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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 11-Aug-2006 15:11 Post subject: Asymetrical Warfare |
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OK, here's the setup:
You're leading a lance of mechs (4) to chase down an element (2) of mechs.
A battle has just ended, but your lance wasn't involved and the element your chasing escaped without engaging your main force.
The element you're chasing is a pair of Battlemasters-1D, armed with a PPC and a lot of lasers. BV is 2646. They retreat into a city. (If you have megamek, it's a 2x2 map, Military Base 1, City Downtown, Skyscrapers, and Residential.)
What four mechs do you bring after them? How many can you bring back? _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 11-Aug-2006 15:18 Post subject: RE: Asymetrical Warfare |
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(set as a reply so people can reply separately to either my solution or to my set-up)
My Solution: 2 Assassin ASN-21s, an Enforcer -4R, and a Vulcan 2T, combined BV 2610.
I jumped a lot and stayed on top of buildings. I tried to stay at range from the battlemasters unless I could jump in behind them. I kept my mechs far apart from each other, but with the Battlemasters always between two mechs.
I lost both Assassins, my Enforcer was disabled, and the Vulcan needed an overhaul later. _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 12-Aug-2006 00:38 Post subject: RE: Asymetrical Warfare |
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Quote:
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On 2006-08-11 15:11, SaberDance wrote:
You're leading a lance of mechs (4) to chase down an element (2) of mechs.
The element you're chasing is a pair of Battlemasters-1D.
What four mechs do you bring after them? How many can you bring back?
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Two BMs? In a city? If there's a choice I'll go after them with four King Crabs. I expect to bring all KCs back.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 12-Aug-2006 01:54 Post subject: RE: Asymetrical Warfare |
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Requiring a full lance to chase the Battlemasters puts the pursuer at too much of a disadvantage, IMO. The 2.6K BV limit forces the pursuer to choose from small, woefully outmatched 'mechs to fight twin giants in terrain that's most advantageous to their design.
As you state, the Battlemasters CAN be taken down, but no sane military commander would willingly pit his men (and more importantly, his 'mechs) into that kind of lose-lose fight.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 12-Aug-2006 10:18 Post subject: RE: Asymetrical Warfare |
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Quote:
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On 2006-08-12 01:54, Warhammer: 3025 wrote:
Requiring a full lance to chase the Battlemasters puts the pursuer at too much of a disadvantage, IMO. The 2.6K BV limit forces the pursuer to choose from small, woefully outmatched 'mechs to fight twin giants in terrain that's most advantageous to their design.
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Check the mission brief again. There's no limit other than you have to pick four mechs.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 12-Aug-2006 12:01 Post subject: RE: Asymetrical Warfare |
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Yes. What I'm really interested in is, as a commander, what would you bring, or as a gamer, what could you bring.
A pair of Battlemaster elements pounding each other is fairly straight forward.
Four on two, though, is a little different.
I've beaten it easily bringing a four of heavies, just so long as they could reach 5/8.
But such an outlandish mismatch (it was something like 5100 to 2600 BV and I had almost twice the weight) seems unsporting from the gamer's perspective. _________________ "Politics is the Art of looking for trouble, finding it everywhere, misdiagnosing the problem, and applying the wrong solution."
-Groucho Marx
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 12-Aug-2006 20:43 Post subject: RE: Asymetrical Warfare |
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Quote:
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On 2006-08-11 15:11, SaberDance wrote:
The element you're chasing is a pair of Battlemasters-1D, armed with a PPC and a lot of lasers. BV is 2646.
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That's what gave me the impression the BV was capped.
A WVR-6R Wolverine and a GRF-1N Griffin backed up by HBK-4G Hunchbacks would be my pick for an interesting and hard-fought game.
As a commander, however, I would choose a VTR-9B Victor, twin HGN-733 Highlanders, and a KGC-0000 King Crab.
[ This Message was edited by: Warhammer: 3025 on 2006-08-12 20:45 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 14-Aug-2006 12:07 Post subject: RE: Asymetrical Warfare |
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As a Commander, my choice is a Texas battleship.
_________________ "The enemy's gate is down."
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 16-Aug-2006 16:44 Post subject: RE: Asymetrical Warfare |
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Not looking up BV and Looking for what would be fun. I have 2 ideas.
Kurita Lance- Manuver combat
Dragon
Wolverine K
Jenner
Jenner
Liao Lance- Indirect combat
Catapult
Vindicator
Crusader-L
Assassin
Both would be challenges and fun.
AWAD- Or hordes of infantry if using Max Tech rules and these are the BattleMasters with no MGs
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