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parafighter Clan Jade Falcon Star Commander
Joined: 02-Apr-2005 00:00 Posts: 181
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Posted: 04-Jul-2005 13:28 Post subject: some mechs |
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Some of my first mech designs, let me know what you think.
BattleMech Technical Readout
Type/Model: Riot mech rim-01
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 20 tons
Chassis: Standard
Power Plant: 80 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 1/Star Slab Standard
Armament:
2 GM MiniGun Machine Guns
2 Firestorm Flamers
1 Diverse Optics Type 30 Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Achernar Electronics HICK-4
Targeting & Tracking System: Cyclops
------------------------------------------------------------------------------
==Overview:==
The Riot mech was designed for riot control. The mech was easy to repair and
could be easily modified. It appears similar to the Clan's Cougar though it
was built first.
==Capabilities:==
The machine guns were mounted in boxes on either side of the mech. These boxes
acted as arms. The large laser was use to destroy vehicles at a distance. The
Riot mech never leaves the city.
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Type/Model: Riot mech rim-01
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Standard 0 2.00
Engine: 80 Fusion 6 2.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Single 7 .00
(Heat Sink Loc: 1 LT, 2 RT, 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 48 pts Standard 0 3.00
Internal Armor
Structure Value
Head: 3 4
Center Torso: 6 7
Center Torso (Rear): 5
L/R Side Torso: 5 5/5
L/R Side Torso (Rear): 4/4
L/R Arm: 3 2/2
L/R Leg: 4 5/5
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 HD)
1 Machine Gun LA 0 1 .50
1 Flamer RT 3 1 1.00
1 Flamer LT 3 1 1.00
1 Large Laser CT 8 2 5.00
--------------------------------------------------------
TOTALS: 14 41 20.00
Crits & Tons Left: 37 .00
Calculated Factors:
Total Cost: 1,101,800 C-Bills
Battle Value: 284
Cost per BV: 3,879.58
Weapon Value: 119 / 119 (Ratio = .42 / .42)
Damage Factors: SRDmg = 8; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 1/2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 3
____________________________________
BattleMech Technical Readout
Type/Model: Lion leo-01
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 1, Custom design
Mass: 100 tons
Chassis: Chariot Type IV Standard
Power Plant: 300 Rawlings Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: ArcShield VII Mk 6 Standard
Armament:
4 20mm Gatling Gun Machine Guns
1 Lightning Strike PPC
4 Diverse Optics Type 20 Medium Lasers
1 Armstrong Autocannon/5
Manufacturer: (Unknown)
Location: Solaris VII
Communications System: Irian E.A.R.
Targeting & Tracking System: Cat's Eyes 5
--------------------------------------------------------
Type/Model: Lion leo-01
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 160 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 26 Single 14 16.00
(Heat Sink Loc: 1 LFL, 1 RFL, 5 LT, 5 RT, 1 LRL, 1 RRL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 323 pts Standard 0 20.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 38
Center Torso (Rear): 24
L/R Side Torso: 21 22/22
L/R Side Torso (Rear): 20/20
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RFL 0 100 2 1.00
(Ammo Locations: 1 CT)
1 Machine Gun LFL 0 1 .50
1 PPC RT 10 3 7.00
2 Medium Lasers RT 6 2 2.00
1 Autocannon/5 LT 1 20 5 9.00
(Ammo Locations: 1 RT)
2 Medium Lasers LT 6 2 2.00
1 Machine Gun LRL(R) 0 1 .50
1 Machine Gun RRL(R) 0 1 .50
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 23 65 100.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 9,266,000 C-Bills
Battle Value: 1,770
Cost per BV: 5,235.03
Weapon Value: 2,450 / 2,450 (Ratio = 1.38 / 1.38)
Damage Factors: SRDmg = 28; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 3J, Armor/Structure: 8/8
Damage PB/M/L: 6/4/2, Overheat: 0
Class: MA; Point Value: 18
_________________ "There is something to be said for brute force, it is usually followed by brute stupidity"- Garfield
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 04-Jul-2005 15:27 Post subject: RE: some mechs |
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Nice urban mechs or Solaris 7 mechs.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Jul-2005 03:56 Post subject: RE: some mechs |
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Riot mech looks good, some JJs would be nice too, but sitting on powder keg doesn't make me feel safe.
Lion is already quite frequented name (one of my customs and clan DropShip), but the designers probably weren't aware of it in 3025 Otherwise main weapons are similar to BNC-3E Banshee. Short range weapons and strong armor in combination with the JJs allow it to fight well in dense terrain.
_________________ The dragon NEVER sleeps!
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