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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 05-May-2007 07:33 Post subject: Winter Wolf Omni |
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What do you think?
I tested this in MegaMek against random configs of Blackjack Omni, along with a MAD-3R and a few others. Killed the Marauder in the first turn using the B config (ammo explosion).
Code: | BattleMech Technical Readout
Type/Model: Winter Wolf (base)
Tech: Clan / 3067
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 40 tons
Chassis: Type AR1 Endo Steel
Power Plant: 280 Light Force XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Royal-7 Ferro-Fibrous
Armament: None
Manufacturer: Wolf Clan Site 1
Location: Arc-Royal
Communications System: HWLR Designation ComSys
Targeting & Tracking System: Hunter (7) Dedicated TTS
------------------------------------------------------------------------------
==Overview:==
In the process of gearing up their production lines on the southern continent
of Arc-Royal, Clan Wolf-in-Exile began producing the Arctic Wolf BattleMech as
a dry run for an OmniMech to be based on the same general design. Now that
it's been proven that no flaws exist in the factories, the Clan has began
production of that OmniMech, the Winter Wolf.
The Winter Wolf is extremely similar to its predecessor, to the point that
they can share many spare parts. They're even difficult to tell apart, though
a trained eye at a short distance can spot the differences. The Winter Wolf,
however, is more heavily armored - by almost 30% - than the Arctic Wolf. Not
only does the Winter Wolf use the superior ferro-fibrous armor, it carries a
full ton more of it.
==Capabilities:==
The Winter Wolf maintains the Arctic Wolf's maximum speed of nearly 120 kph, as well as its thin, hard-to-hit profile. To this, it adds heavier armor, a
longer weapons range, and the adaptability of an OmniMech.
Unlike many 'Mechs of similar tonnage, the Winter Wolf's configurations tend
towards heavy firepower and weapons. Combining these with the 'Mech's high speed creates a deadly opponent to 'Mechs of similar tonnage, and a credible threat to heavier machines.
The Winter Wolf's Primary configuration is similar to the Arctic Wolf. The
Prime mounts seven Streak SRM 4 launchers, as well as enough ammunition to savage multiple opponents. The heavier Streak launchers lower the Prime's maximum damage output, but significantly increase the 'Mech's consistency in combat - every missile fired will hit. In addition, the Streak launchers have a 30% range increase, while the smaller number of launchers significantly eases the heat problems suffered by the Arctic Wolf.
Configuration A serves as a medium scout, in a role similar to that of the
Shadow Cat Prime, referred to by some as "proactive scouting." An active probe helps the 'Mech find the enemy, while an ECM suite protects it from advanced targeting systems, enhancing survivability. The extended-range large lasers, supported by extra heat sinks and an advanced targeting computer, allow the A to destroy any light targets it finds, even at long range.
Configuration B mounts a massive 20 class Ultra autocannon in its right arm,
along with more ammunition than most Clan OmniMechs mount with the same weapon. This is a terrifyingly heavy weapon to find on such a light 'Mech, easily capable of destroying machines of similar tonnage in one or two salvos. Given the Winter Wolf's speed, the B can also be used against heavy 'Mechs, taking advantage of their sluggishness and light rear armor before they can react. Supporting the autocannon are only two ER medium lasers, leaving the 'Mech vulnerable once it exhausts its ammunition.
Configuration C adds jump jets to the chassis, allowing the Winter Wolf to
leap a distance of over 200 meters. The C is intended to hunt 'Mechs of
similar or lesser tonnage in close environments - usually urban areas,
mountainous terrain, or dense forest. Its weapons are lighter than most Winter Wolf configurations - six medium pulse lasers and a flamer to deal with infantry. The accuracy of the pulse lasers helps the C against the fast light and medium 'Mechs which it is intended to destroy. An active probe is also mounted, so that no targets can hide.
Configuration D serves as long-range fire support for light and medium stars.
The D pairs an ER large laser with the largest available type of Clan Coyote's
new advanced tactical missile system. The ATM system's flexibility allows it
to remain a potent threat even when the enemy closes, and the D carries four
tons of ammunition to ensure an ample supply of missiles at all ranges. The
large laser is linked to a targeting computer for greater precision.
==Deployment==
The first Winter Wolves are being deployed to the First Wolf Strike
Grenadiers. Other front line clusters will follow as new 'Mechs are produced.
