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Wanallo Federated Suns Leftenant Colonel
Joined: 02-Jan-2004 00:00 Posts: 671 Location: United Kingdom
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Posted: 05-Sep-2005 06:45 Post subject: What level three rules do you use? |
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As Maxtech states. It is possible as long as gamers agree to mix and match level three rules into thier games. So what do you guys prefer to use (or would like to use) in the games you play?
I personally like the glancing blows rule. As the realism and the image i get in my head of shells and gauss rounds clipping off mechs works very well.
The other rule i like is being able to create the Supertanks. Trying to take down a pair of 200-300 tonne tanks with a Lance of heavies is a really interesting fight.
So what about you.....?
_________________ Constant exposure to dangers will breed contempt for them-Seneca
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 05-Sep-2005 07:32 Post subject: RE: What level three rules do you use? |
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Floating criticals. Everyone agrees on those.
Someone asking to use extended movement modifiers while fielding mechs like the Dasher will have to give me something in return. Improved vehicle survival, for example.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 05-Sep-2005 08:34 Post subject: RE: What level three rules do you use? |
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On 2005-09-05 07:32, Nightmare wrote:
Floating criticals. Everyone agrees on those.
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That rule should be level 2 anyway...
_________________ www.210sportsblog.com
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 05-Sep-2005 08:59 Post subject: RE: What level three rules do you use? |
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I use most of the rules, and the prime one I leave out is Spriting (Run is already as fast as its supposed to go...)
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 05-Sep-2005 10:14 Post subject: RE: What level three rules do you use? |
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On 2005-09-05 08:59, Delta wrote:
I use most of the rules, and the prime one I leave out is Spriting (Run is already as fast as its supposed to go...)
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If you read the rules sprinting while in combat is usually dumb anyway...
_________________ www.210sportsblog.com
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WhizzbangThePowerSquig Royal Black Watch Regiment Master Sergeant
Joined: 21-Mar-2005 00:00 Posts: 345 Location: Canada
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Posted: 05-Sep-2005 10:48 Post subject: RE: What level three rules do you use? |
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Floating Crits, and the rapid-fire machine guns. However, only one guy I've played with took advantage of the MGS, and I've never seen a Piranah explode that spectacularly!
_________________ All fear Squiggy!
"I've never seen anything this beautiful in the entire galaxy - okay, give me the bomb." - Ultra Magnus
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 05-Sep-2005 13:18 Post subject: RE: What level three rules do you use? |
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O man I do not think I can even list them.
Most are from the Vehicle and Infantry sections of Max Tech. A lot of the special armor and advanced weapons no. Since I GM so much I like using a lot of the special enviorment rules, makes it intersting.
I tell the players which ones are in effect so they are ready.
AWAD- .7G world, Dusk, in a Jungle...... slows it down but man is it a last for the GM
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1466 Location: Germany
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Posted: 05-Sep-2005 14:21 Post subject: RE: What level three rules do you use? |
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Ok, lets see:
Engine Explosions (19,We´ve had some homerules about this before),
Expanded Partial Cover (24),
JumpJet Attack and Mule Kicking (26),
Infantry Damage (36),
Structures (49-51),
Concealing Information (52/53, To give BAP-equipped units more advantages),
Construction (64+, most of the new equipment),
Active Probes (79,new rules),
LAMS (79),
Armor (80-82, new types),
Artillery Cannons (82, snub-nose),
Special Munitions and Light AC´s (82/83),
CASE II (83/84),
ECM Suites (84/85,new rules),
Flamers (85),
Gauß Rifle (85, power down),
Grenade Launchers (86),
Hand-Held Weapons (86/87),
Compact Heat Sinks (87),
Thunderbolt Launchers (93)
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 05-Sep-2005 14:25 Post subject: RE: What level three rules do you use? |
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Quote:
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On 2005-09-05 10:14, chihawk wrote:
Quote:
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On 2005-09-05 08:59, Delta wrote:
I use most of the rules, and the prime one I leave out is Spriting (Run is already as fast as its supposed to go...)
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If you read the rules sprinting while in combat is usually dumb anyway...
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Its rather prohibitive to me. I was aware it was quite a dumb rule...
I think that spriting is a dumb not only because of its modifiers and other problems, but the fact that you can push a burst of extra speed out of a human does not mean you can do the same with a machine (MASC and Superchargers discluded)
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 05-Sep-2005 18:15 Post subject: RE: What level three rules do you use? |
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I use a lot of them, and I doubt I'll remember them all.
Double Blind (True)
Dusk/Dawn
Floating Crits.
Engine Explosions.
Pilot Advantages
Physical BTH
Physical PSR weight diff.
Damage/Rnd.
Firing while prone.
Move mods.
Leg Damage
Fire/Smoke
Extreme Range
LOS
PPC Field Inhibitor Disengage
Charge Damage
Glancing Blows
Burst MGs
Expanded Heat Scale
Quad Mulekicks
Partial Cover (modified with a house rule...)
Level 3 Targeting Systems (I've allowed these in all games I've GM'ed, no one has used 'em yet tho...)
Anyways, there are more, I just forget them now.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 05-Sep-2005 19:18 Post subject: RE: What level three rules do you use? |
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Quote:
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On 2005-09-05 14:25, Delta wrote:
Quote:
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On 2005-09-05 10:14, chihawk wrote:
Quote:
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On 2005-09-05 08:59, Delta wrote:
I use most of the rules, and the prime one I leave out is Spriting (Run is already as fast as its supposed to go...)
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If you read the rules sprinting while in combat is usually dumb anyway...
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Its rather prohibitive to me. I was aware it was quite a dumb rule...
I think that spriting is a dumb not only because of its modifiers and other problems, but the fact that you can push a burst of extra speed out of a human does not mean you can do the same with a machine (MASC and Superchargers discluded)
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I've never heard of an engine that can't run over 100% of its recommended maximum.
_________________ www.210sportsblog.com
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 05-Sep-2005 21:10 Post subject: RE: What level three rules do you use? |
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I don't use any.
Pin
_________________ "My Blood is not mine to give, it belongs to my Brothers"
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 05-Sep-2005 21:11 Post subject: RE: What level three rules do you use? |
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Quote:
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On 2005-09-05 21:10, Pinhead wrote:
I don't use any.
Pin
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Yes, you do.
Movement dice.
No, I'm not kidding.
_________________ www.210sportsblog.com
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Moonlapse Vertigo Clan Goliath Scorpion Star Captain
Joined: 02-Mar-2004 00:00 Posts: 207
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Posted: 05-Sep-2005 22:40 Post subject: RE: What level three rules do you use? |
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None. Level 2 is fine how it is, a lot of the level 3 rules are unbalancing.
I don't care about realism, and many of the level 3 rules seem to be about making combat more realistic without actually adding anything to the game.
And I hate when it is assumed that a level 3 rules are being used at a pick-up game or something.
[ This Message was edited by: Moonlapse Vertigo on 2005-09-05 22:41 ]
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Beebles Kell Hounds Lieutenant
Joined: 12-May-2004 00:00 Posts: 209 Location: Ireland
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Posted: 06-Sep-2005 06:23 Post subject: RE: What level three rules do you use? |
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extended movement modifiers
PPc Inhibitor disengage
Double blind
_________________ too lazy to make a sig...
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