mk I
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Quad
Weight Class: Heavy Battle Armor (1,001 - 1,500 kg)
Rules: Level 2, Custom design
Ground Speed: 43.2 km/h
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Shrew Mk I
Equipment: Slots Mass
Chassis Type: Heavy Class Quad 0 300
Motive System: Ground Movement (4 MP) 0 160
Armor Type: 12 Points Standard 0 600
Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 1 Body 9 4 150
Support PPC Body 126 3 290
------------------------------------------------------------------
TOTALS: 7 1,500
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 534,430 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 54 (216 for 4) Weapon Value: 43 (Ratio=.80)
Cost per BV: 7,119.07 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 4 Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/9/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Speed: 45 m/turn
Attribute Modifiers: STR: +3, DEX: -4, RFL: -2
Equipment Rating: E/E/E
Type/Model: Mite Mk II
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Basic Stealth
------------------------------------------------------------------
Type/Model: Mite Mk II
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (2 MP) 0 30
Armor Type: 6 Points Basic Stealth 3 330
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Battle Claw 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Cutting Torch RA 1 5
Support PPC Body 28 3 255
------------------------------------------------------------------
TOTALS: 7 750
Slots & Mass Left: 1 0
Calculated Factors:
Total Cost: 325,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4) Weapon Value: 14 (Ratio=.41)
Cost per BV: 5,147.06 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: +2, Running: +4, Sprinting: +6
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Type/Model: Midge Mk I
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 32.4 km/h
Jump Capacity: 90 meters
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Midge Mk I
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Jump Jets (3 MP) 0 150
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Battle Claw 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Support PPC Body 98 3 280
------------------------------------------------------------------
TOTALS: 3 1,000
Slots & Mass Left: 7 0
Calculated Factors:
Total Cost: 604,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 38 (152 for 4) Weapon Value: 17 (Ratio=.45)
Cost per BV: 11,960.53 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: +3, Running: +6, Sprinting: +9
Jump: 90 m/turn
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Type/Model: Gecko Mk I
Tech/Era: Inner Sphere / 3050 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Gecko Mk I
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (2 MP) 0 160
Armor Type: 16 Points Standard 0 800
Manipulators:
Left Arm: Heavy Battle Claw 0 20
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Support PPC LA 28 3 255
Light Recoilless Rifle RA 60 3 215
(with High-Explosive Ammo)
------------------------------------------------------------------
TOTALS: 6 2,000
Slots & Mass Left: 8 0
Calculated Factors:
Total Cost: 771,700 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 50 (200 for 4) Weapon Value: 46 (Ratio=.92)
Cost per BV: 12,434.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +5, DEX: -3, RFL: -4
Equipment Rating: E/E/E
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 20-Apr-2005 21:41 Post subject: RE: Challenge me! |
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Give me a Megasize Urbie.
Lvl1 tech only.
Carries at least 3 AC 10s with maximum armor and ideally full jump. Speed doesnt matter since the thrashcan isnt fast.
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 20-Apr-2005 21:44 Post subject: RE: Challenge me! |
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Quote:
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On 2005-04-20 21:18, Delta wrote:
That design program looks good until I can aquire HMBA myself, too.
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If you've got the money right now, you can likely get it through Register Now, which will let you just download the program. That's how I got HMA and HMVee.
As for the Battle Armor Forge: don't bother. As I recall, BAF is not based on the new official rules that HMBA is based on. If you want a freeware Battle Armor editor, get the Battle Armor Factory. It's what I'm using at the moment. It's not perfect yet, but it's still quite functional.
Edit:
The link is to BA Factory, not Forge...
[ This Message was edited by: StarRaven on 2005-04-21 00:36 ] _________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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