Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
Posted: 20-Nov-2005 14:55 Post subject: Helot Light Lander
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Helot Light Lander
Tech: Inner Sphere / 3067
Vessel Type: Conventional Fighter
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 5 tons
Frame: Airscope Type 4
Length: 25 meters
Power Plant: Atlantis 15 Turbine
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Nonw Standard
Armament: None
Manufacturer: Atlas Aerospace ConAir Plant 4
Location: Klendathu
Communications System: Hellespont TiteBeam
Targeting & Tracking System: None
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==Overview:==
The Helot Light Lander, is your typical run of the mill light transport. It
isn't made to go into combat of any kind, though it does get used as a spotter
from time to time for artilley units.
The Helot is found on many worlds in various roles, ranging from bushpilot
operations to medical transport. The lander is cheap and effective.
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Class/Model/Name: Helot Light Lander
Mass: 5 tons
Equipment: Mass
Power Plant: 15 Turbine 1.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 3 .00
VSTOL Equipment: .50
Total Heat Sinks: 0 Single .00
Fuel: .00
Cockpit, Avionics & Attitude Thrusters: .50
Armor Type: Standard (0 total armor pts) .00
Standard Scale Armor Pts
Location: L / R
Nose: 0
Left/Right Wings: 0/0
Aft: 0
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Cargo 3.00
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TOTALS: Heat: 0 5.00
Tons Left: .00
Calculated Factors:
Total Cost: 43,870 C-Bills
Battle Value: 11
Cost per BV: 3,988.18
Weapon Value: 0 (Ratio = .00)
Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0
BattleForce2: MP: 3, Armor/Structure: 0 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: FL; Point Value: 0
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