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Basilisk
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Fang
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PostPosted: 05-Oct-2006 16:53    Post subject: Basilisk Reply to topic Reply with quote

I had mentioned the Basilisk in another post at one time, so here it is. tell me what you think. Sorry it's a bit sloppy, I don't have nifty apps like heavy metal
GZT-1A Basilisk
35 tons
walk-7
run-9
jump-5
extra light engine
ferro fibrous armor
heat sinks-10
H-9
CT-11/4
RT/LT-9/3
RA/LA-9
RL/LL-12

Beagle Active Probe-LT
Guardian ECM-LT
RA- 6 machine guns ( no hand or lower arm actuator)
LA- 6 Machine Guns ( No hand or lower arm actuator)
RT- Medium Laser
RT-2 jump jets
LT- Medium Laser
LT- 2 jump jets
CT- MG ammo (200)
CT- jump jet

crappy fluff text:
Originally designed as an inexpensive riot suppression unit, the cost was a bit more than most potential buyers were willing to pay for a light mech of its design.
Capabilities:
though rather maligned and cast aside, the Basilisk is a capable mech for its weight class. The dual medium lasers give it a decent sting, and the 12 machine guns can quickly strip the armor off of most light and even some medium mechs. The Machine Guns are mounted on a curious Ball in Socket mount, which can pivot in almost any direction, giving the mech a greater field of fire than most. The ECM make sure the Basilisk can sneak up on an opponent undetected, whilst the Active Probe can detect targets and threats alike well before they can detect the Basilisk. the addition of the jump jets give the mech even greater mobility in its preferred city environment
Deployment:
There were only a few of these mechs produced, and they are used by Ground Zero Technologies, the developer, as guard units for the design and testing facilities. NO serious inquiries have been made in regards to any bulk purchases, and the design has mostly been shoved aside in favor of GZT using its resources to resurrect the GZT-2M Mjollnir, the 100 ton beast it once produced in the Star League era

[ This Message was edited by: Fang on 2006-10-05 16:57 ]
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Sleeping Dragon
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PostPosted: 06-Oct-2006 02:27    Post subject: RE: Basilisk Reply to topic Reply with quote

...but if you want, than I may still convert it for you

The Mech has one serious flaw in it's concept: XL engine and advanced electronics can't be in the concept of a cheap unit. Aside from that I think that in chosen environment it will be dangerous, but remember that conventional infantry is invisible even with BAP, so the weak rear armor can still be a problem. The infantry will probably vanish as soon as it's presence is known, but I think that we know who is expendable here...

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Fang
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PostPosted: 06-Oct-2006 08:35    Post subject: RE: Basilisk Reply to topic Reply with quote

The flaw is supposed to be there. Thepotential buyers wanted something inexpensive, but the designers didn't deliver. Would be easier to buy some Po tanks than to field a lance of these mechs. The mech it self isn't that bad, and I have used it to very good effect against other light mechs. True, infantry does not get spotted by the BAP. but if it does come from behind, the swivel / ball mounted machine guns can rotate to the rear firing arc and make mince meat of any platoon the strays too close.It was initially supposed to be used against infantry, but performs better against other lights. IF you want to convert it, cool. I would be interested to see the HMP layout

[ This Message was edited by: Fang on 2006-10-06 08:39 ]
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Fang
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PostPosted: 06-Oct-2006 09:43    Post subject: RE: Basilisk Reply to topic Reply with quote

One could do a version the drops the electronics gear for more armor and an extra jumpjet or 2. would have 7 tons standard armor and two more jumpjets. change in armor allocation could be
CT- 15/6
rt/lt- 11/5
ra/la- 10
rl/ll- 15
going with an standard engine would greatly reduce its speed, but also make it more cost effective.

[ This Message was edited by: Fang on 2006-10-06 09:49 ]
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Sleeping Dragon
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PostPosted: 06-Oct-2006 13:58    Post subject: RE: Basilisk Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Basilisk GZT-1A
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Standard
Power Plant:   245 Magna XL Fusion
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  12 Machine Guns
  2 Medium Lasers
  1 Beagle Active Probe
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
crappy fluff text: 
Originally designed as an inexpensive riot suppression unit, the cost was a
bit more than most potential buyers were willing to pay for a light mech of
its design.

