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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 23-Nov-2005 02:12 Post subject: Repairing Mechs and Bodies |
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Ok, the BMR gives use rules for repairing Mechs. However, it doesn't give, to my knowledge, rules on healing Mechwarriors who have suffered damage.
My question is, How many days does it take to heal 1 point of damage to a Mechwarrior?
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1467 Location: Germany
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Posted: 23-Nov-2005 02:49 Post subject: RE: Repairing Mechs and Bodies |
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If I remember right in Max Tech is a rule for healing (see MASH). But I don´t know if there are times given. Maybe you can adopt RPG rules (sorry no books in reach now).
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 23-Nov-2005 03:18 Post subject: RE: Repairing Mechs and Bodies |
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If I recall it correctly, in Mechcommader warrior had to stay one mission at home to heal one point of damage.
_________________ The dragon NEVER sleeps!
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 25-Nov-2005 08:33 Post subject: RE: Repairing Mechs and Bodies |
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I do not remember anything in table top being specifically mentioned. But I think it would be done in abstract. One or two level or wounds is first aid so right back in. Three may be a few days, while four and five might take weeks to come back from.
AWAD- Nothing like having a MW die in teh cockpit of an almost fully functional mech
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 25-Nov-2005 17:01 Post subject: RE: Repairing Mechs and Bodies |
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MechCommander healed two points for every mission skipped, and one point if the pilot went on the mission but wasn't wounded further.
I've always adopted the RPG rules for this, though. Length of healing dependent on how bad the damage was. _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 28-Nov-2005 23:28 Post subject: RE: Repairing Mechs and Bodies |
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I'd say case by case. Because, abrasions and cuts and bruises heal faster than shattered bones.
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DarkAdder Clan Star Adder Star Commander
Joined: 10-Jan-2004 00:00 Posts: 604
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Posted: 29-Nov-2005 00:34 Post subject: RE: Repairing Mechs and Bodies |
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I think a realistic method would be to take the number of wounds times one day each. Thus, if a mechwarrior has taken 2 wounds, hes going to be out for two days.
Seeing has how more wounds take longer to heal, I think that lots of wounds would take more time.
_________________ Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup.
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 02-Dec-2005 13:03 Post subject: RE: Repairing Mechs and Bodies |
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It would be different on the conditions as well. You heal better in a MedFac than sitting in your cockpit...
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 11-Dec-2005 07:03 Post subject: RE: Repairing Mechs and Bodies |
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Just found it
p. 57 CombatOps: M.A.S.H. unit may make 1d6 healing actions per week per unit experience level (from 1d6 green to 4d6 elite).
As one action it may heal 1 point of damage from mechwarrior/pilot, but only once per week for each warrior.
_________________ The dragon NEVER sleeps!
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