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Water mines?
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Oafman
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PostPosted: 12-May-2005 16:09    Post subject: Water mines? Reply to topic Reply with quote

With all this talk lately about boats an idea came to mind. (or possibly mined)

Has anyone converted the stats for the Thunder munitions for use in water? I was thinking that it would work just about the same, only with the added fun of the mines being at either level 0, -1, or -2. That would only add an additional 1D6 roll for the depth. I think this would be entertaining to use for an island defense. if the mine is -1 or -2 then hovercraft would not be in danger, but a mech walking through the water would be in trouble. Imagine bumping your head against a 20 point explosion.

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PostPosted: 12-May-2005 16:16    Post subject: RE: Water mines? Reply to topic Reply with quote

Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.

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PostPosted: 12-May-2005 22:40    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...

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PostPosted: 12-May-2005 23:01    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 22:40, chihawk wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...



Floating or held in place via chain or cable and a concrete weight?

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PostPosted: 13-May-2005 01:15    Post subject: RE: Water mines? Reply to topic Reply with quote

Depth charges could also deliver 20 points to a 'mech's head...under the right circumstances...

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PostPosted: 13-May-2005 06:02    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 23:01, Karagin wrote:
Quote:

On 2005-05-12 22:40, chihawk wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...



Floating or held in place via chain or cable and a concrete weight?



No idea, but level 0 is not under the water...

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PostPosted: 13-May-2005 19:27    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-13 06:02, chihawk wrote:
Quote:

On 2005-05-12 23:01, Karagin wrote:
Quote:

On 2005-05-12 22:40, chihawk wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don\\\'t increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...



Floating or held in place via chain or cable and a concrete weight?



No idea, but level 0 is not under the water...

The question is where is the interface between level 0 and level -1 if a mine is i meter below the surface( level-1 is 6 meters IIRC) is it at level 0 or level -1

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PostPosted: 19-May-2005 12:05    Post subject: RE: Water mines? Reply to topic Reply with quote

None of that really satisfies what I was looking for. What good is a mine in a deep lake if it is just floating on the surface? I was also looking for combat mines, not pre-laid mines. There seems to be some confusion on that.

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PostPosted: 19-May-2005 16:01    Post subject: RE: Water mines? Reply to topic Reply with quote

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On 2005-05-19 12:05, Oafman wrote:
None of that really satisfies what I was looking for. What good is a mine in a deep lake if it is just floating on the surface? I was also looking for combat mines, not pre-laid mines. There seems to be some confusion on that.



Well, you started the confusion by saying "thunder".

I wouldn't have any issue with minefields being placed under water by engineers.

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Oafman
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PostPosted: 20-May-2005 09:33    Post subject: RE: Water mines? Reply to topic Reply with quote

Why not use mines that mechs can fire? If they can design mines that float on the surface of the water, why not give them the possibility of sinking to a pre-determined level?

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PostPosted: 20-May-2005 16:50    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-20 09:33, Oafman wrote:
Why not use mines that mechs can fire? If they can design mines that float on the surface of the water, why not give them the possibility of sinking to a pre-determined level?



Because the rules say they float on the top.

You can make any house rule you'd wish however...

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Oafman
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PostPosted: 31-May-2005 10:46    Post subject: RE: Water mines? Reply to topic Reply with quote

That was kind of what I was asking.
I wanted to make sure what rules were out there before I attempted to create something new.

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PostPosted: 31-May-2005 14:55    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



I don't see how they could cost the same. You're not seeding a simple 30mX30m hex, you're seeding in three dimensions. Now you need mines for a 30mX30mX(I forgot how many meters are measured in a Level) space.

Not only do you need more mines, these mines are more complex than normal mines. Ordinary FASCAMs simply have to withstand impact with the ground: water-capable FASCAMs need to be waterproof, and have a way to sink themselves to a pre-set depth.


[ This Message was edited by: Warhammer: 3025 on 2005-05-31 14:58 ]
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Oafman
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PostPosted: 31-May-2005 15:20    Post subject: RE: Water mines? Reply to topic Reply with quote

Exactly. Any change to existing mech fired mines would make them cost more. The number of mines should stay the same though.

I like the idea of trying for a specific hex then rolling to see what the depth is. This gives the potential for having multiple mines in the same hex, just at different levels. In order to give some balance to this I can see adding an additional stacking rule. Since the new mines might be floating past the existing mines, you would need to roll to see if the new mines set off the existing mine in that hex.

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PostPosted: 31-May-2005 16:14    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-31 14:55, Warhammer: 3025 wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



I don't see how they could cost the same. You're not seeding a simple 30mX30m hex, you're seeding in three dimensions. Now you need mines for a 30mX30mX(I forgot how many meters are measured in a Level) space.

Not only do you need more mines, these mines are more complex than normal mines. Ordinary FASCAMs simply have to withstand impact with the ground: water-capable FASCAMs need to be waterproof, and have a way to sink themselves to a pre-set depth.



Ummm, they're at "level 0"...that means they are on the surface.

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