==Capabilities:==
though rather maligned and cast aside, the Basilisk is a capable mech for its
weight class. The dual medium lasers give it a decent sting, and the 12
machine guns can quickly strip the armor off of most light and even some
medium mechs. The Machine Guns are mounted on a curious Ball in Socket mount,
which can pivot in almost any direction, giving the mech a greater field of
fire than most. The ECM make sure the Basilisk can sneak up on an opponent
undetected, whilst the Active Probe can detect targets and threats alike well
before they can detect the Basilisk. the addition of the jump jets give the
mech even greater mobility in its preferred city environment

==Deployment==
There were only a few of these mechs produced, and they are used by Ground
Zero Technologies, the developer, as guard units for the design and testing
facilities. NO serious inquiries have been made in regards to any bulk
purchases, and the design has mostly been shoved aside in favor of GZT using
its resources to resurrect the GZT-2M Mjollnir, the 100 ton beast it once
produced in the Star League era

--------------------------------------------------------
Type/Model:    Basilisk GZT-1A
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3,50
Engine:        245 XL Fusion                12      6,00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   5
Heat Sinks:     10 Double [20]               3       ,00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:   90 pts Ferro-Fibrous        14      5,00
 (Armor Crit Loc: 1 HD, 3 LA, 3 RA, 1 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         11      
   Center Torso (Rear):                  4      
   L/R Side Torso:            8        9/9      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   6        9/9      
   L/R Leg:                   8      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
6 Machine Guns           RA      0  200      7      4,00
  (Ammo Locations: 1 CT)
6 Machine Guns           LA      0           6      3,00
1 Medium Laser           RT      3           1      1,00
1 Medium Laser           LT      3           1      1,00
1 Beagle Active Probe    LT      0           2      1,50
1 Guardian ECM           LT      0           2      1,50
5 Standard Jump Jets:                        5      2,50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                          6          74     35,00
Crits & Tons Left:                           4       ,00

Calculated Factors:
Total Cost:        6 072 525 C-Bills
Battle Value:      817
Cost per BV:       7 432,71
Weapon Value:      352 / 352 (Ratio = ,43 / ,43)
Damage Factors:    SRDmg = 15;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 7,  Armor/Structure: 2/1
                   Damage PB/M/L: 4/1/-,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: ecm, prb


               BattleMech Technical Readout

Type/Model:    Basilisk GZT-1B
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Standard
Power Plant:   245 Magna XL Fusion
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets:     7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Standard
Armament:      
  12 Machine Guns
  2 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Variants:==
One could do a version the drops the electronics gear for more armor and an
extra jumpjet or 2. would have 7 tons standard armor and two more jumpjets.

--------------------------------------------------------
Type/Model:    Basilisk GZT-1B
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3,50
Engine:        245 XL Fusion                12      6,00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]               3       ,00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  112 pts Standard              0      7,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         15      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      11/11      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                   6      10/10      
   L/R Leg:                   8      15/15      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
6 Machine Guns           RA      0  200      7      4,00
  (Ammo Locations: 1 CT)
6 Machine Guns           LA      0           6      3,00
1 Medium Laser           RT      3           1      1,00
1 Medium Laser           LT      3           1      1,00
7 Standard Jump Jets:                        7      3,50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                          6          58     35,00
Crits & Tons Left:                          20       ,00

Calculated Factors:
Total Cost:        5 718 825 C-Bills
Battle Value:      812
Cost per BV:       7 042,89
Weapon Value:      417 / 417 (Ratio = ,51 / ,51)
Damage Factors:    SRDmg = 15;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 7J,  Armor/Structure: 3/1
                   Damage PB/M/L: 4/1/-,  Overheat: 0
                   Class: ML;  Point Value: 8



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Fang
Federated Suns
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Joined: 11-Sep-2006 00:00
Posts: 290
Location: United States
PostPosted: 10-Feb-2007 12:40    Post subject: RE: Basilisk Reply to topic Reply with quote

Ok, I know this is an old thread, and I know that the new site is not up officially yet, but I just noticed a post there regarding this mech as a Pirannah clone. The Basilisk was designed before the 3055 TRO came out, and was originally supposed to be an option for combating infantry and Elementals. It did great at the first, only mediocre at the second.Mostly because those things are so darned tough to crack, and MG's do not do the job as effectively as say the medium lasers on the Komodo in the 3055 TRO which I bought new six months after I designed the Basilisk. Besides, I try to have not much to do with Clan tech if possible.

[ This Message was edited by: Fang on 2007-02-10 12:40 ]
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