Mordel's Bar & Grill
Fist MBT
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Sleeping Dragon
Draconis Combine
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PostPosted: 04-Jul-2005 04:31    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

One possible way to go is the BA variant.

This isn't APC, the troops walk with the tank to combat, or they act like scouts before it moves around and the Fist engages any armored target encountered (yes, Panzergrenadiers ).

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Stinger
The Knights of Chaos
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PostPosted: 04-Jul-2005 04:36    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

Bleh, the HGR is overrated.


2 ppc =14 tons and produce 20 points of heat. 20 heatsinks +14 tons os PPC = 34 tons. Not really feasable.

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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
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PostPosted: 04-Jul-2005 04:39    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

No, you can't have DHSs on vehicles, PPCs (14t) + heat sinks (10t) - ER lasers (2t) = 22t, HGR (18t) + ammo (4t) = 22t. Nothing to gain and the HGR gives it more Lyran flavor.

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Sleeping Dragon
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PostPosted: 04-Jul-2005 04:43    Post subject: RE: Fist MBT Reply to topic Reply with quote

No vehicle designing program available to me, use the data provided here if you want to. What do you think about the redesign?

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Executive_Outcomes
Federated Suns
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PostPosted: 04-Jul-2005 05:29    Post subject: RE: Fist MBT Reply to topic Reply with quote

Quote:

On 2005-07-04 04:43, Sleeping Dragon wrote:
No vehicle designing program available to me, use the data provided here if you want to. What do you think about the redesign?



try this little puppy

http://users.bigpond.net.au/executive-outcomes/vcf.exe
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Seraph
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PostPosted: 04-Jul-2005 07:19    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

Sorry, you gain a freedom from ammo dependance plus consistant damage over range. Also the two PPC's allow you to fire at two targets.

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Sleeping Dragon
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PostPosted: 04-Jul-2005 07:22    Post subject: RE: Fist MBT Reply to topic Reply with quote

I have it already, but my computer is out of order and I'm not allowed to install it here.

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Sleeping Dragon
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PostPosted: 04-Jul-2005 07:28    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

I don't like to repeat myself, but ...

Quote:

On 2005-07-04 03:58, Sleeping Dragon wrote:
Quote:

On 2005-07-03 06:28, Sleeping Dragon wrote:
Actually I built it for the HGR and fusion engine is necessary for it.

...



No removing of the HGR!



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Seraph
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PostPosted: 04-Jul-2005 07:30    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

I'm not sure I heard you...could you repeat that?

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Sleeping Dragon
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PostPosted: 04-Jul-2005 07:44    Post subject: RE: Fist MBT redesign Reply to topic Reply with quote

YES!

Quote:

On 2005-07-04 07:28, Sleeping Dragon wrote:
I don't like to repeat myself, but ...

Quote:

On 2005-07-04 03:58, Sleeping Dragon wrote:
Quote:

On 2005-07-03 06:28, Sleeping Dragon wrote:
Actually I built it for the HGR and fusion engine is necessary for it.

...



No removing of the HGR!





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Karagin
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PostPosted: 04-Jul-2005 08:16    Post subject: RE: Fist MBT Reply to topic Reply with quote

It's decent. You can still get the Vehicle Factory in the download section I believe and I think there is one more freeware vehicle maker running around out there too.

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Sleeping Dragon
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PostPosted: 07-Aug-2005 14:30    Post subject: RE: Fist AST redesign II Reply to topic Reply with quote

Fist Armor Support Tank
IS heavy tracked vehicle - level2
tonnage:                          75t
internal structure:              7.5t
engine:         225 fusion        15t
MP        3/5
heat-sinks:     single    10       0t
control equipment:                 4t
turret:                            1t
armor:    Ferro-Fibrous  188    10.5t
          armor
front:     45
R/L side: 33/33
rear:      32
turret:    45
Weapons and ammo  allocation  tonnage
heavy gauss          front        18t
heavy gauss (12)     body          3t
2 ER laser (M)      turret         2t
streak SRM-6        turret       4.5t
streak SRM-6 (15)    body          1t
Infantry             body          8t



Second redesign. The tank now has less
armor and HGR ammo, but it can carry two
squads of Battle-armored troops.

The cost is higher too, because of the FF armor.

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bladewind
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PostPosted: 08-Aug-2005 01:22    Post subject: RE: Fist AST redesign II Reply to topic Reply with quote

3 tons of HGauss ammo is too little.

For the Hgauss at least 16 - 20 shots makes it more viable. Downgrading the Streak to a regular 6 or Streak 4 might be a good idea though.

Nice touch on the BA ! i can imagine the enemies face once he meets up on 2 BA squads with that monster tank.



[ This Message was edited by: bladewind on 2005-08-08 01:23 ]
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Sleeping Dragon
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PostPosted: 08-Aug-2005 10:03    Post subject: RE: Fist AST redesign II Reply to topic Reply with quote

Fist Armor Support Tank
IS heavy tracked vehicle - level2
tonnage:                          75t
internal structure:              7.5t
engine:         225 fusion        15t
MP        3/5
heat-sinks:     single    10       0t
control equipment:                 4t
turret:                            1t
armor:    Ferro-Fibrous  188    10.5t
          armor
front:     45
R/L side: 33/33
rear:      32
turret:    45
Weapons and ammo  allocation  tonnage
heavy gauss          front        18t
heavy gauss (16)     body          4t
2 ER laser (M)      turret         2t
streak SRM-4        turret         3t
streak SRM-4 (25)    body          1t
Infantry             body          8t
CASE                 body        0.5t



Okay, the SRMs were downgraded and CASE
was installed to protect the infantry against
ammo or gauss explosion.

As I said before the tank enters the hot zone
with Infantry already deployed (just before
crawling from behind the corner, ...) and
ready to engage the enemy. BA can deal with
infantry and light opposition, and if
something goes wrong the Fist turns it's HGR
on the troublemaker. The HGR can force
piloting skill rolls and gives small penalty to
them = it's harder to fend off swarm attacks
or, if the mech falls it's much easier kill for
BAs.

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