Mordel's Bar & Grill
VLK-QR Valkyrie
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 19-Apr-2006 13:21    Post subject: VLK-QR Valkyrie Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model:    Valkyrie VLK-QR
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Corean Model 101AA Endo Steel
Power Plant:   150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 HildCo Model 12 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    StarGuard CIV w. CASE Standard
Armament:      
  1 ER Medium Laser
  2 ER Small Lasers
  2 LRM 5s
  1 TAG
Manufacturer:  Corean Enterprises
  Location:    New Avalon
Communications System:  Lynx-Shur
Targeting & Tracking System:  Sync Tracker (39-42071) w. Artemis IV FCS

------------------------------------------------------------------------------

I did this one as a factory-level custom. 

The fluff is that a smaller mech factory 
received a franchise to produce the Valkyrie.
 However, the local nobles requested a 
reworked version of the QD that would be 
more cost effective.

The Artemis IV and Ferro armor were 
considered unnecessary expenses, and 
were removed. This not only made the unit 
much cheaper, but it freed up valuable 
internal space.

The Medium Pulse Laser was deemed 
ineffective due to its short range, and so 
was replaced with an ER Medium Laser. The 
extra expense was justified on the grounds 
that the weapon had a much longer range. 
Two ER Small Lasers were also added as a 
nod to the rise of armored infantry. 

To help survivability, the LRM rack was 
broken up in order to make it redundant. 
Double Heat Sinks, although expensive, 
were also installed to allow the pilot to take 
full advantage of the mech's weapons 
systems and jump movement. A TAG system
 was also added to the head so that the 
mech could also serve as a spotter.
 
--------------------------------------------------------
Type/Model:    Valkyrie VLK-QR
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 7 LT, 7 RT)
Engine:        150 Fusion                    6      5.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]              12       .00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  105 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         15      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   5      10/10      
   L/R Leg:                   7      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 ER Small Laser         RA      2           1       .50
1 ER Small Laser         LA      2           1       .50
2 LRM 5s                 LT      4   24      3      5.00
  (Ammo Locations: 1 RT)
1 TAG                    HD      0           1      1.00
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         13          69     30.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        2,499,770 C-Bills
Battle Value:      799
Cost per BV:       3,128.62
Weapon Value:      389 / 389 (Ratio = .49 / .49)
Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 3
BattleForce2:      MP: 5J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: if, tag

BattleMech Technical Readout

Type/Model:    Valkyrie VLK-QR
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Corean Model 101AA Endo Steel
Power Plant:   150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 HildCo Model 12 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    StarGuard CIV w. CASE Standard
Armament:      
  1 ER Medium Laser
  2 ER Small Lasers
  2 LRM 5s
  1 TAG
Manufacturer:  Corean Enterprises
  Location:    New Avalon
Communications System:  Lynx-Shur
Targeting & Tracking System:  Sync Tracker (39-42071) w. Artemis IV FCS

------------------------------------------------------------------------------
==Overview:==
     The Valkyrie is as symbolic of the future of the Inner Sphere as was the
formation of the Federated Commonwealth.  Indeed, the VLK-QD owes its origin
to that alliance.  One of the challenges that faced Steiner and Davion
military planners was how to give the disparate Federated Suns and Lyran
Commonwealth units a sense of unity.  Adopting common strategy and insignia
was part of this effort.  Reducing the variety and increasing the quality of
equipment is another.
     The VLK-QD Valkyrie is one of the success stories of this effort.  Though
the Valkyrie has always been common in Davion units, it was less available to
other Successor States.  With the decoding of the Star League's mysteries,
Corean Enterprises of New Avalon quickly set about applying the breakthroughs
to the company's most successful design.  The result has proven so successful
in field trials that the Valkyrie was selected as one of the Federated
Commonwealth's standard light 'Mechs, with a huge increase in production
ordered.
     Employing Endo Steel internal structure and Ferro-Fibrous armor has
simultaneously reduced weight and increased protection.  The Cellular
Ammunition Storage Equipment enhances protection further, and the leftover
weight difference allowed Corean to improve both weapons systems.  A Sutel
Precision Line Medium Pulse Laser increases the firepower over the old Sutel
IX model, and the addition of an Artemis IV fire-control system increases the
accuracy of the long-range missiles.
     The only setback for the new design occurred before its genesis.  The
Draconis Combine's capture of Marduk during the Fourth Succesion War deprived
Corean of tis source for Valkyrie jump jets, Norse Industries.  Production
lagged for years as designers tried one model after another, with results
always less than satisfactory.  The strengthening of ties between the
Federated Commonwealth and St. Ives Compact provided the solution to the
problem.  Under pressure to trade with Compact firms, Corean tried the HildCo
Model 12 jump jet and found that it worked well with the Valkyrie's other
systems.

--------------------------------------------------------
Type/Model:    Valkyrie VLK-QR
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 7 LT, 7 RT)
Engine:        150 Fusion                    6      5.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]              12       .00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  105 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         15      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   5      10/10      
   L/R Leg:                   7      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 ER Small Laser         RA      2           1       .50
1 ER Small Laser         LA      2           1       .50
2 LRM 5s                 LT      4   24      3      5.00
  (Ammo Locations: 1 RT)
1 TAG                    HD      0           1      1.00
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         13          69     30.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        2,499,770 C-Bills
Battle Value:      799
Cost per BV:       3,128.62
Weapon Value:      389 / 389 (Ratio = .49 / .49)
Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 3
BattleForce2:      MP: 5J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: if, tag



[ This Message was edited by: Vagabond on 2006-04-19 22:30 ]
_________________
"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
Back to top View profile Send site message Twitter Username
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 19-Apr-2006 14:24    Post subject: RE: VLK-QR Valkyrie Reply to topic Reply with quote

Shoo, shoo, put that broken launcher away

I don't think that the small lasers will be effective against infantry, wouldn't it be better to install second ER medium laser?

_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum