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Merlin MNG-03 AT
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
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PostPosted: 25-Feb-2007 20:47    Post subject: Merlin MNG-03 AT Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Merlin MNG-03 AT
Tech:          Inner Sphere / 3060
Config:        V.T.O.L.
Rules:         Level 1-FA, Standard design

Mass:          25 tons
Power Plant:   110 Geyser Fusion
Cruise Speed:  108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type:    Artemis III Standard
Armament:     
  1 Snorri-10 LRM 10
  4 FA-45 Machine Guns
Manufacturer:  SysRam
  Location:    Birchshire
Communications System:  DataTech 401 w/Veil ECM
Targeting & Tracking System:  Hawk VII

------------------------------------------------------------------------------
==Overview:==
The Merlin began life as what could be called an assault transport. The idea
behind this was for a VTOL that could support infantry and armor as well as
mechs, with suppression support fire and high speed recon. Product development
proceeded but issues soon arose.

Several designers at SysRam wanted the Merlin to also carry a contingent of
recon troops as well as the new recon becon pods that SysRam had just finished
selling to the CAAF and several other security groups and merc units. The
added weight and cost was pointed out as something that wasn't needed for the
Merlin to preform its' intented role. This soon led to a second arguement over
the armament that the Merlin would be carrying. One group argued that the
Merlin had been fitted with quad FA 45 machine guns and didn't need the long
range or even short range missile systems as original purposed. The other
group argued that spreading the Merlin's capabilites too thin would make it
preform in a mediocre degree on all levels. After six months of tests, it was
showing the at the Merlin with both the quad machine guns and the long range
missiles outpreformed the other variant that had solily the machine guns and
troops.

==Battle History:==
Seeing combat in the Travus Rebellion, on the jungle world of Orin III, where
local religous fantics and rogue traders had staged a coup and began to
"re-educate" the planet.

The CAAF landed their rapid deployment group nicknamed the "The Legion of the
Damn", mainly do to it's make up of penal troops and foreign troops, on to
Orin III with orders to free the world, capture the leaders of the rebellion
and to destroy the rebels ability to wage another rebellion.

The Legion began to fight it's way into the to the jungle towns only to find
that as they did, the enemy would attack the slow moving forces and cause
major damage and after several weeks ground the whole action to a halt.

Seeing that her command was being sucked into a no win situation, Col. Tarasha
Gohoivo soon organized her gunships and aerofighters into hunter killer teams.
The Merlins would go in and flush out the enemy when they attacked the ground
troops and the aerofighters would come in hard on the heels of the Merlins
attack runs. These tactics caught the enemy off guard and cost them several
units in as many days. Using the tactic in conjuntion several landings at
other hotspots on the planet, soon brought the enemy to their knees and after
a year of fighting the guerilla movement was wiped out.

--------------------------------------------------------
Type/Model:    Merlin MNG-03 AT
Mass:          25 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        110 Fusion                    0      3.50
Shielding & Transmission Equipment:          0      1.75
    Cruise MP:  10
     Flank MP:  15
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.25
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      2.50
Armor Factor:   56 pts Standard              0      3.50

                          Internal    Armor
                          Structure   Value
   Front:                     3         14
   Left / Right Sides:        3      14/14
   Rear:                      3         12
   Rotor:                     3          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 10                 Front    0   24     2      7.00
4 Machine Guns           Front    0  100     5      2.50
Electronics              Body                1       .50
--------------------------------------------------------
TOTALS:                           0          8     25.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        983,278 C-Bills
Battle Value:      634
Cost per BV:       1,550.91
Weapon Value:      102 / 102 (Ratio = .16 / .16)
Damage Factors:    SRDmg = 6;  MRDmg = 5;  LRDmg = 3
BattleForce2:      MP: 10V,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: VA;  Point Value: 6
                   Specials: if

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Karagin
Only the dead have seen the end of war. - Plato

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 26-Feb-2007 02:18    Post subject: Reply to topic Reply with quote

I like this design. Highspeed VTOL with long range missiles and some MGs If I wanted to find something similar then I would have to try clan Donar, or the Hawk Moth Gunship, but the LRMs add some options with special ammo. I would use this one. Infantry won't be happy with this above them, but the rotor is still vulnerable to fire... incendiary LRMs would help Twisted Evil
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 26-Feb-2007 04:19    Post subject: Reply to topic Reply with quote

Inferno LRMs are evil! Twisted Evil Laughing
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Karagin
Only the dead have seen the end of war. - Plato

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