BattleMech Technical Readout
Type/Model: Valkyrie VLK-QR
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 30 tons
Chassis: Corean Model 101AA Endo Steel
Power Plant: 150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 HildCo Model 12 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: StarGuard CIV w. CASE Standard
Armament:
1 ER Medium Laser
2 ER Small Lasers
2 LRM 5s
1 TAG
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: Lynx-Shur
Targeting & Tracking System: Sync Tracker (39-42071) w. Artemis IV FCS
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I did this one as a factory-level custom.
The fluff is that a smaller mech factory
received a franchise to produce the Valkyrie.
However, the local nobles requested a
reworked version of the QD that would be
more cost effective.
The Artemis IV and Ferro armor were
considered unnecessary expenses, and
were removed. This not only made the unit
much cheaper, but it freed up valuable
internal space.
The Medium Pulse Laser was deemed
ineffective due to its short range, and so
was replaced with an ER Medium Laser. The
extra expense was justified on the grounds
that the weapon had a much longer range.
Two ER Small Lasers were also added as a
nod to the rise of armored infantry.
To help survivability, the LRM rack was
broken up in order to make it redundant.
Double Heat Sinks, although expensive,
were also installed to allow the pilot to take
full advantage of the mech's weapons
systems and jump movement. A TAG system
was also added to the head so that the
mech could also serve as a spotter.
--------------------------------------------------------
Type/Model: Valkyrie VLK-QR
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 7 LT, 7 RT)
Engine: 150 Fusion 6 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 12 .00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 105 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 ER Small Laser RA 2 1 .50
1 ER Small Laser LA 2 1 .50
2 LRM 5s LT 4 24 3 5.00
(Ammo Locations: 1 RT)
1 TAG HD 0 1 1.00
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 13 69 30.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 2,499,770 C-Bills
Battle Value: 799
Cost per BV: 3,128.62
Weapon Value: 389 / 389 (Ratio = .49 / .49)
Damage Factors: SRDmg = 9; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 3/3
Damage PB/M/L: 2/2/1, Overheat: 0
Class: ML; Point Value: 8
Specials: if, tag
BattleMech Technical Readout
Type/Model: Valkyrie VLK-QR
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 30 tons
Chassis: Corean Model 101AA Endo Steel
Power Plant: 150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 HildCo Model 12 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: StarGuard CIV w. CASE Standard
Armament:
1 ER Medium Laser
2 ER Small Lasers
2 LRM 5s
1 TAG
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: Lynx-Shur
Targeting & Tracking System: Sync Tracker (39-42071) w. Artemis IV FCS
------------------------------------------------------------------------------
==Overview:==
The Valkyrie is as symbolic of the future of the Inner Sphere as was the
formation of the Federated Commonwealth. Indeed, the VLK-QD owes its origin
to that alliance. One of the challenges that faced Steiner and Davion
military planners was how to give the disparate Federated Suns and Lyran
Commonwealth units a sense of unity. Adopting common strategy and insignia
was part of this effort. Reducing the variety and increasing the quality of
equipment is another.
The VLK-QD Valkyrie is one of the success stories of this effort. Though
the Valkyrie has always been common in Davion units, it was less available to
other Successor States. With the decoding of the Star League's mysteries,
Corean Enterprises of New Avalon quickly set about applying the breakthroughs
to the company's most successful design. The result has proven so successful
in field trials that the Valkyrie was selected as one of the Federated
Commonwealth's standard light 'Mechs, with a huge increase in production
ordered.
Employing Endo Steel internal structure and Ferro-Fibrous armor has
simultaneously reduced weight and increased protection. The Cellular
Ammunition Storage Equipment enhances protection further, and the leftover
weight difference allowed Corean to improve both weapons systems. A Sutel
Precision Line Medium Pulse Laser increases the firepower over the old Sutel
IX model, and the addition of an Artemis IV fire-control system increases the
accuracy of the long-range missiles.
The only setback for the new design occurred before its genesis. The
Draconis Combine's capture of Marduk during the Fourth Succesion War deprived
Corean of tis source for Valkyrie jump jets, Norse Industries. Production
lagged for years as designers tried one model after another, with results
always less than satisfactory. The strengthening of ties between the
Federated Commonwealth and St. Ives Compact provided the solution to the
problem. Under pressure to trade with Compact firms, Corean tried the HildCo
Model 12 jump jet and found that it worked well with the Valkyrie's other
systems.
--------------------------------------------------------
Type/Model: Valkyrie VLK-QR
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 7 LT, 7 RT)
Engine: 150 Fusion 6 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 12 .00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 105 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 ER Small Laser RA 2 1 .50
1 ER Small Laser LA 2 1 .50
2 LRM 5s LT 4 24 3 5.00
(Ammo Locations: 1 RT)
1 TAG HD 0 1 1.00
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 13 69 30.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 2,499,770 C-Bills
Battle Value: 799
Cost per BV: 3,128.62
Weapon Value: 389 / 389 (Ratio = .49 / .49)
Damage Factors: SRDmg = 9; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 3/3
Damage PB/M/L: 2/2/1, Overheat: 0
Class: ML; Point Value: 8
Specials: if, tag
[ This Message was edited by: Vagabond on 2006-04-19 22:30 ] _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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