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RCT In a Box
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Delta
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PostPosted: 24-Apr-2005 12:48    Post subject: RCT In a Box Reply to topic Reply with quote

Ever wonder what would happen if you stuffed an entire RCT in one poor dropship? I did. This is the end result.






AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: RCT Carrier
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 100,000 tons
Hull: Lockheed BR65
Length: 239 meters
Power Plant: Lockheed Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Kallon AeroWeave Ferro-Aluminum Ferro-aluminum
Armament:
102 Norse-Storm Model 7D Gauss Rifle
102 Norse-Storm Model 7D PPC
Manufacturer: Lockheed/CBM Corporation
Location: Talon (Kallon), Quentin (Independence)
Communications System: Lockheed/CBM Comset 100
Targeting & Tracking System: Lockheed/CBM TarSet 55
------------------------------------------------------------------------------
==Overview:==
The RCT carrier is the largest design ever designed that can enter an
atmosphere. It is a massive dropship, the largest millitary dropship ever
designed. While its still just on some 2,500 blueprint papers, its clear that
it would be a rather costly design. Its also the proverbal putting all your
eggs in one basket.

==Capabilities:==
The RCT carrier can carry, as its name implies, a FULL RCT and its spare parts
(Aerospace compliment nonwithstanding), meaning it can hold 106 Mechs, 318
Vehicles, and 530 Infantry Platoons in its massive hull. (1 Regiment, 3
Regiments, and 5 Regiments respectivly). It carriers an outstanding amout of
armor, more than on any Corvette and most Destroyers. It also carriers 102
PPCs and 102 Gauss Rifles to discourage assault. These 2 combined means it can
not only carry a whole entire RCT onto a planet, but can take on small
warships and fly out intact. It also maintains a respectable speed for its
size and considerations. Inside its massive hull, there is 300 days (120 days
of maximum) thrust burn days, giving it fair duribility. Also, it has enough
food to feed its RCT and crew, plus marine compliment for 75 days.

It does, however, require some other transports to carry a units aerospace
compliment and extra foodstuff, but it carriers its own spare parts.

==Deployment==
To date, none of these 5260 Million C-Bill monsters has been deployed. Its
blueprints remain on New Avalon, where it is hoped that they may be put to
some use.

------------------------------------------------------------------------------
Class/Model/Name: RCT Carrier
Mass: 100,000 tons

Equipment: Mass
Power Plant, Drive & Control: 19,500.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 76 15,200.00
Total Heat Sinks: 561 Double 197.00
Fuel & Fuel Pumps: 564.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 688.00
Food & Water: (80 days supply) 7,217.75
Armor Type: Ferro-aluminum (2,142 total armor pts) 273.50
Standard Scale Armor Pts
Location: L / R
Fore: 612
Left/Right Sides: 535/535
Aft: 460

Cargo:
Bay 1: BattleMechs (108) with 54 doors 16,200.00
Bay 2: Heavy Vehicles (51-100T) (324) with 162 doors 32,400.00
Bay 3: Infantry (foot) Platoons (540) with 275 doors 2,700.00
Bay 4: RCT Spare Parts (1) 1,100.00


Crew and Passengers:
10 Officers (10 minimum) 100.00
14 Crew (14 minimum) 98.00
34 Gunners (34 minimum) 238.00
50 Marines 250.00
8 Marine Battle Armor Troopers/Elementals 56.00
17,928 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 Gauss Rifle(64 rounds) FL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) FL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) FL/R 9(90) 9(90) 9(90) -- 12 196.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 Gauss Rifle(64 rounds) AL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) AL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) AL/R 9(90) 9(90) 9(90) -- 12 196.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 Gauss Rifle(160 rounds) Aft 9(90) 9(90) 9(90) -- 6 110.00
6 PPC Aft 6(60) 6(60) -- -- 60 42.00
1 Lot Spare Parts (0.05%) 50.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,122 99,974.25
Tons Left: 25.75

Calculated Factors:
Total Cost: 5,328,277,024 C-Bills
Battle Value: 45,984
Cost per BV: 115,872.41
Weapon Value: 29,943 (Ratio = .65)
Damage Factors: SRV = 2,338; MRV = 1,842; LRV = 425; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 2,312,160
(1,272,374 Structure, 999,700 Life Support, 40,086 Weapons)
Support Points (SP) = 67,074 (3% of MPV)
BattleForce2: MP: 3, Armor/Structure: 36 / 35
Damage PB/M/L: 90/90/54, Overheat: 0
Class: DL; Point Value: 460
Specials: sph


[ This Message was edited by: Delta on 2005-04-24 14:39 ]
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Coyot3
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PostPosted: 24-Apr-2005 12:55    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Cool, just like the Victory class Star Destroyers. But I would hate to have all my eggs in one basket.
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Sleeping Dragon
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PostPosted: 24-Apr-2005 13:07    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Damn, that's BIG! (almost too big)

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Nightmare
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PostPosted: 24-Apr-2005 13:18    Post subject: RE: RCT In a Box Reply to topic Reply with quote

I'd have to call it impractical.

