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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Feb-2006 00:12 Post subject: The Dire Panther |
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60 ton cousin to the popular Panther.
BattleMech Technical Readout
Type/Model: Dire Panther custom DRPTR-1
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 60 tons
Chassis: Alshain 56-Carrier Ultra Reinforced Endo Steel
Power Plant: 240 Hermes Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Maximillian 42 Standard
Armament:
1 Lord's Light PPC
1 Lord's Thunder PPC Capacitor
4 Ichiba 3000 Medium Lasers
2 Harpoon-4S Streak SRM 4s
1 Matabushi Guardian Guardian ECM
1 Matabushi Citizen C³ Slave Unit
Manufacturer: Alshain Weapons
Location: (Unknown)
Communications System: Sipher CommCon SCU-4 w. Guardian ECM Suite
Targeting & Tracking System: Cat's Eyes 5
------------------------------------------------------------------------------
==Overview:==
Much like the Grand Dragon the Dire Panther is a attempt to make a long time
DCMS favorite the Panther a more formidible machine. Though still in the
design and planning phase the new Dire Panther is 25 tons heavier than its
parent and mounts a much larger electronics package. Critics of the design
state that at 6.6 million cbills it is just not cost effective and at this
time unnessary, especially when the PPC Capacitor is taken into account, a
very hard to find and even harder to repair item. Thoes in favor of the design
state that the capacitor is a item that allows the mech to deal the same
damage as the Clan ppc when it charges the weapon. When not charged it act as
a normal ppc, and gives the mech a flexibility that most ppc units dont have.
That and the heavier weapons load give the Dire Panther a reason to be feared.
==Capabilities:==
The Dire Panther is still on the drawing boards but appears to be nearing the
prototype stage as the team has finally aquired 4 old panther chassies for
refitting and inner structural reinforcement, before final modification.
Planned are a impressive electronics package, a C3 slave package as well as a
Guardian ECM suite will gove the Dire Panther a valuable role in the lance and
company scale battle. Weapon wise the old tried and true Lords Light PPC are
mounted in the right arm and the Lords Thunder PPC Capacitor are tied to the
same targeting computer that has made the original Panther so popular. 4
medium lasers are mounted 2 in the left arm and 1 in each side torse for close
in work, as well as a pair of Streak Srm 4 launchers.
--------------------------------------------------------
Type/Model: Dire Panther custom DRPTR-1
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 200 pts Standard 0 12.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 PPC Capacitor RA 5 1 1.00
2 Medium Lasers LA 6 2 2.00
1 Medium Laser RT 3 1 1.00
1 Streak SRM 4 RT 3 25 2 4.00
(Ammo Locations: 1 RT)
1 Medium Laser LT 3 1 1.00
1 Streak SRM 4 LT 3 1 3.00
1 Guardian ECM LT 0 2 1.50
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 33 69 60.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 6,620,480 C-Bills
Battle Value: 1,478 (+192 for C³)
Cost per BV: 4,479.35
Weapon Value: 1,416 / 1,281 (Ratio = .96 / .87)
Damage Factors: SRDmg = 28; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 2
Class: MH; Point Value: 15
Specials: ecm, c3s
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 20-Feb-2006 05:48 Post subject: RE: The Dire Panther |
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It can be easily dropped to 50 tons. You'll have only 10.5 tons of armor, but you may improve the SRMs or add BAP/AMS. The firepower seems a little light for 60t mech.
EDIT: I overlooked the 2nd SRM, but still the firepower isn't great.
[ This Message was edited by: Sleeping Dragon on 2006-02-20 11:32 ] _________________ The dragon NEVER sleeps!
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 20-Feb-2006 08:28 Post subject: RE: The Dire Panther |
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Level 3...
Sorry...
I HATE level 3 tech.
Its a personal thing, but I refuse to use the stuff. Its like alcohol...use it and it feels good, but when reality returns...your left wishing it hadn't..."man, this isn't even cool. I'd be kicking his $#% if I had my level3 stuff."
Ok then. All of the personal stuff aside.
I agree with SD a little light in the firepower for a 60 tonner. I do like the dual SRM-4's and ML, mirroring each other in the outer torsoes, and the 2 ML on the left arm. Goodbye blind spot.
Overall, scale of 1-5 I give it a 3. Thanks.
_________________
RAVENS
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Feb-2006 20:47 Post subject: RE: The Dire Panther |
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Hehehe only 1 piece of lvl 3 tech the PPC capacitor which is easily enough removed.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Feb-2006 20:54 Post subject: RE: The Dire Panther |
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Okies reworked it a bit and lowered the weight. Lost 6% of armor coverage (not sure if I find that acceptable or not on a mech.) I could improve the weapons by removeing a c3 or something else but again that isnt the intent of the design. I figure its more of a medium raider or city fighter.
Oh and I also removed the ppc capacitor, Not sure I like the change but /shrug its not a big deal there.
BattleMech Technical Readout
Type/Model: Dire Panther custom DRPTR-2
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Alshain 56-Carrier Ultra Reinforced Endo Steel
Power Plant: 200 Hermes Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Maximillian 42 Standard
Armament:
1 Lord's Light PPC
4 Ichiba 3000 Medium Lasers
2 Harpoon-4S Streak SRM 4s
1 Matabushi Guardian Guardian ECM
1 Matabushi Citizen C³ Slave Unit
Manufacturer: Alshain Weapons
Location: (Unknown)
Communications System: Sipher CommCon SCU-4 w. Guardian ECM Suite
Targeting & Tracking System: Cat's Eyes 5
------------------------------------------------------------------------------
==Overview:==
Much like the Grand Dragon the Dire Panther is a attempt to make a long time
DCMS favorite the Panther a more formidible machine. Though still in the
design and planning phase the new Dire Panther is 25 tons heavier than its
parent and mounts a much larger electronics package. Critics of the design
state that at 6.6 million cbills it is just not cost effective and at this
time unnessary, especially when the PPC Capacitor is taken into account, a
very hard to find and even harder to repair item. Thoes in favor of the design
state that the capacitor is a item that allows the mech to deal the same
damage as the Clan ppc when it charges the weapon. When not charged it act as
a normal ppc, and gives the mech a flexibility that most ppc units dont have.
That and the heavier weapons load give the Dire Panther a reason to be feared.
==Capabilities:==
The Dire Panther is still on the drawing boards but appears to be nearing the
prototype stage as the team has finally aquired 4 old panther chassies for
refitting and inner structural reinforcement, before final modification.
Planned are a impressive electronics package, a C3 slave package as well as a
Guardian ECM suite will gove the Dire Panther a valuable role in the lance and
company scale battle. Weapon wise the old tried and true Lords Light PPC are
mounted in the right arm and the Lords Thunder PPC Capacitor are tied to the
same targeting computer that has made the original Panther so popular. 4
medium lasers are mounted 2 in the left arm and 1 in each side torse for close
in work, as well as a pair of Streak Srm 4 launchers.
--------------------------------------------------------
Type/Model: Dire Panther custom DRPTR-2
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 200 Fusion 6 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 11 Double [22] 9 1.00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 160 pts Standard 0 10.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 22
Center Torso (Rear): 7
L/R Side Torso: 12 17/17
L/R Side Torso (Rear): 6/6
L/R Arm: 8 15/15
L/R Leg: 12 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 Medium Laser RT 3 1 1.00
1 Streak SRM 4 RT 3 25 2 4.00
(Ammo Locations: 1 RT)
1 Medium Laser LT 3 1 1.00
1 Streak SRM 4 LT 3 1 3.00
1 Guardian ECM LT 0 2 1.50
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 28 71 50.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 4,906,000 C-Bills
Battle Value: 1,320 (+167 for C³)
Cost per BV: 3,716.67
Weapon Value: 1,319 / 1,193 (Ratio = 1.00 / .90)
Damage Factors: SRDmg = 27; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 4J, Armor/Structure: 4/4
Damage PB/M/L: 4/4/1, Overheat: 1
Class: MM; Point Value: 13
Specials: ecm, c3s
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 20-Feb-2006 20:59 Post subject: RE: The Dire Panther |
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Better.
Much better.
I'd be willing to use it...right next to its little brother.
"Surprise bozo! I don't go down quite so easily!"
_________________
RAVENS
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 21-Feb-2006 00:15 Post subject: RE: The Dire Panther |
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Thank you. Though I still like the idea of charging up the ole ppc capacitor and letting the opening salvo fromt he ppc pack the same punch as the clan version
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Feb-2006 15:04 Post subject: RE: The Dire Panther |
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Looks nice, and you can always replace one of the lasers with capacitor. Why not ER PPC?
_________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 21-Feb-2006 20:05 Post subject: RE: The Dire Panther |
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Heat profile. With the capacitor you have to charge it up for 1 round without firing it, to get it to do 15 points and 15 heat, if you use it in the inital salvo and then mabey a couple times during the battle you should be able to play the heat scale a bit better than with just the ERppc blasting away every round.
I usually create (or try) bracket fighters as it allows for either more weapons and electronics, and a more difficult machine to master.
Alpo (alpha) strikers are boring and unless the profile of the mech requires it should be avoided.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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