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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 16-Apr-2007 13:15 Post subject: House Rule Idea |
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This is an idea for a house rule to benefit people actually attmepting to role-play their characters.
If the character successfully makes use of a particular attribute on a constant basis, then they'll have a chance to see if they can raise it by one point.
IE, if a player reads 100 books (give or take) then their Intelligence score will go up by 1 point.
How does that sound? _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 16-Apr-2007 14:03 Post subject: |
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That depends on the definition of inteligence. In D&D the inteligence represents the ability to lear, use logic, ...
I doubt that this would improve with reading. Reading should give you bonuses to something like the Knowledge skills.
The type of books read also mean a lot. While I like to read fantasy and sci-fi book, I doubt that they would be as useful as The Art of War... _________________ The dragon NEVER sleeps!
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SaberDance Federated Suns Colonel
Joined: 07-May-2004 00:00 Posts: 837
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Posted: 16-Apr-2007 20:03 Post subject: |
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something I've done with mixed success -enough to keep doing it though- is skill specific experience.
Rather than gaining XP normally, every skill you use in a scene you gets a 1 point pip to it. When the pips equal the skill rank, the skill "levels" up 1 rank. Rinse and repeat.
Obviously works best in systems that have discreat skills rather than levels. Twilight: 2000, Star Wars D6, Top Secret: SI, and Mechwarrior all lend themselves to doing this.
I occasionally hand out "general" xp so people can level skills they don't ever use. But it also encourages people to use skills in interesting ways- similar to stunts in Iron Heroes in effect if not in use.
One drawback is that it can also encourage people to become one-trick ponies. If you'll get a point in a skill if you use it, then pick a skill you really like (pistol, rifle...) and use it all the time.
But I don't think it's any worse a problem than in a regular leveling system where people can pick where to stick their points.
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