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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 23-Mar-2007 01:38 Post subject: Mar Sara Dropship |
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Something I haven't really seen before: a colony ship! Long range, plenty of passengers, and GOBS of food and cargo. Everything you need to start up a nice colony.
Code: |
Class/Model/Name: Mar Sara
Tech: Inner Sphere / 2750
Vessel Type: Spheroid DropShip
Rules: Level 1, Custom design
Rules Set: AeroTech2
Mass: 100,000 tons
Length: 239 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
45 Large Laser
120 Small Laser
------------------------------------------------------------------------------
Class/Model/Name: Mar Sara
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 19,500.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 21 4,200.00
Total Heat Sinks: 480 Single 116.00
Fuel & Fuel Pumps: 510.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 60.00
Food & Water: (1874 days supply) 24,000.00
Armor Type: Standard (534 total armor pts) 75.00
Standard Scale Armor Pts
Location: L / R
Fore: 154
Left/Right Sides: 133/133
Aft: 114
Cargo:
Bay 1: Cargo (1) with 3 doors 24,734.00
Escape Pods: 400 (7 tons each) 2,800.00
Crew and Passengers:
12 Officers (10 minimum) 120.00
20 Crew (12 minimum) 140.00
30 Gunners (28 minimum) 210.00
2,500 2nd Class Passengers 17,500.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
3 Large Laser FL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser FL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser FL/R 2(24) 2(24) -- -- 48 30.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
3 Large Laser AL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser AL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser AL/R 2(24) 2(24) -- -- 48 30.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
1 Lot Spare Parts (5.00%) 5,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 480 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,350,748,000 C-Bills
Battle Value: 6,683
Cost per BV: 202,117.01
Weapon Value: 7,231 (Ratio = 1.08)
Damage Factors: SRV = 660; MRV = 260; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 519,862
(343,822 Structure, 167,100 Life Support, 8,940 Weapons)
Support Points (SP) = 74,500 (14% of MPV)
BattleForce2: MP: 3, Armor/Structure: 9 / 9
Damage PB/M/L: 29/14/-, Overheat: 0
Class: DL; Point Value: 67
Specials: sph |
Mar Sara.hma |
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_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1469 Location: Germany
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Posted: 23-Mar-2007 13:13 Post subject: |
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Very nice ship! Lots of food to start the colony with, lots of cargo for all the machines and equipment they'll need and an all energy weapons loadout!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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cain Blighted Sun Battalion 1st Company "Ralgith's Renegades" Lieutenant
Joined: 10-May-2004 00:00 Posts: 329 Location: Canada
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Posted: 01-Apr-2007 20:19 Post subject: |
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Nice but what about small craft or aerospace assets for scouting and local transport
_________________ Nothing is as good as it looks and rarely looks as good as it isAnything that can go wrong will go wrong :Murphy
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 02-Apr-2007 00:06 Post subject: |
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I agree with Cain. This needs some form of protection. From Aero Space fighters or Vtol's to a lance of medium mechs. But other than that it is a very nice and often forgotten ship.
One other question though. Why small lasers? why not upping them to Medium lasers and giving it 40 to 60 of them? Just a thought. (sighs deeply I still need to get HMProAero.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 02-Apr-2007 00:56 Post subject: |
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I'm keeping a large suite of small lasers for cannibalization purposes. More weapons along the perimeter allows for a better defense.
Code: | Class/Model/Name: Mar Sara
Tech: Inner Sphere / 2750
Vessel Type: Spheroid DropShip
Rules: Level 1, Custom design
Rules Set: AeroTech2
Mass: 100,000 tons
Length: 239 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
45 Large Laser
60 Small Laser
20 Medium Laser
------------------------------------------------------------------------------
Class/Model/Name: Mar Sara
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 19,500.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 21 4,200.00
Total Heat Sinks: 480 Single 116.00
Fuel & Fuel Pumps: 526.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 55.00
Food & Water: (1874 days supply) 24,000.00
Armor Type: Standard (528 total armor pts) 74.00
Standard Scale Armor Pts
Location: L / R
Fore: 150
Left/Right Sides: 132/132
Aft: 114
Cargo:
Bay 1: Cargo (1) with 3 doors 24,194.00
Bay 2: Light Vehicles (to 50T) (14) with 1 door 700.00
Bay 3: Small Craft (2) with 1 door 400.00
Escape Pods: 400 (7 tons each) 2,800.00
Crew and Passengers:
12 Officers (10 minimum) 120.00
20 Crew (12 minimum) 140.00
30 Gunners (21 minimum) 210.00
2,420 2nd Class Passengers 16,940.00
80 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
3 Large Laser FL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser FL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser FL/R 2(24) 2(24) -- -- 48 30.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
2 Medium Laser FL/R 1(10) -- -- -- 12 4.00
2 Medium Laser FL/R 1(10) -- -- -- 12 4.00
3 Large Laser AL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser AL/R 2(24) 2(24) -- -- 48 30.00
3 Large Laser AL/R 2(24) 2(24) -- -- 48 30.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
2 Medium Laser AL/R 1(10) -- -- -- 12 4.00
2 Medium Laser AL/R 1(10) -- -- -- 12 4.00
1 Lot Spare Parts (5.00%) 5,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 480 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,359,149,680 C-Bills
Battle Value: 6,974
Cost per BV: 194,888.11
Weapon Value: 7,439 (Ratio = 1.07)
Damage Factors: SRV = 587; MRV = 260; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 521,216
(344,916 Structure, 167,100 Life Support, 9,200 Weapons)
Support Points (SP) = 74,500 (14% of MPV)
BattleForce2: MP: 3, Armor/Structure: 9 / 9
Damage PB/M/L: 26/14/-, Overheat: 0
Class: DL; Point Value: 70
Specials: sph |
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1469 Location: Germany
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Posted: 02-Apr-2007 16:14 Post subject: |
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The added small craft and vehicle bays are very useful and a great idea! But I have to disagree with Stinger here: Dedicated combat units like AeroSpace Fighter or combat VTOL are not a good choice. It seems to be more of a civil colonisation ship than a military one.
In my opinion the first weapon loadout is the better one too because the second looks more like a military one! Just drop some large lasers too!
(My two (EURO) cents!)
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 02-Apr-2007 18:48 Post subject: |
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I agree. A single lance of combat vehicles (Vedettes? Bulldogs? Goblins?), plus maybe 8 normal vehicles (more probably in storage) and perhaps 2 general-use VTOLs.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 03-Apr-2007 00:29 Post subject: |
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Umm I dont know. A civilian colonization ship should have some for of protection. Its landing on a planet that may have been surveyed but with pirates running around landing anywhere with NO protection would be flat out stupid. No more than a lance of mechs or a combined lance of Mechs tanks and a vtol to scout.
Unless you are planning on having them use the drop ship as its sole form of defence I just see bad things happening to the civilians that go out and start a new life on a planet, only to get killed by pirates, or something worse.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 03-Apr-2007 01:45 Post subject: |
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That would be the idea, actually. The colonists would live in the shadow of the dropship while getting the initial colony set up, then steadily cannibalize the dropship as they expanded. By that time, follow-up transports would likely have come in (unless the colony wanted to be insular, or stay hidden, in which case it would have to stand on it's own). The follow-ups would bring more soldiers, more military equipment, etc.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 03-Apr-2007 02:33 Post subject: |
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If you want defense then why not to take some prefabricated turrets, which the clony may install to any fortification they decide to build, with you? Additional weapons can be included in cargo...
_________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 04-Apr-2007 00:52 Post subject: |
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Ok just playing devils advocate because I can. If the colonists get attacked by anything with a PPC or LRM launchers they are going to be in a world of hurt. The attackers stay at long range and blast away at what ever they want as the dropship sits there HOPEING they are stupid enough to get in range.
I really like the design, but I still think it needs some form of mobile defence. Just me though.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 04-Apr-2007 01:31 Post subject: |
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Like I said, REAL military support would probably be on follow-up transports. Besides, there can only be so many pirates out there (they can't attack EVERY colony).
If all else fails there's PLENTY of room in the cargo hold.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 21-Apr-2007 12:14 Post subject: |
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Colony ships were mainly done in the time of Star Leauge and earlier. So loads of weapons makes no sense. They would have had an escort most probably. Someone to help establish the site and the return to tell everyone the colony is up an running. The first couple of colony ships on site would haev to stay since hte colonist would need the power source and the machine bays to get the place up and running. I do agree some small bays for Aerospace and Shuttles make much more sense.
AWAD- I have one in my world that Pirates are using, the Horde.
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