Mordel's Bar & Grill
Spartan Hoplite HOP-4B-SP [no fluff, half serious]
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 20-Mar-2007 17:18    Post subject: Spartan Hoplite HOP-4B-SP [no fluff, half serious] Reply to topic Reply with quote

Kinda silly, half serious attempt at a Hoplite upgrade for that Spartan feel.

Code:
               BattleMech Technical Readout

Type/Model:    Spartan Hoplite HOP-4B-SP
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          55 tons
Chassis:       Star League HO-01a Custom
Power Plant:   220 DAV Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    DuraShield 12-b.1 Standard
Armament:     
  1 ER PPC
  1 LRM 15
  4 ER Medium Lasers
  2 Small Lasers
Manufacturer:  Unknown
  Location:    Unknown
Communications System:  MultiGab 2000
Targeting & Tracking System:  Dalban HiRez II

------------------------------------------------------------------------------
==Overview:==
       

--------------------------------------------------------
Type/Model:    Spartan Hoplite HOP-4B-SP
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        220 Light Fusion             10      7.50
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   0
Heat Sinks:     11 Double [22]               9      1.00
 (Heat Sink Loc: 1 RA, 2 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  168 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         26     
   Center Torso (Rear):                  9     
   L/R Side Torso:           13      18/18     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                   9      18/18     
   L/R Leg:                  13      18/18     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RT     15           3      7.00
1 LRM 15                 RT      5   16      5      9.00
  (Ammo Locations: 2 RT)
4 ER Medium Lasers       LT     20           4      4.00
2 Small Lasers           CT      2           2      1.00
CASE Equipment:          RT                  1       .50
1 Sword                  RH                  4      3.00
--------------------------------------------------------
TOTALS:                         42          69     55.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        8,950,165 C-Bills
Battle Value:      1,128
Cost per BV:       7,934.54
Weapon Value:      1,488 / 1,488 (Ratio = 1.32 / 1.32)
Damage Factors:    SRDmg = 17;  MRDmg = 14;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 4/3
                   Damage PB/M/L: 3/2/1,  Overheat: 3
                   Class: MM;  Point Value: 11



Kept the heavy hitting ranged weapons but moved them to the right torso to give that throwing of the spear feel. Added a Sword, arm and hand actuators, and TSM for that vicious in close combat. Used DHS, Light Fusion, and removed a ton of armor to add CASE, 4 ER ML, and 2 SL. The 4 ERMLs can be used close in to augment the Sword, and the 2 SL allow you to easily keep your mech at the magic number 9. Fire your ranged weapons, 2 ER ML, and walk... you are now set to go crazy.

Set these up in skirmish/strike lances of 4 and you got some nice ground covered.[/code]
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 20-Mar-2007 18:24    Post subject: Reply to topic Reply with quote

So when does this make it's Solaris Arena Debut? And which units of the WOB will be fielding these since they would have bought the first production run?
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 21-Mar-2007 11:30    Post subject: Reply to topic Reply with quote

Karagin wrote:
So when does this make it's Solaris Arena Debut? And which units of the WOB will be fielding these since they would have bought the first production run?


LOL. I take it you like it... kinda. lol. Ya, a Solaris Debut while kinda cliche for BT would be a perfect introduction for this design. As for WOB, dunno on that one. 3066 sounds good.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 21-Mar-2007 12:33    Post subject: Reply to topic Reply with quote

I like it, and I do think it would be right at home on Solaris 7.

I wonder how a Hatchetman or a Axman would fair against this one...hmmm...
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 21-Mar-2007 14:16    Post subject: Reply to topic Reply with quote

Yup, the 'Mech is pretty good. Slower speed doesn't hurt it that much, because it has powerful long range weapons and if the enemy gets closer then you just keep beating them. Nice...
_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 21-Mar-2007 23:54    Post subject: Reply to topic Reply with quote

I like this. Though I would like a SRM4 or 6, but that is me. I also think for some reason it needs jump jets. There is just some thing about the spartan designation that says not only can I kick your ass handily, but I can be sneaky and jump behind you so you dont even have to turn around.
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
Back to top View profile Send site message Send e-mail
AWAD
Draconis Combine
Chu-sa
Chu-sa


Joined: 06-Feb-2002 00:00
Posts: 766

PostPosted: 21-Apr-2007 11:42    Post subject: Reply to topic Reply with quote

Well engineered and mostly kept the the theme. Just does not excite me very much.


AWAD- Any one see the 300?
Back to top View profile Send site message Send e-mail
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum