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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 19-Apr-2006 11:25 Post subject: Robinson Valkyrie |
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This mod is a bit simplistic, but fulfills a certain tactical need the Robinson Rangers face on a regular basis very well.
BattleMech Technical Readout
Type/Model: Valkyrie VLK-QG
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 30 tons
Chassis: Corean Model 1AA Standard
Power Plant: 150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Norse Industries 3S Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Riese-470 Standard
Armament:
1 Medium Laser
1 Large Laser
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: Lynx-Shur
Targeting & Tracking System: Sync Tracker (39-42071)
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==Variants:==
The VLK-QG was developed by the Robinson Rangers as a Panther hunter. The
traditional Valkyrie's reliance on LRMs often dictated a defensive stance
against one of the Rangers most common opponents, the Panther. A large laser
gives the Valkyrie the ability to engage the Panther at close range with a
good chance of success.
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Type/Model: Valkyrie VLK-QG
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 150 Fusion 6 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 6 2.00
(Heat Sink Loc: 3 LT, 2 RT, 1 CT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 96 pts Standard 0 6.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 14
Center Torso (Rear): 4
L/R Side Torso: 7 12/12
L/R Side Torso (Rear): 2/2
L/R Arm: 5 9/9
L/R Leg: 7 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 Large Laser LT 8 2 5.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
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TOTALS: 11 44 30.00
Crits & Tons Left: 34 .00
Calculated Factors:
Total Cost: 2,168,920 C-Bills
Battle Value: 663
Cost per BV: 3,271.37
Weapon Value: 321 / 321 (Ratio = .48 / .48)
Damage Factors: SRDmg = 11; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 2/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 7
mod edit: please oh please use < pre > and < /pre > instead of [ code ] and [ /code ]. code makes text uber small on many computers and really hard to read.
[ This Message was edited by: Vagabond on 2006-04-19 12:14 ] _________________ "The enemy's gate is down."
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 19-Apr-2006 12:22 Post subject: RE: Robinson Valkyrie |
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I'm not sure if this mech is able to hunt down the Panther. I think that too often the hunter can become hunted. I just can't convince myself that this armament will be enough to kill the alley cat
_________________ The dragon NEVER sleeps!
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 19-Apr-2006 14:08 Post subject: RE: Robinson Valkyrie |
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It can get under the Panther's PPC and has a significant advantage in mobility. That's probably enough to make it a fair fight.
_________________ "The enemy's gate is down."
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 19-Apr-2006 14:32 Post subject: RE: Robinson Valkyrie |
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Just hope that you'll make it through that PPC. 4/6/4 should be enough to keep you from closing for a while, especially when you play cat and mouse game in the city.
_________________ The dragon NEVER sleeps!
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 19-Apr-2006 21:23 Post subject: RE: Robinson Valkyrie |
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What fun is life without risk?
_________________ "The enemy's gate is down."
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