--------------------------------------------------------
Type/Model: Winter Wolf (base)
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 7 2.00
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 280 XL Fusion 10 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 134 pts Ferro-Fibrous 7 7.00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS: 0 45 23.00
Crits & Tons Left: 33 17.00
Calculated Factors:
Total Cost: 8,044,168 C-Bills
Battle Value: 537
Cost per BV: 14,979.83
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 5
Specials: omni |
Code: | BattleMech Technical Readout
Type/Model: Winter Wolf Prime
Jump Jets: None
Jump Capacity: 0 meters
Armament:
7 Streak SRM 4s
--------------------------------------------------------
Type/Model: Winter Wolf Prime
Mass: 40 tons
Equipment: Crits Mass
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Streak SRM 4 RA 3 75 4 5.00
(Ammo Locations: 1 LT, 2 RT)
1 Streak SRM 4 LA 3 1 2.00
2 Streak SRM 4s RT 6 2 4.00
2 Streak SRM 4s LT 6 2 4.00
1 Streak SRM 4 CT 3 1 2.00
--------------------------------------------------------
TOTALS: 21 55 40.00
Crits & Tons Left: 23 .00
Calculated Factors:
Total Cost: 9,605,168 C-Bills
Battle Value: 1,563
Cost per BV: 6,145.34
Weapon Value: 2,040 / 1,343 (Ratio = 1.31 / .86)
Damage Factors: SRDmg = 45; MRDmg = 18; LRDmg = 0
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 6/6/-, Overheat: 0
Class: MM; Point Value: 16
Specials: omni |
Code: | BattleMech Technical Readout
Type/Model: Winter Wolf A
Jump Jets: None
Jump Capacity: 0 meters
Armament:
2 ER Large Lasers
2 ER Medium Lasers
1 Active Probe
1 ECM Suite
--------------------------------------------------------
Type/Model: Winter Wolf A
Mass: 40 tons
Equipment: Crits Mass
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4.00
1 ER Large Laser LA 12 1 4.00
1 ER Medium Laser RT 5 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 Active Probe LT 0 1 1.00
1 ECM Suite HD 0 1 1.00
1 Targeting Computer RT 2 2.00
--------------------------------------------------------
TOTALS: 34 59 40.00
Crits & Tons Left: 19 .00
Calculated Factors:
Total Cost: 9,790,668 C-Bills
Battle Value: 1,869
Cost per BV: 5,238.45
Weapon Value: 1,916 / 1,916 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 26; MRDmg = 20; LRDmg = 13
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 4/3/2, Overheat: 1
Class: MM; Point Value: 19
Specials: omni, ecm, prb |
Code: | BattleMech Technical Readout
Type/Model: Winter Wolf B
Armament:
1 Ultra AC/20
2 ER Medium Lasers
--------------------------------------------------------
Type/Model: Winter Wolf C
Mass: 40 tons
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 15 11 15.00
(Ammo Locations: 3 RT)
1 ER Medium Laser LA 5 1 1.00
1 ER Medium Laser CT 5 1 1.00
--------------------------------------------------------
TOTALS: 24 58 40.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 9,356,668 C-Bills
Battle Value: 1,519
Cost per BV: 6,159.76
Weapon Value: 1,209 / 1,209 (Ratio = .80 / .80)
Damage Factors: SRDmg = 31; MRDmg = 15; LRDmg = 1
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 4/3/-, Overheat: 0
Class: MM; Point Value: 15
Specials: omni |
Code: | BattleMech Technical Readout
Type/Model: Winter Wolf C
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armament:
6 Medium Pulse Lasers
1 Flamer
1 Active Probe
--------------------------------------------------------
Type/Model: Winter Wolf C
Mass: 40 tons
Equipment: Crits Mass
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 0 .00
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 Medium Pulse Lasers RA 12 3 6.00
3 Medium Pulse Lasers LA 12 3 6.00
1 Flamer CT 3 1 .50
1 Active Probe HD 0 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 27 60 40.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 9,723,293 C-Bills
Battle Value: 1,916
Cost per BV: 5,074.79
Weapon Value: 1,428 / 1,428 (Ratio = .75 / .75)
Damage Factors: SRDmg = 35; MRDmg = 19; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/3
Damage PB/M/L: 4/3/-, Overheat: 2
Class: MM; Point Value: 19
Specials: omni, prb |
Code: | BattleMech Technical Readout
Type/Model: Winter Wolf D
Jump Jets: None
Jump Capacity: 0 meters
Armament:
1 Adv. Tact. Msl. 12
1 ER Large Laser
--------------------------------------------------------
Type/Model: Winter Wolf D
Mass: 40 tons
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 11 Double [22] 2 1.00
(Heat Sink Loc: 1 CT)
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 12 RA 8 20 9 11.00
(Ammo Locations: 3 RA, 1 RT)
1 ER Large Laser LA 12 1 4.00
1 Targeting Computer HD 1 1.00
--------------------------------------------------------
TOTALS: 20 58 40.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 9,734,668 C-Bills
Battle Value: 1,802
Cost per BV: 5,402.15
Weapon Value: 1,320 / 1,320 (Ratio = .73 / .73)
Damage Factors: SRDmg = 17; MRDmg = 17; LRDmg = 7
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MM; Point Value: 18
Specials: omni |
Winter Wolf D.hmp |
Description: |
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Filename: |
Winter Wolf D.hmp |
Filesize: |
891 Bytes |
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395 Time(s) |
Winter Wolf C.hmp |
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Winter Wolf C.hmp |
Filesize: |
938 Bytes |
Downloaded: |
387 Time(s) |
Winter Wolf B.hmp |
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Winter Wolf B.hmp |
Filesize: |
912 Bytes |
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394 Time(s) |
Winter Wolf A.hmp |
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Winter Wolf A.hmp |
Filesize: |
985 Bytes |
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377 Time(s) |
Winter Wolf Prime.hmp |
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Winter Wolf Prime.hmp |
Filesize: |
958 Bytes |
Downloaded: |
376 Time(s) |
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-May-2007 18:44 Post subject: |
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The fluff is very well done. I would say after looking over things it's not a bad setup on any of the configs. I would need to run it a few times myself to give you a detailed evaluation though.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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