An RCT would need to deploy some forces before the main body of troops arrives, and this behemoth dropship makes it almost impossible. You want your scouts on the ground well before anyone else, and then some troops securing the landing zone. Several smaller dropships is the right way to go.

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PostPosted: 24-Apr-2005 13:26    Post subject: RE: RCT In a Box Reply to topic Reply with quote

While you send in your RCT, the enemy will conecentrate everything he's got against your single lightly armored DropShip. It's an interesting idea, but it's mostly just a good way to lose an RCT.

BTW, a 'Mech regiment is 108 'Mechs, and three vehicle regiments is 324.

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Delta
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PostPosted: 24-Apr-2005 14:39    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Gr. There! Now its properly sized! More armor too...
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Vagabond
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PostPosted: 24-Apr-2005 16:13    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Quote:

On 2005-04-24 13:26, StarRaven wrote:
While you send in your RCT, the enemy will conecentrate everything he's got against your single lightly armored DropShip. It's an interesting idea, but it's mostly just a good way to lose an RCT.

BTW, a 'Mech regiment is 108 'Mechs, and three vehicle regiments is 324.



Actually, common consensus is that a regiment is 120 to 124 squads. 36+4 per Battalion plus a possible 4 for regimental command.

Also, each platoon is counted as 1 lance because it is made of 4 squads [3 for jump infantry.] This point always struck me as odd but alas to my knowledge it is correct.

so an RTC is atleast 120 mechs, 360 vehicles, and 150 infantry platoons [600 squads] or 600 BA squads.

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StarRaven
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PostPosted: 24-Apr-2005 17:06    Post subject: RE: RCT In a Box Reply to topic Reply with quote

I was just giving minimal numbers. If you're going to add command elements, then that's 108+12 (battalion command lances)+12 (regimental command company) for 132 'Mechs. Then we get into reinforced battalions/regiments, with four companies/four battalions each. Armor is organized just the same. So a standard 'Mech/armored regiment is 120 to 132, while reinforced is larger.

Dunno why, but I didn't bother counting infantry.

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PostPosted: 24-Apr-2005 18:20    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Maybe because they use a "non-standard" counting system? Platoons as opposed to a single battlemech or vehicle. Plus you have differing sizes of platoons: 28 men for a foot platoon, and 21 for jump/motorized. I'm always getting confused as to how many troops are in an infantry unit...


[ This Message was edited by: Warhammer: 3025 on 2005-04-24 18:24 ]
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Vagabond
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PostPosted: 24-Apr-2005 23:14    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Quote:

On 2005-04-24 18:20, Warhammer: 3025 wrote:
Maybe because they use a "non-standard" counting system? Platoons as opposed to a single battlemech or vehicle. Plus you have differing sizes of platoons: 28 men for a foot platoon, and 21 for jump/motorized. I'm always getting confused as to how many troops are in an infantry unit...



error.... a platoon is 28 for all IS units except the jump infantry.

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bladewind
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PostPosted: 25-Apr-2005 01:11    Post subject: RE: RCT In a Box Reply to topic Reply with quote

i for one would never want my entire RCT being squeeze into a box. Its a big target.
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PostPosted: 25-Apr-2005 01:13    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Quote:

On 2005-04-24 23:14, Vagabond wrote:
Quote:

On 2005-04-24 18:20, Warhammer: 3025 wrote:
Maybe because they use a "non-standard" counting system? Platoons as opposed to a single battlemech or vehicle. Plus you have differing sizes of platoons: 28 men for a foot platoon, and 21 for jump/motorized. I'm always getting confused as to how many troops are in an infantry unit...



error.... a platoon is 28 for all IS units except the jump infantry.



Really? Well...uh...I mean...
*dashes out of the room*

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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Delta
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PostPosted: 25-Apr-2005 17:28    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Heres an upgraded version. It mounts a light engine, but im all for prototypes....





AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: RCT Carrier MKII
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 100,000 tons
Hull: Lockheed BR65
Length: 239 meters
Power Plant: *Light Fusion*
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Kallon AeroWeave Ferro-Aluminum Ferro-aluminum
Armament:
102 Norse-Storm Model 7D Gauss Rifle
102 Norse-Storm Model 7D PPC
Manufacturer: Lockheed/CBM Corporation
Location: Talon (Kallon), Quentin (Independence)
Communications System: Lockheed/CBM Comset 100
Targeting & Tracking System: Lockheed/CBM TarSet 55
------------------------------------------------------------------------------
==Overview:==
The RCT carrier is the largest design ever designed that can enter an
atmosphere. It is a massive dropship, the largest millitary dropship ever
designed. While its still just on some 2,500 blueprint papers, its clear that
it would be a rather costly design. Its also the proverbal putting all your
eggs in one basket. Is also mounts a prototype light fusion engine, a like the
ones found on mechs but obioustly a LOT bigger.

==Capabilities:==
The RCT carrier can carry, as its name implies, a FULL RCT and its spare parts
(Aerospace compliment nonwithstanding), meaning it can hold 125 Mechs, 375
Vehicles, and 160 Infantry Platoons in its massive hull. (1 Regiment, 3
Regiments, and 5 Regiments respectivly). It carriers an outstanding amout of
armor, more than on any Corvette and most Destroyers. It also carriers 102
PPCs and 102 Gauss Rifles to discourage assault. These 2 combined means it can
not only carry a whole entire RCT onto a planet, but can take on small
warships and fly out intact. It also maintains a respectable speed for its
size and considerations. Inside its massive hull, there is 300 days (120 days
of maximum) thrust burn days, giving it fair duribility. Also, it has enough
food to feed its RCT and crew, plus marine compliment for 83 days.

It does, however, require some other transports to carry a units aerospace
compliment and extra foodstuff, but it carriers its own spare parts, but
carriers support vehicles.

------------------------------------------------------------------------------
Class/Model/Name: RCT Carrier MKII
Mass: 100,000 tons

Equipment: Mass
Power Plant: *Light Fusion* 14,625.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 78 15,600.00
Total Heat Sinks: 561 Double 246.00
Fuel & Fuel Pumps: 564.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 688.00
Food & Water: (83 days supply) 3,256.25
Armor Type: Ferro-aluminum (2,197 total armor pts) 280.50
Standard Scale Armor Pts
Location: L / R
Fore: 627
Left/Right Sides: 549/549
Aft: 472

Cargo:
Bay 1: BattleMechs (125) with 60 doors 18,750.00
Bay 2: Heavy Vehicles (51-100T) (375) with 180 doors 37,500.00
Bay 3: Infantry (foot) Platoons (160) with 200 doors 800.00
Bay 4: RCT Spare Parts (1) 1,256.25
Bay 5: Support Vehicels (50) with 10 doors 2,500.00


Crew and Passengers:
10 Officers (10 minimum) 100.00
14 Crew (14 minimum) 98.00
34 Gunners (34 minimum) 238.00
50 Marines 250.00
8 Marine Battle Armor Troopers/Elementals 56.00
7,730 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 Gauss Rifle(64 rounds) Nose 9(90) 9(90) 9(90) -- 6 98.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
6 Gauss Rifle(64 rounds) FL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) FL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) FL/R 9(90) 9(90) 9(90) -- 12 196.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 Gauss Rifle(64 rounds) AL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) AL/R 9(90) 9(90) 9(90) -- 12 196.00
6 Gauss Rifle(64 rounds) AL/R 9(90) 9(90) 9(90) -- 12 196.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 Gauss Rifle(160 rounds) Aft 9(90) 9(90) 9(90) -- 6 110.00
6 PPC Aft 6(60) 6(60) -- -- 60 42.00
1 Lot Spare Parts (0.05%) 50.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,122 100,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 4,629,229,024 C-Bills
Battle Value: 46,087
Cost per BV: 100,445.44
Weapon Value: 30,287 (Ratio = .66)
Damage Factors: SRV = 2,338; MRV = 1,842; LRV = 425; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 1,817,541
(1,312,030 Structure, 465,425 Life Support, 40,086 Weapons)
Support Points (SP) = 67,074 (4% of MPV)
BattleForce2: MP: 3, Armor/Structure: 37 / 36
Damage PB/M/L: 90/90/54, Overheat: 0
Class: DL; Point Value: 461
Specials: sph
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generalstoner
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PostPosted: 28-Apr-2005 21:46    Post subject: RE: RCT In a Box Reply to topic Reply with quote

Not one sane minded general would ever stick an entire RCT in just one transport. The fact that one little disaster would wreck an entire combat region would be to hard to swallow for even the most callous commander.
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Delta
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PostPosted: 28-Apr-2005 22:31    Post subject: RE: RCT In a Box Reply to topic Reply with quote

This design wanst ment to be practical, just proof that a RCT could be stuffed in such a small space...
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