Mordel's Bar & Grill
Water mines?
 Pages (2): « [1] 2 »
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion
View previous topic :: View next topic  
Author Message
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 12-May-2005 16:09    Post subject: Water mines? Reply to topic Reply with quote

With all this talk lately about boats an idea came to mind. (or possibly mined)

Has anyone converted the stats for the Thunder munitions for use in water? I was thinking that it would work just about the same, only with the added fun of the mines being at either level 0, -1, or -2. That would only add an additional 1D6 roll for the depth. I think this would be entertaining to use for an island defense. if the mine is -1 or -2 then hovercraft would not be in danger, but a mech walking through the water would be in trouble. Imagine bumping your head against a 20 point explosion.

_________________
Festina Lente!
Back to top View profile Send site message
Discord
Federated Suns
Sergeant-Major
Sergeant-Major


Joined: 22-Jul-2003 00:00
Posts: 106
Location: United States
PostPosted: 12-May-2005 16:16    Post subject: RE: Water mines? Reply to topic Reply with quote

Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.

_________________
Stand to your glasses steady, and drink to your comrade's eyes: Here's a cup to the dead already, and hurrah for the next one that dies.
Back to top View profile Send site message Send e-mail
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8072
Location: United States
PostPosted: 12-May-2005 22:40    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...

_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 12-May-2005 23:01    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 22:40, chihawk wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...



Floating or held in place via chain or cable and a concrete weight?

_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
mud
Draconis Combine
Tai-sho
Tai-sho


Joined: 23-Jul-2002 00:00
Posts: 1618

PostPosted: 13-May-2005 01:15    Post subject: RE: Water mines? Reply to topic Reply with quote

Depth charges could also deliver 20 points to a 'mech's head...under the right circumstances...

_________________
"The enemy's gate is down."
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8072
Location: United States
PostPosted: 13-May-2005 06:02    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 23:01, Karagin wrote:
Quote:

On 2005-05-12 22:40, chihawk wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...



Floating or held in place via chain or cable and a concrete weight?



No idea, but level 0 is not under the water...

_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 13-May-2005 19:27    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-13 06:02, chihawk wrote:
Quote:

On 2005-05-12 23:01, Karagin wrote:
Quote:

On 2005-05-12 22:40, chihawk wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don\\\'t increase the cost more. They are considered to be at Level 0.



If they are considered at level 0 that means they are on top of the surface of the water...



Floating or held in place via chain or cable and a concrete weight?



No idea, but level 0 is not under the water...

The question is where is the interface between level 0 and level -1 if a mine is i meter below the surface( level-1 is 6 meters IIRC) is it at level 0 or level -1

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com

Force of nature

Still crazy after all these years
Back to top View profile Send site message Send e-mail
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 19-May-2005 12:05    Post subject: RE: Water mines? Reply to topic Reply with quote

None of that really satisfies what I was looking for. What good is a mine in a deep lake if it is just floating on the surface? I was also looking for combat mines, not pre-laid mines. There seems to be some confusion on that.

_________________
Festina Lente!
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8072
Location: United States
PostPosted: 19-May-2005 16:01    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-19 12:05, Oafman wrote:
None of that really satisfies what I was looking for. What good is a mine in a deep lake if it is just floating on the surface? I was also looking for combat mines, not pre-laid mines. There seems to be some confusion on that.



Well, you started the confusion by saying "thunder".

I wouldn't have any issue with minefields being placed under water by engineers.

_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 20-May-2005 09:33    Post subject: RE: Water mines? Reply to topic Reply with quote

Why not use mines that mechs can fire? If they can design mines that float on the surface of the water, why not give them the possibility of sinking to a pre-determined level?

_________________
Festina Lente!
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8072
Location: United States
PostPosted: 20-May-2005 16:50    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-20 09:33, Oafman wrote:
Why not use mines that mechs can fire? If they can design mines that float on the surface of the water, why not give them the possibility of sinking to a pre-determined level?



Because the rules say they float on the top.

You can make any house rule you'd wish however...

_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 31-May-2005 10:46    Post subject: RE: Water mines? Reply to topic Reply with quote

That was kind of what I was asking.
I wanted to make sure what rules were out there before I attempted to create something new.

_________________
Festina Lente!
Back to top View profile Send site message
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 31-May-2005 14:55    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



I don't see how they could cost the same. You're not seeding a simple 30mX30m hex, you're seeding in three dimensions. Now you need mines for a 30mX30mX(I forgot how many meters are measured in a Level) space.

Not only do you need more mines, these mines are more complex than normal mines. Ordinary FASCAMs simply have to withstand impact with the ground: water-capable FASCAMs need to be waterproof, and have a way to sink themselves to a pre-set depth.


[ This Message was edited by: Warhammer: 3025 on 2005-05-31 14:58 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 31-May-2005 15:20    Post subject: RE: Water mines? Reply to topic Reply with quote

Exactly. Any change to existing mech fired mines would make them cost more. The number of mines should stay the same though.

I like the idea of trying for a specific hex then rolling to see what the depth is. This gives the potential for having multiple mines in the same hex, just at different levels. In order to give some balance to this I can see adding an additional stacking rule. Since the new mines might be floating past the existing mines, you would need to roll to see if the new mines set off the existing mine in that hex.

_________________
Festina Lente!
Back to top View profile Send site message
chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
Posts: 8072
Location: United States
PostPosted: 31-May-2005 16:14    Post subject: RE: Water mines? Reply to topic Reply with quote

Quote:

On 2005-05-31 14:55, Warhammer: 3025 wrote:
Quote:

On 2005-05-12 16:16, Discord wrote:
Rules for water based mines are included with Combat Equipment. They require specialized mines and don't increase the cost more. They are considered to be at Level 0.



I don't see how they could cost the same. You're not seeding a simple 30mX30m hex, you're seeding in three dimensions. Now you need mines for a 30mX30mX(I forgot how many meters are measured in a Level) space.

Not only do you need more mines, these mines are more complex than normal mines. Ordinary FASCAMs simply have to withstand impact with the ground: water-capable FASCAMs need to be waterproof, and have a way to sink themselves to a pre-set depth.



Ummm, they're at "level 0"...that means they are on the surface.

_________________
www.210sportsblog.com
Back to top View profile Send site message Send e-mail Visit website Twitter Username
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » General Discussion All times are GMT-04:00
 Pages (2): « [1] 2 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum