Mordel's Bar & Grill
Map Size
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How many map boards do you use for a game?
1 X 1
14%
 14%  [ 2 ]
1 x 2 or 2 x1
21%
 21%  [ 3 ]
2 x 2
64%
 64%  [ 9 ]
Total Votes : 14
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AWAD
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PostPosted: 08-Mar-2007 10:36    Post subject: Map Size Reply to topic Reply with quote

So how big is your Playing Area? Or more appropriately, how many map boards do you usually play with?

I am only putting 3 sizes since I think that will cover the bulk of what people play on. If using GeoHex or some sort of terrain hex system, approximate it. Straight terrain is not being discussed.


You can add what is your favorite or largest size board you have played on also. This may affect what style games people play and the Mechs they use.

AWAD- 4x8 Table is just big enough for 6 players but a pain in the ass to set up.
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cain
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PostPosted: 08-Mar-2007 13:25    Post subject: Reply to topic Reply with quote

When me and beebls could play it was usually 1x2 cause it gave us some room to move with out taking up space we didnt have

though we once got a 1 x 5-6 if i remember correctly at a local convention it was i kind of race setup was real good fun a mercury and a locust if i remember
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Sleeping Dragon
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PostPosted: 08-Mar-2007 13:58    Post subject: Reply to topic Reply with quote

Well, 1x2, because I don't have space for bigger maps, but bigger maps are okay when we play somewhere else.
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Mordel
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PostPosted: 08-Mar-2007 15:58    Post subject: Reply to topic Reply with quote

Depends on the type of game. If I'm just doing a 1v1 battle I generally only use 1 map. If I'm doing Lance vs. Lance I'll use 2 maps. I don't usually use more than 2 unless it's at a convention and there are lots of units.
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chihawk
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PostPosted: 08-Mar-2007 16:03    Post subject: Reply to topic Reply with quote

Mordel wrote:
Depends on the type of game. If I'm just doing a 1v1 battle I generally only use 1 map. If I'm doing Lance vs. Lance I'll use 2 maps. I don't usually use more than 2 unless it's at a convention and there are lots of units.


Anything more and it takes too long for the units to engage...
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Seraph
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PostPosted: 08-Mar-2007 17:49    Post subject: Reply to topic Reply with quote

Me and Oafman usually use a 2x2 map grid. We tend to use faster units and like having a wider open area to manuever. He has an old ping-pong table we play on so space is not an issue. Sometimes we'll do design duels using only one mapsheet but I've been getting into some larger engagements and he's getting better at it.
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SaberDance
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PostPosted: 08-Mar-2007 22:23    Post subject: Reply to topic Reply with quote

Being a range player, I like the distance of the 2x2. 3x3 if I have time and room.
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Stinger
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PostPosted: 08-Mar-2007 23:56    Post subject: Reply to topic Reply with quote

We have played on 1x1 all the way up to 4x4it all depends on what we are doing.
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Sleeping Dragon
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PostPosted: 09-Mar-2007 02:20    Post subject: Reply to topic Reply with quote

chihawk wrote:
Mordel wrote:
Depends on the type of game. If I'm just doing a 1v1 battle I generally only use 1 map. If I'm doing Lance vs. Lance I'll use 2 maps. I don't usually use more than 2 unless it's at a convention and there are lots of units.


Anything more and it takes too long for the units to engage...


Unless you play lances with VTOLs, Spides, Fire Moths and other such high speed stuff.
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chihawk
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PostPosted: 09-Mar-2007 16:52    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
chihawk wrote:
Mordel wrote:
Depends on the type of game. If I'm just doing a 1v1 battle I generally only use 1 map. If I'm doing Lance vs. Lance I'll use 2 maps. I don't usually use more than 2 unless it's at a convention and there are lots of units.


Anything more and it takes too long for the units to engage...


Unless you play lances with VTOLs, Spides, Fire Moths and other such high speed stuff.


And then you never hit each other unless you have 1 gunners...so what's the point in playing?
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PostPosted: 09-Mar-2007 17:46    Post subject: Reply to topic Reply with quote

Pulses and TCs killed the light super-fast designs. Doesn't matter how fast you are. That assault can just sit there and take the one or two shots it gets at -3 to hit you. And a light that is fast can't usually take more than a few medium pulse laser hits before it feels the pain.
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Vagabond
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PostPosted: 09-Mar-2007 20:13    Post subject: Reply to topic Reply with quote

Mordel wrote:
Pulses and TCs killed the light super-fast designs. Doesn't matter how fast you are. That assault can just sit there and take the one or two shots it gets at -3 to hit you. And a light that is fast can't usually take more than a few medium pulse laser hits before it feels the pain.


the Davions can kinda do the same thing with a AC and TC using precision ammo.
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cain
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PostPosted: 12-Mar-2007 16:40    Post subject: Reply to topic Reply with quote

Vagabond wrote:
the Davions can kinda do the same thing with a AC and TC using precision ammo.


I thought that TC and percision ammo was incompatible?
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Sleeping Dragon
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PostPosted: 13-Mar-2007 02:55    Post subject: Reply to topic Reply with quote

The TC is incompatible with LB-X cluster ammo, precision ammo description doesn't say a thing about it, so I think that it's allowed.
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AWAD
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PostPosted: 13-Mar-2007 09:28    Post subject: Reply to topic Reply with quote

cain wrote:
Vagabond wrote:
the Davions can kinda do the same thing with a AC and TC using precision ammo.


I thought that TC and percision ammo was incompatible?


I think they can not be used to aim at a location but can get the -1 modifier.

AWAD- TC + Pulse is dead in Total Warfare
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