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Artemis IV
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Vagabond
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PostPosted: 20-May-2002 21:31    Post subject: Artemis IV Reply to topic Reply with quote

underused treasure or flop in technology?

i personly see it as an underused technology. for 1t more your missile launchers [mainly lrms] get a drastic boost.

looking at the numbers, putting a ART on a lrm 10, boost it into the average range of an lrm15's damage. all for a ton less, with more shots, and less heat.

whats your opinion?

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Mordel
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PostPosted: 20-May-2002 21:43    Post subject: Artemis IV Reply to topic Reply with quote

If I'm using a 'Mech with LRMs and I have extra tonnage, then I throw it on. But I don't usually add it right off the bat. Although I do personally think that +2 helps a lot to the # of missiles that actually do hit.
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chihawk
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PostPosted: 20-May-2002 21:44    Post subject: Artemis IV Reply to topic Reply with quote

Which is why I love mechs with ECM, another under used piece of tech

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ICER
Clan Hell's Horses
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PostPosted: 20-May-2002 21:51    Post subject: Artemis IV Reply to topic Reply with quote

Does a ECM affect the ATM loads? I cannot find it anywhere in the rules that say it does not.

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Nightmare
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PostPosted: 21-May-2002 00:04    Post subject: Artemis IV Reply to topic Reply with quote

The ATMs have hardwired Artemis systems, no reason they shouldn`t follow normal rules.

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chihawk
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PostPosted: 21-May-2002 06:07    Post subject: Artemis IV Reply to topic Reply with quote

Quote:

On 2002-05-20 21:51, ICER wrote:
Does a ECM affect the ATM loads? I cannot find it anywhere in the rules that say it does not.



ATMs have Artemis, ECM nullifies Artemis. Simple

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Horhiro
Draconis Combine
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PostPosted: 21-May-2002 18:43    Post subject: Artemis IV Reply to topic Reply with quote

I personally love the ART IV. I believe it's a definate must on LRmissle boats, and even Mechs with support racks of 10,15,20. (not a big fan of the LRM5) I do however like the streaks rather than ART IV for the SRMs.

I was just thinking that a new tech upgrade would be kewl, the ART V giving you a +3. How many tons? 1.5?

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Nightmare
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PostPosted: 22-May-2002 00:07    Post subject: Artemis IV Reply to topic Reply with quote

There is an Artemis V system available in
HMPro if you select Clan Level 3 Tech.
Weight 1,5 tons, each AV unit takes two critical slots in the launcher`s location.
I have no idea where it came from or how
big a bonus it gives you. MaxTech perhaps?
Oh, it seems to add about 250,000 C-Bills to the cost of the launcher. The ammo goes for 150,000 per ton. Better hope it whoops arse.

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Peter_Smith
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PostPosted: 22-May-2002 00:27    Post subject: Artemis IV Reply to topic Reply with quote

Quote:

On 2002-05-22 00:07, Nightmare wrote:
I have no idea where it came from or how
big a bonus it gives you. MaxTech perhaps?



Yup, it's from MaxTech. And it's a beaut. +3 on the missile chart as well as a -1 to-hit.
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Horhiro
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PostPosted: 22-May-2002 07:49    Post subject: Artemis IV Reply to topic Reply with quote

Ahah! That's what I get for not reading up on my MaxTech. D'oh!
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Sir Henry
Team Bansai
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PostPosted: 22-May-2002 08:03    Post subject: Artemis IV Reply to topic Reply with quote

I can not remember if you can use alternate Ammo with Artemis????

Sir Henry

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Ares
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PostPosted: 22-May-2002 15:28    Post subject: Artemis IV Reply to topic Reply with quote

should be able to, after all, it's just a guidance system
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chihawk
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PostPosted: 22-May-2002 15:44    Post subject: Artemis IV Reply to topic Reply with quote

No, you can't. Artemis is itself a special ammo so you can't.

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